Comic Review 231 // Scooby-Doo Team-up, Volume 3

Let's Play Warhammer 40k: Space Marine - Episode 11 - Death in the Family

Book Review 223 // Jacqueline Ess: Her Will and Testament by Clive Barker
Review
The story is straightforward and almost too simple in its direction. With it being written in 1984, it is a testing point for his later works and set his style for otherworldly body horror in motion. I could also be wrongfully incorrect and made up that fact.

Audio Review 118 // Hunger by Andy Smillie
There is something about Flesh Tearers that I love so much. They are basically World Eaters that didn't swing over to Khorne. And before anyone gets angry in the comments, I know they are a Blood Angel successor. This week I got to listen to a Gabriel Seth story, and damn, was it brutal.
Title: Hunger
Author: Andy Smillie
Blurb: A Flesh Tearers audio drama
Aboard the confines of an ancient space hulk, the Flesh Tearers engage in a brutal struggle against a horde of alien genestealers – and their own nature. Can Gabriel Seth manage to stave off the Black Rage long enough to survive?
READ IT BECAUSE
It's a fascinating look at the monster within the man as Andy Smillie once again shows his mastery of what makes the Flesh Tearers tick.
THE STORY
Aboard the confines of an ancient space hulk, Seth and his Flesh Tearers engage in a brutal struggle against a horde of alien genestealers and their own natures. A hunger drives these warriors of the Blood, one matched by their alien aggressors. Hope remains while the Flesh Tearers can hold onto their honour, but what is the truth that lurks at the heart of this derelict ship and will Seth manage to stave off the rage long enough to discover it?
Review
The short version of this review - Angry man wages war against hungry aliens, and I loved it!Overall this is a simple story of the flawed Flesh Tearers entering a Space Hulk and drifting through space to fight the cosmic terror of the Tyranids. The quality of the performance was high and the storytelling was great.
The thing that makes me most enjoy the Flesh Tearers is the fact that they don't hide what they are: brutal killers. This is viewed as a flaw by many, but I see it as them being their truest form. What was truly unique in this tale was how the Space Marines themselves seemed more terrible and alien than the actual aliens they were fighting. Questioning who is the real monster in the story, the creatures fighting due to their nature or the Space Marines fighting as the only way to find peace?
It was a great listen and it is back on my to-be listened-to list again as I want another go at it.

Imperium Magazine Issue 14 - Secure the Supply Drop - Review & Battle Report

Comic Review 231 // Star Wars Kanan - The Last Padawan
I saw this title at the library and knew I had to read it. Who didn't love Kanan in Rebels? Such a broken character, trying to relearn how to trust. This title will give us some real insight into the character.
Title: Star Wars: Kanan #1 - The Last Padawan
Author: Greg Weisman
Art: Pepe Larraz & Mark Brooks
Blurb: In Star Wars: Rebels, Kanan Jarrus is a cocky, sarcastic renegade fighting the Galactic Empire alongside the ragtag crew of the Ghost. But years before, during the Clone Wars, he was known as Caleb Dume, a Jedi Padawan training under Master Depa Billaba. Neither master nor apprentice ever suspected that their “loyal” Clone Troopers would turn on them upon the issuing of Order 66 — the Emperor's directive to execute all Jedi. How did Caleb Dume escape the Jedi purge? How did he learn to survive on his own after his master fell? And how did he become the man we know as Kanan Jarrus? What can a Padawan do when being a Jedi makes him a target? Join young Caleb for a tale that bridges the years between the Clone Wars and Rebels!
COLLECTING: KANAN 1-6
Format: Comic Book - 144 pages, Paperback
Review
Big Rebels fan here, so I was going into this comic with baggage and high hopes. This affects my opinion of the title, and I am only human, so you can't blame me.We travel back to a younger Kanan when he was Caleb and a Padawan of the Republic. We finally get to witness firsthand what happened when Order 66 hit (a different version of events compared to Bad Batch). After this, we get to experience the early life of this Padawan on the run and how he changes into the man he becomes.
This is a skin-of-your-teeth adventure, as our young hero attempts to stay out of trouble and avoid detection by the Empire. We meet a Kanan willing to do anything to stay alive one more day, and this character is selfish and mean and hard to like, if I am honest. But in the context of what is happening, I fully understand. Parts of the story were really good, especially how he falls in with Rogue alien characters, whilst others seemed like they needed to be thought out. Two ranking clone troopers hunting the Padawan feels more like a job for a Sergent and a squad of soldiers. Also, it does seem like a waste of resources? I may be overthinking it.
This was, for sure, an enjoyable adventure/coming-of-age read. As a Rebel fan, I enjoyed it; as a Kanan fan, I enjoyed it. You should know the character before reading. Otherwise, you may find the kid blunt and uninteresting in an exciting setting. But if you know Kanan, do yourself a favour and read the comic!

