Blood Bowl 2 League - Elven Union vs Lizardmen

Game Six with the Elven Union in a Blood Bowl 2 league. After a last-minute draw versus an Orc team that I should of beat. Morale was low. Will the team be able to pick itself up and defeat a tough-looking Lizardman team?

For more Blood Bowl action, click here: YouTube - Adventures with Peps

If you play, reach out; maybe we can have a match together?

Equipment I use:

Blue Yeti Nano - Audio

Sony Alpha ZV-E10 - Face camera

Social Links

DISCLAIMER: This video and description contain affiliate links. As an Amazon Associate, I earn from qualifying purchases.

Comic Review 208 // SLÁINE: BOOK OF INVASIONS VOL. 1

We are back with Slaine, and it is the start of the Invasion Series. Quite possibly the most chilling story I remember from my 2000 AD days. Here are the details:

Title: Sláine: The Books of Invasions, Vol. 1 - Moloch and Golamh (Sláine #10)

Author: Pat Mills

Artist: Clint Langley

Blurb: The Sea Devils have risen against Tir Nan Og, the Land of the Young, and Sláine, once the first High King of Ireland, must protect his tribe against this new tide of evil. Leading the demons is Moloch a hideous Fomorian lord, bristling with swords and driven by a perverse hunger for human suffering. Fighting alongside his warrior wife Niamh, Sláine must drive back the demons or pay a price too terrible to comprehend...


- The Books of Invasions I: Moloch (Progs #1322–#1326)

- The Books of Invasions II: Golamh (Progs #1350–#1355) (less)

Get a Copy via Amazon CA - Kindle Edition


It's an all-out war! The Fomorians aka Sea Devils have been roused to war by Balor of the Evil Eye. He leads them in an invasion of Ireland where Slaine currently serves as High King. The Fomorians having claimed a lot of lands started demanding heavy taxes, and this inspires the Irish to rise up against them.

The battle does not go well, mainly because Slaine is not allowed to fight and is actually chained up! Hearing the slaughter Slaine warps out, escaping and turning the tide of battle. Slaine goes on to kill Balor and even manages to capture Moloch, a High Lord of the Fomorians. Once again Slaine is held back from killing the monster and is instead forced to accept a truce and allow Moloch to leave unharmed! This of course was the wrong choice, and the villainous Moloch returns to murder Slaine's love Quenn Niamh.

Soon Slaine is on a War Path looking for Moloch, having stood down as High King. Moloch didn't really stand a chance and as he dies he warns Slaine that the Lost Children of Atlantis is coming and that another invasion is inevitable. Soon Slaine is heading home but how much of Ireland will be left?

An amazing start to this new series. I am excited for the new villains and a Slaine with no regard for his own safety. The artwork was stunning and captured my attention with all the fine details. The Niamh story was painful and heart-wrenching, well played Mr. Mills. I need to book two so expect that one next week.

As always I appreciate the support thank you all. Please take a moment to check out my unboxing video of the Slaine game and give my Youtube channel a follow: Adventures with Peps YouTube

Warlord Games Slaine 2000 AD - Unboxing

So excited about this! We have a Warlord Games Slaine 2000 AD Unboxing video. I am full of a head cold, so my voice is cracky. I'm sorry, but I had to share. Show me some love with a like, comment or subscribe.

Let me introduce you to Sláine Mac Roth! A Celtic barbarian infamous for his love of fighting and devotion to his tribe and the Earth Goddess Danu! 

This all-new Warlord Games boxset is called Kiss My Axe! And is a skirmish tabletop miniatures battle game for two or more players set within the fantasy world created by the comic creators Pat Mills and Angela Kincaid.

It's a fantastic setting of Axes, swords and magic. Allowing you to become a villain or a hero in the Young World (early Ireland). Three factions: the Earth Tribes of the Goddess Danu, the decaying Drune Lords and the relentless Fomorian Sea Demons, wage war for this new land.

I'm so excited!! Hope you enjoy it and will subscribe to follow my adventures into the worlds of Slaine.

Support the channel:

Buy me a coffee: Ko-fi
Audio Gear: Blue Yeti Nano
Camera Equipment: Sony Alpha ZV-E10

DISCLAIMER: This video and description contain affiliate links. As an Amazon Associate, I earn from qualifying purchases.

#warlordgames #slaine #2000AD #patmills #kissmyaxe #drunes #seademons #celtics

Book Review 200 // Moving Pictures by Terry Pratchett

Wow, crazy to think I am already ten books into the Discworld series. I believe this book ended the run the last time I got this far (back in my early twenties). I can't remember why; I believe I struggled to read it, and the momentum was gone. Hopefully, better luck this time.

