NECROMUNDA UNDERHIVE WARS
PC GAMING

Necromunda Underhive Wars

Necromunda Underhive Wars is a Turn-based Strategy game developed by Rogue Factor and published by Focus Home Interactive, based on Games Workshop's license.

Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival, and the honour of their Houses. Only the strongest survive.

Lead, customize, and grow your Escher, Goliath, and Orlock gangs. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements.

Learn new skills, loot equipment, and bring your evolved gang to 4-player online gang fights.

Necromunda Underhive Wars - Missions

Missions in Necromunda Underhive Wars are various tasks that players can complete to progress throughout the game. There are many types of Missions, each with different objectives and difficulties. Most Missions are optional, but ignoring them might negatively affect the player. Missions that are available at any given time will be finite; this will lead rival Gangs to encounter one another on the battlefield, vying for the same resources and trying to accomplish the same objectives before the Sector’s entirely depleted.

Chapter one - Hive Quake

Venturing far from home, Clan Escher gangers Vex and young Kyra traverse treacherous, unknown terrain to reach a secret gathering called by their gang leader.

Uncover the Mystery of Necromunda: Underhive Wars

This will be a quick and dirty video as we go through three of the trailers, and I will discuss my reasons for changing it up for a bit. In this 5-minute video, we will watch the official trailer for the main game and the DLC for Cawdor and Van Saar. I hope you will drop me a comment below about this game, and if interested, be sure to hit the notification button and the subscribe box.

Chapter 02 - The Secret

Time to find out what is going on. Will the gang rally or crumble to the Goliaths.

Chapter 4 - Rowdy Bois

The Banecats met up with Guilder DeVos, and in exchange for a base of operation, DeVos gave the Banecats access to the lower levels. Unfortunately, this combined force hasn't gone unnoticed, and now the Rowdy Bois are on the scene causing trouble!

Chapter 3 - A Dependable Agent

We survived the Orlock Ambush, even if it took me a long time to work out what I was doing, and we even managed to escape! The surviving gangers seek a mysterious contact for a deeper route into the hive.

Chapter 6 - Into the Fire

With the Rowdy Bois hot on her trail, Tessera sends Kyra to scout the tunnels ahead as she continues to lead her gang downhive, through hostile territory and towards the archeotech. What an excellent three-way battle that has ended with the Banecat Eschers claiming a settlement as their own.

Chapter 5 - Catch the Train

Following DeVos' advice, the Rowdy Bois head towards what would provide a quick means of transportation downhive and on the trail of Tessera's Banecats - an old train controlled by the Havoc Engine Goliaths.

Chapter 7 - Black Ash

Armed with the information overheard at the Banecats' secret meeting, the Black Ash and their leader decide to confront DeVos at his new hideout, seeking information on Tessera's whereabouts and the artifact she pursues.

Chapter 8 - Hot Rod

Before divulging Tessera's location, DeVos insisted on Flynt and his Black Ash undertaking what he called a small, profitable task - a straightforward heist targeting the Havoc Engine Goliaths.

Chapter 9 - Settle Down

Having successfully commandeered the old train, Blutvor and his Rowdy Bois continue their progression downhive. They are eager to reach the archeotech and prove their namesake to anyone who would stand in their way.

Chapter 10: Through the Ruins

After double-crossing DeVos and learning of Tessera's whereabouts from their heist's Goliath prisoner, Flynt and the Black Ash scour the trail leading to the Banecats' last known hideout location.

Chapter 11: Flora

Having provoked the ire of the Dog Soldiers and local Chockers, Tessera and her Banecats settle in their new temporary hideout - unaware of all the attention stirred from their chase of the archeotech.

Chapter 12: The Cavalry

After saving the Banecats from the Goliath ambush, Flynt tries to convince Tessera to join forces with his Black Ash against the might of the Dog Soldiers - a gamble worth considering, given the considerable dangers looming ahead.

Chapter 13: The Great Collapse

With the Banecats, Black Ash, and Rowdy Bois all reluctantly agreeing to work together, the leaders of this unlikely triumvirate gather to etch an action plan based on the data recovered from the archive's stolen databanks.

Chapter 14: Unlikely Alliance

With their rear flank temporarily secured, the fragile alliance's members draw their preparations to a close, ready to begin their assault on the Dog Soldier's defended vault. The archeotech is almost within reach…

Chapter 15: The Archeotech

While gangers from the brazen trio race to unlock the vault, their leaders hope to grab the archeotech and escape before the inevitable Dog Soldiers' counterattack, a final and violent showdown which the Grand Dog would have no choice but to oversee himself.