How to Paint Warlord Games & 2000 AD Sláine MacRoth miniature
Following on from the Slaine Starter set unboxing, and the Skull Swords (link: YouTube link) comes my quick and easy guide to painting Sláine MacRoth from inside the box. I use Army Painter Speed Paints over a white primer in this video. Super simple to copy and gives quick results that look great on a tabletop.
But who is Sláine MacRoth? A classic shamelessly stolen off the internet description.
Sláine MacRoth is the eponymous hero of the long-running 2000 AD strip Sláine. His mother, Macha, was a deadly warrior who gave Sláine his first solid food on the tip of a sword blade. The first significant event in Sláine's life occurred when he was seven, and Macha's drunkard husband, Roth Bellyshaker, boasted that she could outrun the king's chariot in a race. The king forced her to run, and she was trampled to death by the horses as Sláine watched. Roth may have made his boast deliberately as a way of getting rid of his wife because she had been unfaithful to him many times and Roth suspected that she was lying when she said that Sláine was his. The usually obtuse and unperceptive Roth was correct about this. Sláine's true father was Duban, a druid who taught Macha magical secrets and liaised with her in subterranean tombs.
When he was sixteen, Sláine was cast out by his tribe, the Sessair, for an unauthorized liaison with the King's bride-to-be, Niamh. He spent years exploring Tír na nÓg in the company of his unscrupulous servant, the dwarf Ukko, and occasionally aided by the druidess Nest.
He eventually became embroiled in a war between earthly mystics, led by Myrddin, and the aliens called Cythrons, who were harvesting humanity's negative emotions. Sláine and his companions (including Calgacus, Mogrooth, Oeahoo, Murdach, Giya, Tlachtga and Pluke) had to strike a decisive blow in the conflict, venturing into the tomb of the dark god Grimnismal. Despite most of them dying, Grimnismal was eventually killed, to the chagrin of the Cythrons' abhorrent leader, the Guledig.
After completing this mission, Sláine finally returned to his people to become their king, leading them against the demonic Fomorians. Blessed by the Earth Goddess, he became a living incarnation of her consort, the Horned God, and eventually the first High King of Ireland.
He later gave up his title (after several adventures in other periods of time as the servant of the Goddess) to Gael, the founder of the Gaelic race. Having lost his wife, Niamh, murdered by the evil Moloch, Sláine eventually left his homeland to find his missing son, Kai, finally encountering him in a travelling circus owned by Ukko. He is currently fighting the evil Drune Lords (a metaphor for the Catholic church and/or the British Conservative Party, depending on how Pat Mills feels this week) with the help of his new companion Sinead.
Slough Gododin, the son of Sláine's dead foe, the Lord Weird Slough Feg, taunted Sláine by saying that he was a "bastard," as Roth had not been his real father, which made him "Sláine Mac Nobody." Sláine responded by using magic to let Sinead possess the ghost of his dead mother, Macha, so he could ask her who his true father was. He was briefly horrified when he thought Macha might have been raped by an El Lord (a supernatural monster from another dimension), which would make him only half-human. However, further questioning revealed that Macha and her lover Duban the druid, had fought off the El Lord together before fathering Sláine, who was pleased to discover that he was the son of a priest of the Earth Goddess who had shared forbidden knowledge with the laity.
I hope you enjoyed the story and will stop by soon for more!

Book Review 222 // Red Shadows by Robert E. Howard

Audio Review 117 // Child of Night by John French

Blood Bowl 2 League 3 - Spring Season - Union Elves vs Wood Elves

Comic Review 230 // Thor and the Warriors Four

Let's Play Warhammer 40k: Space Marine - Episode 10 - Dying Light

Book Review 221 // The Shadow Kingdom by Robert E. Howard
It's happening, people! Slaine is slowly converting me over to fantasy. Not completely sure of my reasoning, but I picked up the 860-ish page Kindle book of Robert E. Howard - Conan the Cimmerian Barbarian: The Complete Weird Tales Omnibus. This is a book collecting a lot of short stories, so I will be sprinkling these in amongst the book reviews as some light filler pieces. Enjoy!
Title: The Shadow Kingdom
Author: Robert E. Howard
Blurb: A story of Kull, first published in Weird Tales, August 1929. (wow, that tells you a lot!).
Format: 32 pages, ebook
Buy the whole book on Amazon and read along with me!
Review
A pretty good intro to Howard's writing. Kull, it turns out, is a barbarian from Atlantis. Who has managed to claim the throne of Valusia and is now the crowned King. But soon Kull is discovering it is easier to take a crown than keep it and he learns of a race of shapeshifting reptilian humanoids who are manipulating everyone through guile. A nice build-up to the action and soon we are hacking and slashing like all good Sword and Sorcery stories.
I really enjoyed this opening piece, it was also nice to get an introduction explaining the piece and where it sits within the Conan adventures. It is basically an early Conan draft, building off this idea of a barbarian king and lizardman villains.
You can't help but feel the inner conspiracy theorist come out as you think of Shadow Governments controlling the general population through manipulation and guile. Is this a look into our own future? Hahaha. If it is I welcome our cold-bloodied overlords!
Let me know your thoughts on what many view as a classic.