Title: Moving Pictures (Discworld #10)

Author: Terry Pratchett

Buy Now

Blurb: 'Holy wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.'

People might say that reality is a quality that things possess in the same way that they possess weight. Sadly alchemists never really held with such a quaint notion. They think that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark terrible secret of the Holy Wood hills - by mistake...


As mentioned, as a twenty-something, I read this novel, which knocked out my momentum of Discworld reading. I couldn't place what caused it, just that it happened. Now having re-read it, I now remember. I found the plot slow and longer than it actually needed. Almost a filler piece for another tale. Now don't get defensive against me, it has its highs and lows like most Discworld novels but for me, this was a miss that seemed to drag on.

Firstly the positives: Hollywood satire fits well into the world of the Disc and it was definitely nice to have a bit of a side character story, allowing for Cut-me-own-throat Dibbler and Detritus to shine. But the negatives won out. Because of the lesser characters, I felt less connected or caring about the plot line. Also, certain aspects fell flat, such as the build-up to the 1000 elephants that nothing really happened with... I must be missing something. Also, calling it Holy Wood felt lazy, and though the Cthulhu/Lovecraft fits well it all just felt too on the nose.

Overall I felt this was a prologue to an Unseen University story that didn't happen, and I was left wanting more but not wanting to read it. I am ready to go into Reaperman book 11, but I do feel I need a break.

What are your thoughts on this title? Drop me a comment and let me know.

Audio Review 92 // Huron Blackheart: Master of the Maelstrom by Mike Brooks

Finally, a new Huron Blackheart novel. This is a villain I love to read about. I am a massive fan of the Astral Claws and now the Red Corsairs. I fall into the Camp that believes Huron did not do wrong and was wrongly punished by the High Lords. That is also a hill I will die on! But what happens when you combine my favourite 40k villain with one of my newest favourite authors? Will it be magic? Let us find out.

Title: Huron Blackheart: Master of the Maelstrom

Author: Mike Brooks

Buy Now off Amazon

Blurb: A Warhammer 40,000 Novel

The renegade leader of the Red Corsairs must adapt to an Imperium led by Roboute Guilliman, all while struggling to retain power in the face of dissension among his vicious followers.

See how the galaxy has changed for the Red Corsairs after the Great Rift through the eyes of their infamous reaving leader – Huron Blackheart – who once preyed freely on a weakened Imperium.

Huron Blackheart is the lord of the Red Corsairs, master of the lawless Maelstrom and its piratical denizens – but oathbreakers and renegades can seldom rely on the loyalty of their followers. With the galaxy thrown into turmoil by the return of Roboute Guilliman, the former Tyrant of Badab faces renewed Imperium and fresh challengers emerging within his own ranks.

Huron must call on every trick he knows to stay in control – and alive. Yet even a warrior as ferocious and opportunistic as the Blood Reaver must be wary, for although there are many bargains he can strike, all power comes at a price…

Format: Audiobook, but it would have been 208 pages.


I remember a long time ago, in my early 40k days, finding a second-hand White Dwarf and inside was the story of the Badab War. This story stuck with me; the idea of the heroes being the villains without being Chaos filled me with intrigue. Fast forward, and the Badab story would be updated by Forgeworld and spark my love of this story.

Huron Black, the Tyrant of Badab, is, of course, the centre piece character, and of course, I fell in love with the Astral Claws, ultimately believing they did no wrong. Now as the Red Corsairs, they are the perfect villains! Striking out at the empire that wronged them and turning to the darkness to aid them.

This isn't Huron's first outing, but it is Mike Brooks' first time at the lead. Brooks does a fantastic job at telling us about a modern timeline Huron. We get to witness the power struggles of a Warlord who may control a strength to rival Abbaddon but can no longer rely on the loyalty of those around him. Instead, we see Huron using his charm, charisma, and power to undermine and control the known rivals.

Overall I enjoyed the title, the power struggles, the name drops of much-loved characters, and the introductions of new and exciting heroes. Also, getting the inside view of the building struggles Huron now faces makes him more human than most Space Marine characters. I hope we get more about this hero soon, and I want to see how his story will progress in the 40k verse. Now, I must resist the urge to purchase Chaos Space Marines.

As always, I truly appreciate you taking the time read. Cheers!

Into the Hive - Alien Isolation Walkthrough Part 21

Into the Hive - Alien Isolation Walkthrough Part 21. Watch more gameplay here: YouTube Adventures with Peps

Having survived the reactor zone, we are delving deep into what seems to be a fully grown hive! So much for there just being one Alien. Follow me as I am killed multiple times to the point of disbelief. 

Why are Facehuggers so creepy??

