It's time for a beer!
Cheers to reading this.
Title: Janus, Psi-Division Vol. 1
Author: Mark Millar, Grant Morrison, Maggie Knight.
Illustrator: Paul Johnson
Notes: Originally serialised in 2000 AD Progs 953, 980-984 & 1024-1027.
This series starts with a short tale with PSI-Judge Janus ongoing an initiation Ceremony. It is a bit of a confusing tale to start off the volume with. It has previous PSI's now dead introducing Janus to a PSI toad lol. The toad is testing her and it would seem Judges in the past have failed the test, but Janus ultimately passes and discovers an unshared secret. The tag line of "they'd put us all in the cubes and throw away the key.", heavily hints that the PSI division has some seriously dark secrets they are hiding from everyone...but what!
Then we are treated to the main story, where PSI Judges are being hunted by an ex-classmate, Ashley. Who died during a poltergeist attack. Janus is soon the last survivor of her class and travels to the afterlife in an attempt to stop the attacks by Ashley. Here she discovers her dead friends, Bryce, Kilner and Stryker who team up to end the threat, then together they can guide the lost souls trapped in limbo into an afterlife of peace.
This was truly a great tale. The artwork was beautiful and the villain was scary as fuck! A real dark side of the PSI Division.
The final tale is the opener to Volume 2, where we discover Janus has helped to takedown an almost invincible killer from Brit-Cit. Together with a team of Judges, she is meant to aid in the transportation of the prisoner back to Brit-Cit. But when her craft crashes into the Ocean and the killer is freed shit really starts hitting the fan.
Great opening act to this tale and I am terrified to read the next volume. Love it!
I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms that I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.It feels like an age since I did an Aeldari post. I have to be honest and say my love for GW has waned, but this is not a post-bashing rant. It's entirely the opposite, in fact, I love what they have been selling over the last two years but I am only collecting certain kits at the moment and so far nothing has jumped out at me apart from Jain Zar and the Banshees.
In an attempt to rekindle my love I am attempting to get back into my Iyanden force and dusting off some units. This leads me to today's post, Aeldari Wraithblades.
Here are some of the most feared Aeldari creations. Most Aeldari is repulsed by the idea of Wraith units, believing that the dead should be allowed to rest, but with a never-ending war, more and more spirits are drawn into the conflict. This is creating restless spirits whose anger grows with each recall to the living. It is these spirits that are drawn to the Wraithblades, those who feel the rage of Khaine inside them still.
Few Aeldari uses their true name of Klaivaulch, as it is believed to call down the wrath of Khaine on them. But when the spirit seers awaken these angry souls, it is commented how hot and bright their spirit stones glow, they are so energized that they become the ultimate fury, wanting nothing more than to engage the foe in combat. These units go to war with devasting close combat weapons like the ghost swords shown here. Usually wielded in pairs, they leave glowing traces in the air as they are swung. Like all Ghost Weapons, they can help guide the wielder's blows into the most vulnerable areas of a foe.
This unit has a Waveserpent begging to be painted and I feel now is the time to complete them! Drop me a comment of support and let's see if I can do this! Write me a comment and leave it below. As always I hope you enjoyed and will support my blog by using the link below.
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Today's beer is by Blood Brother Brewing from Toronto and it is a beast of a brew. Here are the details:
Name: DAMIEN THORN (From the Omen)
Style: Imperial Stout w/ Maple Syrup, Coffee & Hazelnut
ABV: 11.9%
Fluff:
We've made some changes to amp up this decadent stout. We've brewed at a higher gravity for a fuller mouthfeel and bumped the ABV to an Ontario 11.9%. We used bourbon barrel-aged coffee from Good Morrow coffee, dark maple syrup, and a touch of hazelnut to round out the edges and complement the roast profile.
Review
First up let us discuss the can, classic Blood Brother-style, black, gold, stunning central image. I believe the central image is a representation of the child from the Omen film and it gives me the creeps just thinking about it.
