As is well known by now I am a big fan of all things Elven, especially those of the Games Workshop Aeldari arc. As part of my gaming and collecting, I enjoy coming up with backstories for my characters/units/vehicles. The best way I've found to go about this is to lift ideas from literature mostly Black Library, HP Lovecraft and Tolkien. With so much info I decided to compile as much info as possible from my personal collection. In no way is it complete, official, purely GW or even nicely laid out and neither is it my goal to form a fully working dictionary (so please don't ask for English to Eldar or what the Eldar word for potato is other blogs can tell you this). When I remember to write down the sources I will add it to the list below.
Fire Dragons: Molten Spear, Regrets Rendered Molten, Burning Rebuke (Biel-Tan Exarch Oskirithil of Sorrows), Words of Reason, Ninth Blackened Hearth, Shrine of the golden flame
Howling Banshees: Hegrian Banshees, Shrine of the Last Heard- located on Ulthwe Shrine is in a frozen lake, The Deathly Wail Shrine.
Striking Scorpions: Sable Sword, Patient Blade (Biel-Tan Exarch Thurliarisaa).
"There is still time to change the course of history" - Autarch Talyesin Fharenal, Craftworld Saim-Hann
Aldanari Dome: A Dome on Iyanden.
Avenue of Guarded Love: Iyanden
Avenue of Lost Glories Remembered to be Recaptured: Arcade on Biel tan.
Avenue of Starlight Secrets: Kilometer long balcony located on the starward side and food bars.
Bay of Departing Sorrows: Viewing deck of the Shipyard
Boulevard of Split Moons: Fashion and Jewelry shops.
Bridge of Endless Night: Bridge on Iyanden.
Bridge of Sighing Clouds: Ulthwe docks
Chamber of all Futures: Ulthwe seer chamber
Chamber of Starlight: Iyanden Farseer Meditation space.
Chambers of Resurrection: Spiritseers chamber to guide spirits to Wraiths.
Crescent of the Dawning Ages: Park
Dome of Crystal Seer: The Dome of Crystal Seers is a location within a Craftworld's wraithbone core, existing as a broad bio-dome littered with groves of tall wraithbone trees that reach out into space. It is here that the most ancient Farseers of the Eldar retreat. As Farseers reach greater and greater ages, their minds become so closely linked with the Craftworld's core that their physical bodies simply grow dormant. Within the Dome, the eldest of seers gradually crystallize and take root, until they turn entirely to crystal. The Farseer's spirit is then preserved forever within the psycho-conductive Infinity Circuit. In the wraithbone trees sprouting from the core, tiny Warp Spiders are seen. They can melt their arachnoid forms to move through the Infinity Circuit to protect the Dome and the entire Craftworld from invasive psychic entities.
Dome of Enchanting Echoes: Performance hall for Singers.
Dome of Accentuated Night: Iyanden dome full of ruins and the house of Arienal
Dome of the Last Sunrise: Place of Celebrations.
Dome of the Midnight Forest's: Blue Grass, Groves of Lianderin trees.
Dome of New Suns: Place of Quiet thought.
Dome of the Rising Hope: Artificial Sun, Lilac beaches.
Dome of Sighing Whispers: Home to the Fallen
Endless Forest: Seven great domes on Iyanden, harbouring an ecosystem of a thousand worlds.
Eternity Gate: Iyanden Dock.
Fire of Creation: Iyanden - Home to a Flame created by Asuryan during the times of Legend.
The Fireglades: Saim Hann home of clan Fireheart. Full of orange and red trees, with a coastal delta.
Forest of Silence: Iyanden giant forests that act as lungs on the craftworld.
Fortress of the Red Moon: Iyanden Fortress, location of the Swarmlords defeat by Yriel.
Fortress of Tears: Iyanden Fortress and Shrine to the lost.
Fortuitous Endings: Iyanden Docks.
Gardens of Tranquil Reflections: Rose colour water and white sands.
Hall of Truth: Public speaking place
Hidden Chamber: Located in the heart of the craftworlds Infinity Circuit, allowing Farseers some solitude.
Hidden Gorge: A deep gorge that cuts to the wraithbone core of Iyanden. Found in the Haladesh desert. Those on the path of Solitude live near the waterfalls located within the gorge.
Long Swift Voyages: Iyanden Docks.
Long Wandering: Iyanden Docks.
Maze of Linnian: A msytical location and is part of the Ulthanesh Mythos.
Mistmaze: Ghosthalls of Haladesh.
Oceans of Ceaseless Tranquility: Once beautiful oceans, now boiled away to nothing following the tyranid invasion. Iyanden.