Seriously appreciate all the support of late. Thank you for taking the time to become a subscriber, and if you haven't, please consider hitting that subscribes button. Free to do, but it helps me a lot! Channel Link Adventures with Peps.

Equipment Used

DISCLAIMER: This video and description contain affiliate links. As an Amazon Associate, I earn from qualifying purchases.

Comic Review 207 // Dear Super-Villains by Michael Northrop

I'm still on a Slaine break, but not for long. I have been exploring some children-level comics to fill my downtime and reset my brain. Reading them to my kids and enjoying the experience of them learning about what could be a fun new passion for them.

Of course, this is a library find, and it turns out it is book two in the series. Let's get going.

Title: Dear Super-Villains (Dear DC #2)

Author: Michael Northrop

Art: Gustavo Duarte

Blurb: Peek inside the lives of DC's infamous rogues in DEAR SUPER-VILLAINS, the sequel to DEAR JUSTICE LEAGUE, where curious kids write to notorious scoundrels, asking them about life on the dark side.

How did Gorilla Grodd get so bright? Did Harley Quinn ever try a career in comedy? Why does Catwoman permanently lose to Batman?

Each chapter highlights members of the Legion of Doom in a compassionate way that is relatable to kids. But look closely, and you may notice the baddies are up to something big! Will the Justice League show up in time to stop them? You'll have to write into the Tip-line of Evil to find out!

Format: Graphic Novel. 176 pages, Paperback

Buy Now Amazon


A creative short story comic/novel all linked together by an over arcing secret mission. Each story is started by a different member of the Legion of Doom, opening fan mail and answering the child's question.

The art was fun, captured my children's attention, and led to questions. It is rather cute looking, making it very user-friendly when reading to younger children. The writing is quick and witty, allowing for a fast-flowing story, which is an excellent plus for younger readers. We also get a very good showcasing of the Legion of Doom. We read about Harley Quinn, Catwomen, Katana, Lex Luthor, Black Manta, Gorilla Grodd, Giganta and Sinestro! Turns out I am a fan of Lex Luthor, my son Black Manta and my Daughter Gorilla Grodd. At least I now know what to start looking for in future comics.

Overall, Dear Super-Villains was a fun read, and we spread out across the week with a story a night, and we were sad to finish it. Now to find the hero version.

Have you read this? Let me know.

Imperium Magazine Issue 4 - Review & Battle Report - Destroyers Awaken

Imperium Magazine Issue 4 - Review & Battle Report - Destroyers Awaken is my next installment as I run all 80 Battle Reports from the Warhammer 40,000 Imperium collection from Hachette Partworks and Games Workshop. This will all be a part of the Imperium playlist: YouTube

For each issue, I will bring you a fully painted battle report. Using that issues figures and rules. As well as a quick overview of the magazine. Got any questions, please do ask!

Imperium Magazine Issue 4 - Review & Battle Report - Destroyers Awaken. We see the Executioners Assault Space Marines led by their Lieutenant squaring off against three awakened Necron Destroyers of the Novokh Dynasty (More YouTube), all set within War Zone Damasus.

Will the Assault Marines be able to stop the Necrons, or will the Necron Destroyers get their fourth win? Watch now to find out.

DISCLAIMER: This video and description contain affiliate links. As an Amazon Associate, I earn from qualifying purchases.

Book Review 199 // The Drawing of the Three by Stephen King

Seems like an age ago when I read the first title, but I finally found the second in the Dark Tower series titled The Drawing of the Three. I hope this will be an enjoyable read and bounce me into wanting to buy the third.

Title: The Drawing of the Three (The Dark Tower #2)

Author: Stephen King

Blurb: While pursuing his quest for the Dark Tower through a world that is a nightmarishly distorted mirror image of our own, Roland, the last gunslinger, encounters three mysterious doorways on the beach. Each one enters into a different person's life in contemporary New York.

Here he links forces with the defiant young Eddie Dean and the beautiful, brilliant, and brave Odetta Holmes in a savage struggle against underworld evil and otherworldly enemies.

Once again, Stephen King has masterfully interwoven dark, evocative fantasy and icy realism.

Buy via Amazon

Details: 463 pages, Paperback


So what to say about dark fantasy, Stephen King's novel. Well, not much sadly. The book picks up from the first (always a good start) and has the Gunslinger continuing his march to the Dark Tower. But the fun Western-themed setting and Desert is gone replaced by a beach full of weird lobsters.

Ultimately as we slowly watch Roland die, he passes through three strange not really there doors, that allow him into the World that was. Here he gets to share a body and help guide them through their troubles before whisking them into his world. By doing this Roland starts to collect a ragtag group of companions to hopefully help reach the tower.

