Slaine: The Half-Dead Rise Again

The battlefields of the Drunes never truly rest. Amongst the most terrifying servants of Crom Cruach are the Half-Dead. Fallen warriors dragged back from the grave to fight once more. These shambling cadavers are neither fully alive nor truly dead, driven onward by dark magic and an unrelenting hunger for battle.

Though they may stagger across the battlefield like broken husks, the Half-Dead are far more dangerous than they first appear. Their unnatural resilience and relentless advance make them a grim obstacle for any enemy unfortunate enough to face them.

Battlefield Rules

Feel No Pain

The Half-Dead shrug off injuries that would cripple ordinary warriors. Injury markers only reduce their Resist stat, leaving their combat effectiveness otherwise untouched. Even battered and broken, they continue to fight with horrifying determination.

Mindless

These undead horrors possess no will of their own. Half-Dead do not contribute Action chips to the draw and must instead be directed using Action chips from other models. Without a guiding hand, they simply lurch forward awaiting command. You must use anothers character chip to move them.

Battle Ready

The Half-Dead are always eager for violence. They are considered permanently Ready and will immediately engage any enemy model that activates within close combat range. Once battle is joined, escape is rarely easy.

Group Activation

Like the fearsome Drune Skull Swords, the Half-Dead operate as a Group and are activated using a single Action chip. This allows them to surge forward together as a relentless wall of decaying flesh.

If you’re looking to expand your Drune warband with some truly unsettling reinforcements, look no further, they make for a great screening unit or even an objective holding force.

The dead march again… and Crom Cruach demands war.

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Sector 102 // The Strange Life of Devlin Waugh

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Sector 102 // Deputy Sector Chief Oberon Glaw