Oasis of Tears: Bar on Iyanden.
Place of Answering: A place to voice concerns on the ruling council's decisions.
Plaza of the Red's Moon New Birthing: Located in front of the Red Moon Fortress.
Plaza of Reflection: Open city area.
Port of Last Starlight: Ulthwe
The Dome of Midnight Twilight: Home to artwork depicting Chaos.
The Falls of the Unshed Tears: A waterfall on Saim-hann.
The Midnight Dome: Darkness and place for lovers.
Tree of the Crone: Iyanden. A tree that aids the Iyanden Seers to search the future.
Remembered Supremacy to be Regained: Biel-Tan's main Webway.
Shadow Vale: Saim Hann's oldest dome of the craftworld home to the Oracle's of the last truth. The Oracle's are Cathasarren, Alodrist and Yddgara. Farseers crystalized attempting to repair a damaged infinity circuit. Now the dead can talk through them.
Shrine of Asuryan: Shrine to the God Asuryan.
Shrine of the Deadly Shadow: Striking Scorpions temple dark swamplands, trees inside with a Pyramid.
Shrine of the Ending Veil: Dark Reapers Temple.
Shrine of Ulthanash: Iyanden home of Yriel's Cursed blade.
Shuttle Vault: Cross hub transport monorail.
Sighing winds: Saim-Hann dome chamber of seers
Soulshriek Barricade: Corrupted spirit stones are infused into the barricade releasing psychic screams into the area.
Spider's Gate: Main Webway gate of Iyanden.
Tower of Bloodied Knives: Biel tan docks
Tower of the Dormant Witnesses: Poet Commune.
Tower of the Eternal Welcomes: Docking Bay, encased in a bluish shield that keeps the vacuum at bay.
Tower of the Evening Melodies: Music Venue
Tower of Infinite Patience: Hotel.
Tower of Starlight Majesty: Building with stunning views
Tower of Winding Destiny: Saim-Hann location.
The Vale of Khaine: The district of the Aspect temples.
Urhaithanalish - Capital City of House Haladesh on Iyanden.
Wayport Vaidh: Webway Port on Iyanden.
Wintershards dome: Saim Hann - home of Clan Icewhisper and the White palace.
Wraithcoil: Think barbwire with bone.
Wraithgate: A portable entrance into the local webway.
"... and the Engines of Vaul will smite them, and bring fire upon them, and in agony they will depart this realm, their souls screaming into the black void that awaits their pitiful race. And with their banishment there will be peace in this place, and we will be one step further along the road we must tread..." - Farseer Ulthos of Alaitoc
Eulogy - Speech writing for the deceased.
Everguard - Unknown purpose possibly ship security?
Dreaming - Daydreaming, dreaming of a future, dreaming of the past, scrying.
Dreamsingers - Psychic path.
Forgetting - Those attempting to forget their past. A depressing path.
Isha's Maids - Similar to Warlocks less aggressive.
Lament - Allowing sorrow and grief to hold sway.
Mourning - Remembering the dead.
Playwright - A playwright.
Remembrance - Remembering the past/dead.
Servant - Those wishing to serve.
Service Tenders to the Dead - Iyanden Craftworld, the living look after the dead in their ghosthalls. Cleaning, repairing the restless spirits. Bald, pale, dark eye makeup.
The Slicing Orbs: Eldar Aspect Warriors unique to the Craftworld of Zandros.
Solitude - Moves to remote areas of a Craftworld, to live a nomad experience.
Wandering - Explorers. Not an outcast. Sometimes they are just wondering a craftworld rediscovering areas.
Wayseers - Openers of Webway portals.
Wilderer - Grounds keepers, gardeners.
Cythai: The Awakened. Shunning the Path these are Aeldari that have fled to the darkest corners of Space to hide from She Who Thirsts.
Conclave of Tears: Representatives of at least one craftworld, a corsair fleet and even a Dark Eldar Kabal make up this gathering of Aeldari forces in Jericho's Reach lead by the Harlequins.
White Seers: The guardians of the Black Library. Curators of Chaos Artifacts.
Dance Without End - Masters of the Webway a very passionate Masque.
Dreaming Shadow - A morbid Masque who fight primary the Necron threat.
Frozen Stars- Protecting the Maiden Worlds of the Eastern Fringes.
Midnight Sorrow- Obsessed with bringing destruction to Chaos. Mainly located around the Eye of Terror.
Reaper's Mirth - High proportion of Death Jesters.
Shattered Mirage - Self destructive, wish to burn bright before the end.