Now, this title has some highlights, but ultimately this was a slow, filler piece. It felt like he had to introduce new characters into the series, so just stuffed this title and its magic doors in. I am sure I am missing something with this title, so if I am please let me know.

Definitely an improvement in writing style from King compared to the short stories. But I feel more connected and excited by book one compared to this one. I have been warned multiple times that book three onwards the series improves so I am going to risk it and try and find book three at a thrift store but honestly I am in no rush.

Have you read this title? What are your thoughts? Let me know.

Audio Review 91 // Ferrus Manus: The Gorgon of Medusa by David Guymer

Hopping back over to the Primarch series and this time, we head into the Iron Hands father - Ferrus Manus. I know very little of this legion as he was ultimately killed off early in the Horus Heresy, and with him gone, his legion is broken and a bit dull. I am hoping this book will fix that.

Title: The Horus Heresy: Primarchs #7 - Ferrus Manus: The Gorgon of Medusa

Author: David Guymer

Blurb: Ferrus Manus, primarch of the Iron Hands, employs his brutal methods of war to bring a world to heel in the Emperor's name.

The Great Crusade has swept across half the galaxy, a million human worlds now embracing the truth and reason that comes with allegiance to the rule of Terra. But even such unparalleled success comes at a cost. Rumours abound that the Emperor plans to step back from the Crusade and raise one of his primarch sons to lead in his stead. Faced with the bitterly non-compliant human empire of Gardinaal and a leaderless host of Ultramarines, Thousand Sons and Emperor’s Children at his Legion’s command, the Iron Hands primarch Ferrus Manus decides to make an example that even the Emperor cannot ignore.

Style: Audiobook

Buy on Amazon


Well I have to be honest, this didn't increase or decrease my opinion of the Iron Hands. I still find them to be on the dull side. Now nothing wrong with the writing, I just feel the characters lack interest in general. Beyond the Primarch the line warriors are just yawn!

It did do well to convay Ferrus Manus' stubbornness and head strong ways that will ultimately lead to him losing his head. I personally found the setting more enjoyable as we watch the worlds of the Gardinall (human) race, kicking some space marine ass. After they refused the rule of the Emperor, they go on to destroy a huge amount of Guard and Space Marines by using nuclear weapons. The scattered forces of Ultramarines, Emperor's Childern and Thousand Sons are then forced onto the back foot. As they await the arrival of Ultramarine reinforcements the Iron Hands task force arrive and take over the campaign. Soon the battle shifts tactics and the Iron Hands brutally shut the rebellion.

The book does well at showcasing the coldness of the Iron Hands and how they are removed from the rest of humanity, a trend that gets worst into the 40k versions of them. Unfortunately the pacing felt slow and Manus is not in the story as much as he should be and this for me weakens the title. The completionist in me is happy I read this but the fan in me thinks I could have just skipped.

Let me know your thoughts.

Reactor Core - Alien Isolation Walkthrough Part 20

Reactor Core - Alien Isolation Walkthrough Part 20. Watch more gameplay here: YouTube Playlist The creepy Working Joe's keep coming, this time in hazmat suits! Can I just get back to the xenomorph already? Oh, why did I say that!! In this episode, we search for the reactor core in hopes of restarting the station and resetting the Working Joe's. While we delve deeper into the station, we discover that something sinister seems to be lurking in the heart of the core. Seriously appreciate all the support of late. Thank you for taking the time to become a subscriber.

Comic Review 206 // DC Super Hero Girls: Powerless by Amy Wolfram

When your kids say they are interested in Superheroes, you embrace, inspire and get reading them some funny comics from the library. Up first is the DC Super Hero Girls; not sure if this is part of a series or not, but let's jump in.

Title: DC Super Hero Girls: Powerless

Author: Amy Wolfram

Artist: Agnes Garbowska

Blurb: The DC Super Hero Girls learn what it's like to be POWERLESS in the second original graphic novel based on the hit new Cartoon Network series.

When the electric grid and cloud computing get knocked out on the same night, the Metropolis High Hamsters aren't quite sure how to deal...with a cafeteria that only accepts CASH?! And some girls are more affected than others--Batgirl barely makes it to school without her smartphone, but Green Lantern is mostly determined to keep her friends safe. Speaking of which, has anyone seen Bumblebee?

With half the team out of commission, how will the girls find the source of the problem and fix it before Sweet Justice runs out of non-frozen desserts?!

DC Super Hero Girls: Powerless continues to develop the relationships forged throughout the beloved DC Super Hero Girls series. This story is perfect for ages 6-10 and a great entry point into the DC Universe and graphic novels.