As it pours you can't help but be captivated by the dark pour, the head is thin and dissipated quickly which would be my only complaint. But as it sits in the glass it looks stunning. The aroma is also loud and proud and definitely excites me. The first sip seems to overload the senses, but as I sip more the flavours mellow out as my tongue is covered by the beer. The coffee aspect offers up hints of sweetness and a lot of bitterness. The maple adds a sweetness to help combat the coffee but I sadly lose the hazelnut aspect completely. I feel it needed more Hazelnut, but that would have made the beer hugely expensive in my mind so I get the less is more approach.
I really enjoyed this beer and would buy it again, I am sure given another run Blood Brothers would kill it!
Let me know what you think in the comments below. And if you are ever in Ottawa come to say hi!MED-JUDGES
Med-Judges are the Department's paramedic wing, brought in to heal both citizens and Street Judges to patch up themselves. They are run out of Med Division.
History
The first appearance of a Med Judge appears to be in prog 534, where a Judge with red cross shoulder pads is examining one of PJ Maybe's victims and then, later, he and a colleague are taking the body away. (Prog 500 had introduced a "Forensic squad" but this was a different uniform again)
Since then, Med-Judges have been a sporadically occuring presence in strips and are presented as predominantly non-combat. An exception was Judge Morinta, who enjoyed modifying weaponry and was first seen involved in a covert raid on a Sov Block gulag; she appeared in several Gordon Rennie stories from 2004-07 and is the only recurring Med-Judge so far.
Exactly what a Med-Judge uniform looks like is completely dependent on the artist (and sometimes the individual artists aren't consistent either).
Finally diving back into some 2000 AD. I needed a refresher and felt they were the team to do it. So I went and purchased the download of Brit-Cit Noir. As a long-standing Armitage fan, I was excited to revisit the homelands and see what is happening on the shores of the UK. As always I appreciate you all stopping by for a read and those who have started following me on YOUTUBE.
Title: Brit-Cit Noir
Author: John Smith, Leah Moore, John Reppion.
Illustrator: Colin MacNeil, Tom Foster.
Fluff: The British equivalent of Mega-City One, Brit-Cit is a crowded metropolis that sprawls across southern England, the future Scotland of Cal-Hab and the South Welsh Peninsula. Buttressed by its own 'Cursed Earth', it is a bizarre vision of Britain old and new. Even before the Atomic Wars, Britain had more ghosts and ghouls per square miles than anywhere in the world - and now Brit-Cit is the focal point for an abundance of weird, occult occurrences.
Buy using my Amazon Link (I get a kickback): https://amzn.to/3teGnHV
Style: Kindle, 96 pages
Well, that was definitely needed. So great to be back in the worlds of Judge Dredd and 2000 AD. There is just something so wholesome and enjoyable about their comics, it must be the British humour. But back to the comic, this is of course a Brit-Cit-themed comic meaning it is set in Britain (duh), which gives the authors some room to play. The forces of Brit-Cit are closest to normal cops as you will find, they are corruptable, paid, allowed to have relationships and a bit more open to mutants. They also have a system where you can buy your promotions so a lot of the higher-ups are useless (a bit too on the nose there 2000 AD).
The book is actually two short stories combined, to create a more out there book. Following the stranger side of future law enforcement in a Brit-cit world. It followed a similar process of Judge Anderson, showcasing cases not handled by the standard force and instead, needing specialists. The first title tale shows a creepy department headed by the horse-faced Inspector Strange, whose job is to look after the mythological creatures of the world. It was a fun intro story to the team, set in Wales and playing with folklore stories. It was fun if short read and has me hoping two things:
1) 2000 AD has more of them coming?
2) Warlord Games will make the figures for their game.
The 2nd story though longer, didn't hold me as much as the first. Still not a bad tale, but lacked what I wanted after the first. Overall an enjoyable graphic novel, but need more stories!
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