Soaring Spite - Based on the Tales of the Cosmic Serpent's brood. Fights exclusively airborne.
Twisted Path - Chilling reputation of luring victims into the webway where they vanish!
Veiled Path- Known as tricksters, manipulators, and riddle-smiths, the Veiled Path are capricious even by Harlequin standards. Other Harlequins see them as dangerously untrustworthy, for they have been the architect of countless atrocities. It was they, for example, who sent one of their number to manipulate Prince Yriel into taking up the Spear of Twilight. It was the Veiled Path who indirectly set Lady Malys upon the road for her strange encounter in the Webway and the bond with the Laughing God that resulted.
Weeping Dawn - Vengeful Masque and master Assassins.
Aelindrach: City-state bathed in Shadows, home of Mandrakes.
Arena Khad Mhetrul: Reaver fighting.
Bone Middens of the Wych Cults: Collection of skeletal xeno remains positioned in grim mock battles.
Central Corespur: Area located within the bounds of the Acid green River Khaides.
Chasm of Echos: The Dark Creeds lair.
Chasm of Woe: Seethes with Deamons.
Commorragh: Greatest of the Webway Port Cities.
Coreloop Gauntlet: Reaver race track.
Crucibael: Arena of the Wych Cult of Strife.
Draichi Ganeth: A smaller Webway Port City, controlled by the 'Executioner's Cult'. A sect of Wyches who specialise in beheading.
Hagg Nar: A long forgotten Port City, one of the earliest Wych Arenas. Ancient treasure are whispered to be hidden there.
Ilmaea: The Stolen Suns or Black Suns
Khelt Nar: A young Port City. Fast growing and expanding in power quickly. The residents here have a true hatred for Chaos, a many a slave raid has started here.
Khaine's Gate: A giant rent into the warp located in the central under core of Commorragh.
Lethidia: Tyranid infested planet that orbits the dark city and the focus of the Vorgani Drukhari Elite that have genestealer genes in them.
Moedh Stair: Wych Cult Arena
Nhexus: Cult of the Cursed Blade Arena.
Pandaimon: A sub realm of Commorragh. Home to the Iron Thorn.
Parched: Cadaverous ghoul like Dark Eldar.
Pendulum: Lair to the Coven of Twelve.
Pinnacle of Disdain: Fortress home of the Dying Sun Kabal.
The Pit: Arena of the Red Grief.
Poison Crown: Home of the Flayed Skull, one of the highest towers in Commorragh.
River Khaides: Green acid river. Where Hellions and Reavers race to prove their worth or die trying.
Rhundhar: The secret city. Home to outcast Aeldari.
Sec Maegra/ Null City: aka Mercenary District/Shanty Town home to mercenaries and xeno races.
Shaa-Dom: Satellite realm to Commorragh. The seat of power of El'uriaq, Shaa-Dom and its overlord planned to one day dominate the Dark City. However the supreme overlord of Commorragh, Asdrubael Vect, captured a human starship and sent it crashing into Shaa-Dom through a Webway Portal. The city was devastated by the initial explosion, but the real damage came when the ship's Warp Drives detonated and opened up a rift to the Warp. Now flooded with Daemons, Shaa-Dom was sealed away from the rest of Commorragh on Vect's personal order.
The Sprawl: Outskirts of the Dark, home to Ur-Ghuls, Khymarae and the Parched - Drukhari fallen from grace.
Tower of Flesh: Lair of the Coven of Thirteen Scars - Fabius Bile is tutored here.
Ynnealidh: The Necropolis Below
Ranks: Overlord - Archons - Dreacons - Sybarite - Kabal
All-Seeing Eye: One of the most secretive Dark Eldar Kabals and, though they are few in number, the Kabal acts as influential power brokers, between the various factions vying for power in Commorragh.
Baleful Gaze: Described as one of the Great Kabals of Commorragh
Barbed Eye: Not much known
Bladed Lotus: One of the Great Kabals
Black Blade: Destroyed by the Raven Guard in the Heraclad Massacre of 865.M41
Black Heart: The single largest and most powerful Kabal in Commorragh, and because of this, they are the dominant power in the city. The Kabal's Supreme Lord is Asdrubael Vect, the oldest known Dark Eldar, and the supposed founder of the Dark City itself. The fact that the Kabal's founder is old enough to have witnessed first hand the birth of Slaanesh means that, along with being the largest and most powerful Kabal, they are also the first Kabal to be founded
Black Sun: They gained notoriety for trapping the incorporeal scientist Vorsch and using his technologies to launch large-scale terror attacks upon the peaceful Naiad Republic
Black Myriad: One of the great Kabals.