Details: 144 pages, Paperback

Buy on Amazon


First up, this is designed for a 6-10 year age group (which I am well past), and my kids haven't reached it. So some things had to be explained; if reading to your child, I would recommend reading first to see any possible issues or talking points.

The plot was actually quite good. The overall mystery is where/who has taken power. In this tale (which we discovered is in a series), Batgirl takes the lead. This was a clever choice, as this superhero is at a loss without her gadgets. And the story becomes one of growth and realizing your inner strengths and that sometimes you must rely on others for help. A very wholesome plot in a kid's book; I like this.

We also get a lot of characters in this book which was the point of me picking it. I could highlight and show off a great cast of heroes, including Batgirl, Bumblebee, Green Lantern, Supergirl, Wonder Woman, and Zatanna. All are unique and different, allowing the kids to pick their favourites for the rest of the day with little to no arguments.

The artwork is highly cartoony and not for me. But it works well for kids with its bright, colourful imagery. Pairing well with an easy-to-read story. As a dyslexic reader, I found this easy to read, so when it comes, I am sure my kids will enjoy reading the adventure for themselves.

Overall a good for kids to read. Well worth the evening reading to them and then googling the characters to learn more. I believe I have them fixed on Superheroes now, so mission accomplished.

What stories do you enjoy reading to your kids? Drop me a comment, as I would love to know.

Imperium Magazine 3 - Review & Battle Report - Hold Them Back

Part 3 in the Imperium series as I run all 80 Battle Reports from the Warhammer 40,000 Imperium collection from Hachette Partworks and Games Workshop. This will all be a part of the Imperium playlist: YouTube Playlist.

For each issue, I will bring you a fully painted battle report. Using that issues figures and rules. As well as a quick overview of the magazine. Got any questions, please do ask!

Issue Three Hold Them Back. We see my Executioners Assault Space Marines squaring off against three awakened Necron Warriors of the Novokh Dynasty (, all set within War Zone Damasus.

Will the Assault Marines be able to stop the Necrons from deactivating the beacon, or will the Necron Warriors score their third win? Watch now to find out.

Book Review 198 // The Racer by Rock Forsberg

I've sat on this title for way too long. And when you consider this one of my most popular reads of late, I am ashamed for having waited so long. Time to enter the Antigravity Racing League and discover the beginning of these fun stories. Side note: it is accessible on Forsberg's website for free (link below).

Title: The Racer: Antigravity Racing Story (Antigravity Racing League)

Author: Rock Forsberg

Format: Kindle Edition Read for Free here.

Blurb: The Racer: An Antigravity Racing Short Story.

A gifted sixteen-year-old antigravity racer gets an opportunity to rise to the global league, but when the competition gets dirty, he must learn that there's more to success than running fast on the track.


Can't lie. This was a quick read. I should have started with this title before hitting the series, but hindsight is a fantastic gift. 

It is a classic coming-of-age teenage drama piece, as we follow a teenager as he attempts to progress through the antigravity leagues. We have mentors, rivals, challenges and important life lessons along the way. With it being a short story, it was sometimes easy to forget who was who, but you soon catch on. The title itself had an easygoing flow, which made reading it a pleasure and Forsberg is definitely moving into my top three to-read authors of 2022.

I plan to try out some of his other sci-fi and see where that can take us. But for now, all I can say is; to go download this, read it, and if you enjoy it purchase his opening title in the series, the Entrant.

As always, I appreciate you taking a moment to read this, and anything you do to support my channels is greatly appreciated.


Audio Review 90 // Alien: Prototype by Tim Waggoner

Seems like an age since my last Alien title. So I was rather happy to see this audible title pop up in my timeline. I felt I needed a Warhammer break, and this seems to be the perfect title.

Title: Alien: Prototype (Aliens / Predator / Prometheus)

Author: Tim Waggoner

Buy the book via Amazon


Dead cargo!

Venture, a direct rival to the Weyland-Yutani corporation, will accept any risk to crush the competition. Thus, when a corporate spy "acquires" a bizarre, leathery egg from a hijacked vessel, she takes it directly to the Venture testing facility on Jericho 3.

Though unaware of its danger, the scientists there recognize their prize's immeasurable value. Early tests reveal little, however, and they inevitably conclude that they need a human test subject...

Enter Zula Hendricks.

A Jericho 3 security staff member, Colonial Marines veteran Zula Hendricks, has been tasked with training personnel to deal with anything the treacherous planet can throw their way. Yet nothing can prepare them for the horror that appears - a creature more hideous than any Zula has encountered.

Unless stopped, it will kill every human being on the planet. 


