Beer Review 163 // Peche Mortel Framboise by Dieu du Ciel

Is it obvious that I love Peche Mortel? It must be one of my most consistently drunk brews. I have at least 5+ a year of Peche and I can't see that stopping anytime soon. It is truly a delicious beer, so when I had an opportunity to get the 2019 pack I jumped at it. Inside I found the Peche Mortel Framboise and was instantly worried. I have a bad track record with fruit beers, especially raspberry so fingers crossed.

At 9.5% with coffee and raspberry, this beer is giving a lot. At almost two years old, I cracked the cap and poured. It is a crazy deep brown, almost black, opaque pour. The head did not hang around and fizzed away to nothing rapidly, leaving not much to look at or photograph. The aroma is delicious though, with raspberries shining through, closely followed by coffee and some sweet toffee. On the first sip, you are hit by the booze, but as the beer warms and your tongue gets over the 9.5%, you get some bold dark chocolate and some sweet molasses. The coffee is present in the finish, whilst the raspberry surprisingly has taken a back seat. The raspberry is confusing me as it is present in the aroma but not really the taste, so strange. If I was to guess I would have expected it the other way around. Shows what I know. This is definitely a smooth beer and very enjoyable across a whole evening, I do wish I had shared it though as a whole bottle of 9.5% is hard to do these days.

I really need to go buy some more Peche very soon. So maybe a Quebec trip is needed soon. As always I hope you enjoyed this review. Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

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Cheers to reading this

Comic Review 157 // Karyn: Concrete Sky by 2000 AD

As I continue to dig through my comic backlog, I discovered this week's issue. It sprang out as a must-read for a couple of reasons. 
  1.  It carries on the theme from a couple weeks back of PSI (See Janus Volume 2)
  2. It has Vampires! It's October, it is Halloween.
  3. I actually didn't like my introduction to Karyn, so I am hoping this will turn it around.
Karyn Concrete Sky Collection

A collection of four stories from the world of Judge Dredd. The cover shows an Angellic Vampire swarming over Karyn with screaming faces. This picture is stunning and gives me hope for the stories within so let's go!

Instant heartbreak as I open the cover and see the blocky black and white imagery from the Janus issue...

Story: Karyn: Concrete Sky
Writer: John Freeman
Artist: Adrian Salmon

Okay, let's get into the story, a solid tale for the title piece. The MegaCorp are rebuilding damaged mega-blocks and a team has gone missing, as the supervisor goes to investigate he discovers their corpses. Soon the Judges are on site, but this time it is the exorcist branch. A rarely seen team who fight the paranormal. Judge Karyn is also on hand and is met with sexism and aggression from these Exorcist Judges, but she ultimately discovers the truth that the head vampire is in fact an infected judge who went missing a while back. Turns out he has been aiding the Vampires in rebuilding Old New York. Here the story gets a bit dull, as we discover the Vampires are just basically buying time to flee the underworld. Which they succeed in doing. The artwork as I mentioned in passing is not to my taste, I find the blocky black and white too jarring and it distracts from what could have been an interesting tale. It is also hard to side with the Vampires, as they could have fled without the Judges ever finding them. I just find it all a bit hastily written towards the end.

Story: Karyn: Beautiful Evil
Writer: John Freeman
Artist: Adrian Salmon

Urgh! Another Salmon drawn piece. I can understand this art direction. Judge Karyn was meant to fill a void left by Judge Anderson leaving, but it seems like they didn't want to give her a proper chance. Freeman has written interesting enough stories, but the art is a fail for me. I can fully understand why it failed. In this short one shot, Judge Karyn is investigating a murder of African art. She soon discovers one piece in the collection contains a cursed spirit who kills along near the stolen stone. Soon she is fighting the creature before ultimately destroying the art piece. A very good one-shot story, let down by the art. If Karyn had got more of these she may have been popular, sadly that didn't happen. It also seems to be the end of the Judge Karyn arc for now as we move on to a new character.

Story: Cabal
Writer: John Freeman
Artist: Adrian Salmon

Okay seems like the whole issue to given over this duo. A new character has been created and it would seem a colourist has been hired. Straight up the colouring really helps, it makes me want to go back and try it on the Karyn stories. In this story, we once again follow the PSI Exorcist Squad as they battle demons. Whilst this is happening with have Judge Shenker discussing the Exorcist Squads' future within the department with Chief Judge McGruder. Overall a strange tale, it was definitely a set-up for a new series, but seems to have failed as the character of Cabal is never seen again lol. Not the worst story, but with a lack of follow up there are way too many unanswered questions. Colouring Salmon's work was the true highlight here.