Blackened Tear: Infamous for poisoning an entire Imperial Hive World in 724.M36
Bladed Sun: Known for favouring overwhelming firepower in battle
Blades of Desire: Commanded by the battle-hungry warrior-queen Xelian, the Kabal employed large numbers of Wyches, as well as Hellions and Reaver packs
Bleaksoul Brethren: Operates out of Viridian Sound. They are known for their twisted sense of humour and shark-like teeth
Bloodied Claw: One of the older Kabals in Commorragh, led by Akhara'Keth
Bloody Scream: Large amount of Ravagers and Scourges.
Broken Sigil: Specialist in Terror warfare.
Dying Sun: More Trueborn than most Kabals, control ancient technology that is able to destroy stars.
Envenomed Thorn: In 140.M40 it ambushed the Death Spectres on Vern IV, destroying almost all of the Chapter's Predator Destructors
Flayed Skull: Second only to the Black Heart Kabal. Located in the high spires this kabal favours fast grav warfare.
Immortality Denied: All but annihilated.
Jade Knife: Hatred for Ulthwe
Last Hatred: Want to master life and death and seek to destroy all Aeldari and capture whatever is created.
Lords of the Iron Thorn: Huge navy of grav-engines.
The Obsidian Rose: Exquisite weapon smiths arm this kabal with the best and strongest toxins.
Piercing Eye: Raiders of Vorgan.
Poisoned Tongue: They are a great and powerful Kabal of Commorragh, closely allied with Asdrubael Vect and the Kabal of the Black Heart.
The Severed: Spaceborne Kabal, large fleet of attack craft.
The Shuddering Blade: Close Combat Masters.
Silver Fang: Close Combat focused.
The Storm's Spite: Overwhelming firepower.
The Thirteenth Whisper: Faces Shrouded and strongly a lined with the Mandrakes.
Wraithkind Kabal: Allies to Iyanden against Orks
Specialists: Nemesines - Seeking ways to kill every known creature. Repugnomancers - Artefact creators. Black Cornucopians - Expert Plunders. Scarlet Epicureans - Seek to experience all forms of pain and death (normally skinned). Apparitians - Enjoy showcasing flaws. Nadirist - Wish to attain godhood by corrupting the mortal realm.
The Black Descent: Patience and masters of traps.
Coven of Twelve: Close Combat
Coven of the Thirteen Scars: Master geneticists and trained Fabius Bile.
Coven of the Twisted Spiral: Are abducting Custodians.
The Dark Creed: Specialist in Fear
The Hex: Flesh Artisans and Curses.
The Prophets of Flesh: Lead by Rakarth and strongly supported by Vect they have become the biggest and strongest of the covens.
Ranks: Succubus - Blood Brides - Wyches
Blade Denied: Specialize in disarming the enemy and killing them with their own weapons.
Bladed Hand: Unarmed killer.
Blood Dancers: Early Wych Cult believed destroyed.
Cursed Blade: Masters of treachery. Favoring the Razorfail.
Executioner's Cult - A sect of Wyches who specialise in beheading.
Flayed Hand: Allies to Iyanden against Orks
Flesh Wraith: Black Heart Reavers
Impaled - Worked alongside Vect.
Khaileborn - A sect of Assassins, who specialise in concealment, stealth and obfuscation. To the untrained eye they look like a Wych Cult.
Khinerai Harpies - Scourge Gang.
Pain Eternal: Void bourne Cult that specializes in destroying spiritual shrines/worlds.
Red Strife: Aerial Master.
Seventh Woe: Specialize in mutilation of the foe.
Stilled Heart: Specializes in Poisons, Venoms and Elixirs.
Cult of Strife: Most infamous of the Cults and strong ties to Vect.
Wrath Unbound: Practitioners of a killing trance.
Coiled Blade - Incubi of the Ynnead and followers of the Visarch.
Titles: Lord of Rebirth, Warden of Forgotten Wisdom, Walker of Many Paths, Master of Death, Favoured of Ynnead.
Aeldari Bladehost: Wyches, Black Guardians and Harlequins.
Coiled Blade: Visarch bodyguard of Incubi
Soulbound Vanguard - The chosen warriors of Ynnead. Dire Avengers, Incubi and Wyches.
Ynnead's Net - Warlock Conclave, Windriders, Reavers and Sky Weavers.
Whispering Ghost Hall - The Reborn Farseer, Shadowseer, Spiritseer, Wraithlords, Wraithguard and Wraithblades.
Hope this is of interest to you guys. Also suggest words to add.