I did not expect Zula Hendricks in this tale, and I loved it. That will teach me to not read the blurbs before diving in. In this tale, we have two main, strong female leads. Up first is Zula Hendricks, an ex-colonial Marine now security team trainer and Tamar Prather, a simple procurer of items, aka, a corporate spy for hire. These two characters are set within a corporate station owned by Venture - a similar company to Weyland-Yutani.

The tale starts as all good things do with Tamar procuring an alien egg for Venture. Once there, the scientists begin their tests and realize that the only actual test must involve a human subject (why?). Of course, the shit hits the fan quickly, and soon the base collapses. Luckily Hendricks is nearby and rallies her team for a Xeno hunt!

Ultimately the two main leads are kick ass for different reasons. Hendricks for being the strong, brave leader type and Tamar for the classic save my ass archetype. The scientist is crazy/stupid/evil enough to unleash the monster, and the android though comical at the start becomes a solid character by the end. You can tell Waggoner enjoys the lore and cares about the storytelling process. Everything made sense. Zula being there felt natural and realistic, rather than a forced "hey, use this character" concept. Also, the way they made the Xenomorph even more deadly was well handled and cleverly thought out. All I can say is to watch out for genetic corruption without giving spoilers. The pacing was quick, and at no point did my interest wane. This is an excellent Alien book, and I recommend listening or reading it if a fan of the series.

Have you read it? Let me know in the comments below which title I should seek next. Thank you for reading and supporting the blog.

Blood Bowl 2 league - Game five Elven Union vs Orcs

Game five with the Elven Union in a Blood Bowl 2 league. Finally, have a full team after seeing some actions against a Halfling team. But how will my luck hold against a brutal Orc team?

For more Blood Bowl action click here:

If you play, reach out; maybe we can have a match together?

Blue Yeti Nano:
Sony Alpha ZV-E10:
Cutting Mat:
Social Links:

Comic Review 205 // Missionary Man: Going South

I’ve had this comic on my shelf for way too long—time to correct the error of my ways and to complete this title. Let’s go!

Title: Missionary Man: Goin’ South

Author: Gordon Ronnie

Artist team: Simon Davis, Alex Ronald, Henry Flint, Jesus Redondo, Roberto Corona, John Burns & Ron Smith.

Format: Hardcover, 216 pages


Preacher Cain- known as the 'Missionary Man' out in the radlands of the Cursed Earth- was once a feared Texas City Judge until he took the Long Walk into the blasted wastes. There he embarked upon a holy mission to bring law to the lawless and God to the godless, one bullet at a time. But Cain's corrupt and ruthless former colleagues in the Lone Star Justice Department see him as a threat- one that they'll take extreme measures to silence...

Unsurprisingly this title is all about ex-Texas Senior Judge Saul Cain. Who now goes by the name Preacher. The main tale for me has to be The Big Sleazy. Which sees us travelling to New Orleans post-nuclear war, the villains are scary, and I want to recreate them for the tabletop somehow. I also enjoyed how they managed to bring the Cursed Earth to life, be it through the clever artwork or the ability to transfer Western-style themes to the post-apocalyptic. I very much enjoyed the escapism of this tale.
The second half has us in the safe hands of John Wagner and travelling through some simple Cursed Earth adventures. It’s an excellent way to end the book.
Ultimately a very safe title. It was a great afternoon escape but in no way an epic.
Have you read it? Let me know. As always, Cheers for reading.

Hello Apollo - Alien Isolation Walkthrough Part 19


Hello Apollo - Alien Isolation Walkthrough Part 19. Watch more gameplay here: YouTube Playlist Alien Isolation

The creepy Working Joe's keep coming, this time in hazmat suits! Can I just get back to the xenomorph already? In this episode, we search for Apollo, the mysterious AI core of the station that has reactivated all these Joes. While we delve deeper into the station, we discover Weyland Yutani's corporate hold may have something to do with the station's downfall.

Seriously appreciate all the support of late. Thank you for taking the time to become a subscriber.

Thumbnail Creator Canva

Blue Yeti Nano

Sony Alpha ZV-E10

Social Links

Book Review 197 // Lair of the Skaven by Tom Huddleston

Hot on the heels of the City of Lifestone comes book two in the Warhammer Adventure series, The Lair of the Skaven. A little fact about me is that a picture of a Skaven got me into Games Workshop. I fell in love with the furry little creatures, and I always wanted an army of them (though it has never happened!).

Title: Lair of the Skaven (Realm Quest #2)

Author: Tom Huddleston

Blurb: Book 2 of the Realm Quest series

Determined to rescue their master, Elio, Kiri, Alish, Thanis, and Kaspar find themselves in danger as they venture into the lair of the Skaven.