Story: Judge Hershey: True Brit
Writer: Alan Grant
Art: Doug Braithwaite and Dave Elliot

A confusing add-on to the collection. So far it has been PSI-filled and now we get a random Hershey story. Plus side Alan Grant is taking the lead, backed up some great artists. In this story, we discover that Chief Judge Silver and the Council of Five are on the verge of signing an agreement with Brit-Cit only problem is Hershey is late for the signing. Turns out she is busy fighting an Anti-Brit terrorist group. Classic Mega-city story and the strongest piece in this collection.

Overall this collection is a hard miss for me. Can't get past Salmon's work. This is the joy of art, it either hits or misses. Let me know what you think of his art style if you have read these stories.

I hope you enjoyed the review? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Road to Necromunda - House Delaque - WTF am I doing?

Something a little new today. I have waited and waited but now seems to be the right time to enter the hive. That's right! Time to start Necromunda. I'm not sure how far down the rabbit hole I will go, but I had the urge to make some Delaques, so I dusted off the Rulebook and Gang War tomes, but honestly, I couldn't be bothered with the rules, so I just started gluing models.

I had this idea of Delaque's being akin to spiders and ultimately downright creepy characters. So as I was imagining how the boss would look I started to collect parts. I like the cane as a suggestion of age, but can use it as a shock maul, I wanted him bent over, he spent his prime crouching and creeping which has lead to the curved back. 

With these basics sorted it was time to glue. I hope you will watch and enjoy the video. If you can go over to Youtube and subscribe you would make this old spider happy!

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Audio Review 53 // Horus Heresy Shorts - Serpent/Riven/Veritas Ferrum

Tripleheader today! I am slowly working my way through a load of Black Library Horus Heresy short audiobook/dramas, I have collected over the years. Conveniently most of these also fall under the umbrella of Legacies of Betrayal book 31 of the Horus Heresy series. So I can at least save some money and not purchase that book hahaha. Let us jump into this triple feature.

Serpent by John French and read by 
Toby Longworth

The first of two shorts by John French. I have found his work in the past to be enjoyable, so I have high hopes. If I remember correctly I got this as part of the Xmas advent calendar bundle. It really doesn't push the series forward in any real way. But what it does give us, is a rare insight into the Serpent Cult of Davin. How this cult works and how corrupted they are. It is an interesting story to listen to if a fan of lore and knowledge, but not really needed.

Veritas Ferrum by David Annandale and read by Toby Longworth

So in theory this story came before my Damnation of Pythos review and follows the main characters from this tale, as they ventured into the Istaavan system. We see through their eyes the destruction wrought on the Imperial forces and ride along, as they make extremely hard choices like aiding their following legions when aid is asked for. I am surprising myself with how much I am enjoying the Iron Hand stories. I have never really been that fond of them, but I have to admit that I am finding them surprisingly enjoyable. It's a great story that I honestly wish I had done before Pythos. 

Riven by John French and read by Toby Longworth

My third and final tale for this review, see us still with the 10th Legion aka Iron Hands. Focusing on Brother Crius, who it would seem has spent time in jail with traitors. This is due to the Imperial Fists being over-cautious following the open betrayal of their fellow legions. To say he is pissed is an understatement. Soon at the request of Rogal Dorn, Brother Crius alongside a force of Imperial Fist head off in search of survivors in the void. Sadly for him, he discovers a dead Primarch and broken-spirited brothers. Once again another amazing Iron Hands story, full of heartbreak and pain, it also contained a great void ship battle that was worth the price of admission alone. I feel this is a great introduction to Crius and I really hope the Black Library team has allowed him to do more with him.

With this, we are done for today. I hope you enjoyed and I hope you take a moment to check out my social media channels and feel free to use the Amazon links to get your own copies. Thank you for reading.

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Serpent by John French

Veritas Ferrum by David Annandale

Riven by John French

Book Review 152 // The Birth of Hunger by David Annandale

Got a few short stories reviews incoming in the upcoming weeks. They are all from the Necromunda title Uprising by Black Library. Mostly release during the Dark Uprising game release they seem to follow a theme of making the rules seem exciting and interesting.

The first title in the series is The Birth of Hunger by David Annandale. This opening tale is only twenty pages long but God Damn! does it set the mood and make me crave more of Annandale's writing. It does a great job of introducing us to the all-new Corpse guild and the newest Necromunda gang the Corpse Grinder. This is a sticking and eerie tale following one man's descent into the ultimate horror of cannibalism. 

This is dark, seriously dark, even for the Grim Dark Future of 40K. It is so well written and captures everything that I love about the setting. This would be the story I recommend to friends to introduce them to the setting. It has really made me want to pick up the game, but can my wallet afford it?