Audio Review 116 // Bloodquest: Prisoners of the Eye of Terror by Ben Counter
When I discovered I had this title in one of my audio collections, I got super excited! I remember fondly reading the comic, and I even had the metal miniature of Captain Leonatos (sadly now lost to time). Will this audio title bring the heat, I sure hope so.
Title: Bloodquest: Prisoners of the Eye of Terror
Author: Ben Counter
Blurb: Travelling across the daemon world of Eidolon in search of the stolen Blade Encarmine, Blood Angels Captain Leonatos and his battle-brothers are saved from death by another servant of the Emperor, Murius Aquinam. To their surprise, they recognise his name – he fought alongside the Blood Angels four thousand years ago. Can he still be trusted after four millennia in the Eye of Terror, or is he as much of a threat as the servants of Chaos that they fight?
Review
What a time-travelling memory filled adventure for me. Roughly 22/23 years ago, when I was a fresh-faced sixteen-year-old, I remember reading the epic adventures of a comic called Bloodquest (I need to read that again). It followed a shamed Blood Angel captain and his team, whose goal was to recover a lost relic. Until the relic is found or the group killed, they were to never return to the chapter. Having faced down an Ork leader possessed by a daemon, the team discovers their prize is in the Eye Terror. Here the adventure takes off, and I recommend you go find it and read the tale.
This story is set at about halfway, with only three marines left. Unfortunately, the enjoyable story lacked depth and could have added more to the overall adventures. The location within the title was really well done: the obsidian prison. The place sounded terrible and very fitting for a Daemon world. The idea of it growing open and decaying like a skeleton is a horror-inducing thought. What an amazing-sounding location that should be made into a kill-team board.
The plot was clever enough, with the marines feeling honour-bound to an Imperial Guard Regiment that was believed lost and, upon seeing their flag go to discover their fate. Unfortunately, the plot twist of the story was rather obvious, but the build-up was handled well enough to have you guessing when it would strike.
Bloodquest: Prisoners of the Eye of Terror is a definite buy for the collector and comic-book fan. But a miss if your knowledge of the lore or characters needs to be improved. There are some gems in the rough when listening, but I feel a real opportunity has been missed to expand the series or reignite interest in it. I guess I am on the fence.
Let me know your thoughts.

Let's Play Warhammer 40k: Space Marine - Episode 10 - Dying Light
Oh damn, cranked up the action to 11! What the hell? This game just got sweaty. So many Orks, and I finally face off against Grimskull!

Comic Review 229 // The Amazing Adventures of Batman: Bane Drain
Can you beat a Batman adventure? I personally was more of a Batman fan than a Spiderman fan. So when I had the chance to pick up some more adventures to read to the kids, I had to grab the opportunity. Based on the cover alone, I have to assume this is a Batman and Nightwing adventure, *EDIT* turns out it was not Nightwing, but a new to me character called Batwing. They are also going up against one of my preferred villains, Bane! Also of note this is more a picture book than comic, but I felt right reviewing under the title Comic Review over Book Review.