The realm-marked heroes are back and facing off against sinister ratmen in their own lair… How will they get out of this?


When their master, Vertigan, is kidnapped, Elio and his friends are determined to try and rescue him. Using a powerful artifact, they forge a magical doorway into a forbidding underground world teeming with Skaven ratmen! Hopelessly outnumbered, Elio, Kiri, Alish, Thanis and Kaspar must use all of their cunnings if they are to find Vertigan and escape alive…

Format: Paperback, 220 pages

Buy Now on Amazon with Kindle


Of course, this book continues the action of the first title, and we plunge into the terrifying world of the Skaven. Straight away, I like this book more than the first. The characters and the plot are established, so more time can be spent on the action and adventure. I enjoyed that we swapped the viewpoint focus to a different character, swapping from Kiri to Elio for this one as he attempts to deal with his insecurities while trying to set himself as a leader.

With less time needed on introductions and world-building, we actually get some good character development which impressed me. I genuinely hope this continues throughout the stories and that we hopefully get a book for each of the kids. This is something that is missing from the 40k versions.

The villain Kreech is most likely the standout for me, and he alone carries me through this title with joy. In my opinion, he overshadows the main plot, which isn't a bad thing, as we end up with a very neatly presented quest with a beginning and an end. Speaking of endings, the cliffhanger is well created and has me ready to move into the next book, well played Tom Huddleston.

Overall a well-written and achieved dungeon adventure. I am more excited for this series than the 40k version, and I can't help but feel the draw to paint Skaven growing within to just find some cheese.

As always, thanks for stopping by and reading!

Audio Review 89 // Pharos by Guy Haley

Back into the full-length Horus Heresy stories with what I believe is Guy Haley's first full story. He has had a lot of excellent short stories, so I am excited to see what he does with more page space.

Title: Pharos (The Horus Heresy #34)

Author: Guy Haley

Blurb: Just as Guilliman's dream of Imperium Secundus seems finally to be realized, the Night Lords launch a complete invasion of distant Sotha. Their target? The mysterious Mount Pharos…

With the noble Emperor Sanguinius ruling from Macragge, Imperium Secundus stands as a lone beacon of hope even as the Warmaster's forces continue to ravage the rest of the galaxy. Roboute Guilliman, still Master of Ultramar, has convinced his brother that Terra has fallen and that the mysterious Mount Pharos on Sotha now holds the key to mankind's future. But the Night Lords, those cruel and pitiless sons of Konrad Curze, have been watching from the shadows and make ready to launch their long-planned attack on the Pharos itself…

Long-running plot threads tie together in a new full-length Horus Heresy novel. Roboute Guilliman's new Imperium faces its first test as the Night Lords, scattered after the events of Prince of Crows, attack in force. And, of course, Curze is still around... the scene with him and Sanguinius facing one another is a Heresy fan's dream come true.


This was an enjoyable read and an incredible full-length Guy Haley story. For my personal tastes, the story starts off slow; there is a lot of build-up and scene setting, which isn't bad, but it slowed the pace down for me. I have noticed that Haley is extremely good at character building; he can create these God-like beings that, at the same time, are flawed and relatable. The bonds of brotherhood between the main characters were almost tear-jerking!

You'll be hard-pressed not to enjoy Daniotoch and Polux. Given the thankless task of operating the Pharos, their goal is to help Guilliman keep Imperium Secundus together (no small charge). They are an improbable duo as one is an Iron Warrior and the other an Imperial Fist, meaning in fluff lore, they would be bitter rivals, but it is from this that Haley builds a friendship that pokes fun at their differences. It made them seem more believable as characters and humanized them to me, the reader. Then facing off against this is everyone's favourite bad guys, the Night Lords. We finally get introduced to some additional characters outside the primary 3 or 4 we have witnessed so far. We get the Kellen Brothers, the Painted Count and Krukesh the Pale (what epic names). These characters, for once, were given some real depth, and for the first time in the series, I felt we had moved past the idea of cold-hearted sadistic and into something more kin to gangers. Of course, they were still brutal and monstrous, but we got to experience the reasoning being it and see the justification of the action from their viewpoint.

But it wasn't all Space Marine action in this book. We also got to experience the war from the Sothan Irregulars and Sergeant Mericus's viewpoint. Though fighting in a war, they stand little chance in these characters helped to ground the story and stop it just being SM on SM action. They actually deserved more page time. I enjoy the view of the average human in a Space Marine war. It helps to remind me that not everyone is a super being.

Overall an enjoyable read. It felt good to have a full-length story again to get stuck into. Unfortunately, it seems the next title is another anthology again, so I may listen to some other audio dramas before leaping into those.