How-to paint Primaris Spaces Marine Fire Hawks with The Army Painter Speed Paints
How to paint Primaris Spaces Marine Fire Hawks with The Army Painter Speed Paints.
Here's a quick, straightforward how-to paint video showing how I painted a Fire Hawk Primaris Space Marines. The technique is pretty straightforward, and a big pro for me is how quick it is. In no way is this technical this is designed to get paint on models and looks good from 3FT. Now, you can take it to the next level after this and add some great flame details. If you do that, be sure to show them off to me!
Time for some Fire Hawk fluff:
The Fire Hawks have long been a byword for devastation and wrath. In their history, they have seen great victories, bloody deeds and terrible reversals, being one of only a few chapters known to have survived the destruction of two separate home worlds, and being brought back from the brink of extinction many times.
The Chapter itself claims antecedence from the renowned Ultramarines gene seed, although certain defects and variations in the samples held in the archives of the Adeptus Terra speak against this, and the Lords of Macragge have never publicly acknowledged kinship.
The disappearance of the Fire Hawks
The beginning of the end of this chapter came when the Fire Hawks were called to the Crows World subsector in 963.M41 to deal with Dark Eldar Pirates. The entire chapter fleet, as well as the Raptorus Rex, attempted a warp jump from the Piraeus system, 120 light years from Crows World. The space fortress, five ships, over 800 brethren and 2,000 other personnel were expected to reach Crows World within no more than 12 hours. They never arrived.
In 983.M41 the chapter was officially declared lost in the warp and assumed destroyed. The Bell of Lost Souls tolled a thousand times, and it is said that the Emperor himself ordered a black candle to be lit in the Chapel of Fallen Heroes.
Rumours fed by a long line of coincidences have been said by conspiracy theorists to implicate the Officio Assassinorum in the loss of the Fire Hawks' fleet, though nothing has ever been substantiated.

Book Review 220 // Legion of the Damned by Rob Sanders
This took longer to get through than planned. Turns out I am easily distracted, haha. Let's dive into this Space Marine Battles book which I hope will be unique and give some insight into the Legion of the Damned.
Title: Legion of the Damned (Space Marine Battles 8)
Author: Rob Sanders
Blurb: Following the trajectory of a blood-red comet, the berserk World Eaters blaze a path of destruction across the galaxy in its wake. The small cemetery world of Certus Minor appeals to the Space Marines of the Excoriators Chapter for protection, but the force dispatched to deal with this grim threat is far too small, and their losses against the renegades are high. Just as all seems lost, salvation is borne out of legend itself as sinister spectral warriors descend upon this planet of the dead, and the enemies of the Imperium come face to face with those who have already travelled beyond the realm of the living...
Format: 416 pages, Paperback
You're not finding paperback: Kindle edition via Amazon
Review
Okay, this is a review of two parts. Part one is a great story. A violent, bloody, nasty tale about an Imperial Fist successor Chapter called the Excoriators. These are a second founding chapter that can trace their heritage all the way to veterans of the Horus Heresy. They have seemingly fallen on hard times running foul of the Alpha Legion. With a Champions honour in question, we follow our lead as he seeks redemption.
This was a great start, loads of action, loads of Easter Egg lore pieces and Corpus Captain Kersh was a character I could get behind. He is a broken hero and a nice change of pace compared to the usual heroes we read about. The setting is grim, set on a funeral world, about to be hit by the Cholercaust Crusade: a chaotic fleet that is all about Khorne, with the heart of the army featuring World Eaters. The understrength 5th Company led by Kersh is all that stands in their path. Seems like a waste of resources as they are basically fighting for the dead, but that Dorn bloodline is refusing to leave.
The battle for the cemetery world is dark, grim and remarkable. You honestly felt that every blow would be the final straw that breaks their lines. The burying of the living with the dead is so dark and perfect for the setting. This was one of the grimmest dark stories I have read from Black Library.
With me so happy reading this, why am I splitting my review in two? If the book was called Scourge or Excoriators, I would be giving this high praise. Unfortunately, someone decided to call it Legion of the Damned, who, apart from an unexplained camo, appear only in the final chapter. It feels like they messed this one up. Imagine reading The Scourge instead, and in the final apocryphal chapter of the book, when all hope is gone, our surviving Marines are rescued by the Legion of the Damned! How cool of a twist ending would that be? Instead, I spent the whole book waiting for them to show up to be let down ultimately.
So, where do I finally fall with this book? As a stand-alone Space Marine story, I enjoyed it, and I would recommend it. As a Legion of the Damned fan, I am left hollow and disappointed. It feels like click-bait or I guess title-bait? They lured me in with Legion of the Damned and then did the old switch on me. Bad form BL!
I hope this will aid you in deciding if you should read it or not. Let me know your thoughts on this title in the comments below.

Audio Review 115 // Grey Angel by John French

Blood Bowl 2 League 3 - Spring Season - Union Elves vs Wood Elves
Game five of Blood Bowl 2 League 3 - Spring Season - Union Elves vs Wood Elves Gameplay.
If you want to watch the rest of the season, you best click subscribe and then watch the rest of the season here: YouTube Playlist.
Wood Elves teams scare me. They are such a fast team that one mistake can give them a breakaway that you don't recover from. That is almost the case in this game, where I was in control at no point. I panicked, and sometimes I was lost to just reacting rather than planning.
If you play this game, reach out; we can have a match together.
I hope you enjoy it and will smash the like and follow buttons. Cheers
Yinyoo in Ear Monitor Wired Earphones
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