What are your thoughts on this title? Also, if you have read the series, what are your views on the many short stories collected during this period?

As always, thanks for listening.

Blood Bowl: Game 4 Elven Union vs Halflings

Game four with the Elven Union in a Blood Bowl 2 league. After a hard-fought first-ever win in the league versus a Vampire team, I am still reeling from early injuries and death. Will I be able to hold the line against a halfing team with two treemen? Will having both throwers injured crush my chances? Watch to find out.

For more Blood Bowl action, click here: Youtube Playlist

If you play, reach out; maybe we can have a match together?

Comic Review 204 // SLÁINE: LORD OF THE BEASTS by Pat Mills

Got another Slaine graphic novel under my belt. Crazy to think I am now nine collections in. I really enjoyed the series and was hoping Lord of the Beasts would continue the trend.

Title: Sláine: Lord of the Beasts (Sláine #9)
Author: Pat Mills
Artist Team: Rafael Garres, Paul Staples, Wayne Reynolds, Siku, David Bircham & Steve Parkhouse.

Having united the Tribes of the Earth Goddess to battle the hoards to enslave demons determined on enslaving them, Sláine was appointed as the first High King of Ireland. After protecting the tribes for seven years, he was put to death so that he could serve Danu in the afterlife.

This exciting collection features a series of adventures which took place during Sláine's seven-year reign – a period where he spent time as a near-mindless beast stuck in a warp spasm, was reunited with his son Kai and was forced to defend his lands against the Secret Commonwealth of demons led by his old enemy, Medb!

Format: E-book 256 pages


Grail War seems to be the end of the epic Slaine tales (for now), and Lord of the Beasts is just a series of short stories collected together as Slaine's "Lost Years". Most of them are set during Slaine's High King of Ireland.

We start things off with the title tale Lord of Beasts. It explores what would happen if Slaine became trapped within the Warp Spasm beast he can become. Cleverly told by Nest, it is a tale of love as Niamh races to rescue Slaine before he is trapped forever. The artwork in this one is bat-shit crazy and the fantasy styling is lovely.

We follow this up with two tales about Kai, the son of Slaine and Niamh. The first involves an ambush by the Fomorians as they attempt to capture Slaine and his bloodline in the hopes of ending his line. A simple story but comical at times and fun to read. Then we get The Banishing, which sees Slaine involved in a parent-teacher meeting as Kai is facing banishment for experiments gone wrong.

A lot of the stories are pretty standard, they work as a one-shot, but when reading back to back, they can become dull. Luckily, there is some stand out tales like "The Swan Children". Based on a Celtic Legend and beautifully recreated with the artwork, it is about the four foster siblings of Slaine and Niamh. Such a beautiful story and how the children affected Ukko shocked me!

But for every standout there is a disappointment. The Secret Commonwealth falls under this bracket. For this adventure, we have Slaine facing off against his old enemy Medb. She has returned at the head of an otherworldly army. I don't get what was happening here; Slaine looks weird. To be honest, it seems like they had hoped to edit the style of the artwork for a more modern look and simply lost the character and ended up making the story feel disjointed. It's a shame to end on a downer, but that is how it goes sometimes. I wonder if the story was recreated in different styling, if it would work, or if the tale was just destined to fail.

Have you read Lord of Beasts? Let me know.

Imperium Magazine 2 - Review & Battle Report - Escape Route

Imperium Magazine 2 - Review & Battle Report - Escape Route

Part 2 in the Imperium series as I run all 80 Battle Reports from the Warhammer 40,000 Imperium collection from Hachette Partworks and Games Workshop. This will all be a part of the Imperium playlist: To Youtube Playlist (hit subscribe)

For each issue, I will bring you a fully painted battle report. Using that issues figures and rules. As well as a quick overview of the magazine. Got any questions, please do ask!

Issue Two Escape Route. We see my Executioners Space Marine Lieutenant (Youtube Painting Video) squaring off against three freshly awaken Necron Warriors of the Novokh Dynasty (Necron Painting Video), all set within War Zone Damasus.

Will the Lieutenant be able to stop the Necrons from escaping, or will the Necron Warriors reactivate the systems that will awaken the Destroyers of this tomb complex deep under the moon of Megaria? Watch now to find out.

If you head over to Youtube, be sure to hit subscribe. I am head on the posting over there versus here, which can be months behind. As a small blogger, I appreciate any and all the support. Thank you all so far for join this adventure.

Search This Blog

How to paint Primaris Spaces Marine Star Phantoms with speed paint

Diving back into the Badab paint schemes, grab a coffee, sit back and enjoy this quick and dirty, how-to paint Primaris Spaces Marine Star P...