Buy the book: Link

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms that I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Beer Review 162 // Double Jutsu by Bellwoods Brewery

Welcome back to another day of Bellwoods. I can't express enough how much I enjoy their brews. They are so consistent that you know what you get will not disappoint. It may not always be a winner but it never disappoints. So I am pretty excited to be once again enjoying a Bellwoods beverage.

Double Jutsu by Bellwoods is of course a DIPA, clocking in at 8% and coming in the classic Canada tallboy 473mL can. The beer pours a bright opaque yellow, with a lively white head that hangs around, which is always nice to see. The aroma coming off this beer is packed full of peach and orange, it smells juicy which is wonderful. The taste is as expected, a bold, rich, juice-filled, big citrus hit of orange and lots of peaches as it warms up. I am surprised by the low bitterness level on this, it is extremely easy to knock back a can which is dangerous.

I am sure you can guess I rate this beer highly. If you get the chance to enjoy it, please do! Grab a pint, sit back and enjoy.

As always I hope you enjoyed this review. Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

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Comic Review 156 // Bad Manners by John Wagner and 2000 AD

I love knocking some titles off my TO BE READ pile of shame. This comic was brought over to Canada nearly 6 years ago and has sat waiting to be read ever since. Bad Manners collects three stories together tracking the final year of Judge Manners career. It tracks how the Justice Department s flawed in many different ways and shows the cracks appearing in a broken system.

The short series starts with the title piece Bad Manners. All the stories are written by John Wagner so you know you are in for a ride, but damn is this a dark opener! We follow a Juve who unluckily for him cross path with a Judge who is handing out a harsh side of justice. Soon this Judge is terrorizing the Juve and beating the crap out of him. Fearing for his life whilst still believing in the Justice Department the Juve reaches out to Judge Dredd for help. Unfortunately, Judge Manners discovers the call to aid and frames the Juve as a drug dealer, killing him in a failed arrest attempt. The artwork by John Burns is beautiful and really adds to the dark moody feel of the piece. This is a great opener.

We follow this up with a title called Flippers, once more John Wagner takes the lead, with the artistic skills of Wayne Reynolds. Before we get fully into this tale I should mention that Judge Manners is a bit of character in this story. He has at best five lines but does continue to show his character and a Tech Judge is becoming suspicious of his story. But with Judge Dredd around you know something will happen. Instead, this story follows a pair of judges who have taken their teamwork to the next level. Having discovered a child is on the way the pair attempt to steal money and flee, but sadly they are caught by Judge Dredd, moments from freedom. Overall a good story, interesting to see that Dredd really was obvious to them right up to the end. If they paid more attention to the world around them they may have escaped.

The final tale of this collection is called Rotten Manners - written by John Wagner and artwork by Paul Marshall. Once again Judge Manners has crossed paths with Dredd. With Manners being reassigned out of his old sector for unproven excessive use of force. Whilst on a routine patrol Manners discovers a guy handing out democracy fliers and gives him a beating, unknowingly leading to the perps death. As the case is discovered, Dredd remembers Manners being in the area and finally calls him for his corruption. Facing a one-way trip to Titan (a Judge Prison), Manners chooses to face off against Dredd. In an interesting turn of events, Dredd refuses to fight Manners, not wishing to grant him an easy way out. But as Manners draws his gun other Judges in the area gun him down, bring the reign of Manners to an end.

Overall this was a great read! It shows how all the perfect qualities of a Judge are actually only a short step away from a sociopath. It shows how the fear of the Judges can affect everyday people and worst of all it shows how those with the most power can abuse the system to the extreme. I feel this is a very valid view point of justice in general and shows the continuing flaw in the system.

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms that I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Miniature Monday // Oldhammer Spitgun Suzi

Something a little different today. I am painting up a 1980's 2000 AD Judge Dredd RPG miniature produced by Games Workshop. Titled Spitgun Suzi this model came in three styles. A long-barreled rifle, a shorter barreled version (this model) and a pistol corrupt version. As you can see there was no real attempt made to make them look different.

I decided to paint my version up to fit in with my local Block Gang the Blood Pact, hoping she will blend into this rough and ready group from Sector 102.

This was filmed on my new Sony ZV-E10 camera and is a part of my Adventure with Peps blogging: Solo Link to all my socials. As always thanks for watching!

Audio Review 52 // Brotherhood of the Storm by Chris Wraight

It was a nice short audio drama this week. I wasn't feeling a 10-12 hour epic this week so I hit up the Black library short; Brotherhood of the Storm. Let's go!

Title: Brotherhood of the Storm (buy with Amazon Link)

Author: Chris Wraight

Narrator: Jonathan Keeble and Penelope Rawlins.

Fluff: As word of Horus’s treachery spreads to fully half of the Legiones Astartes, Terra looks to the remaining loyalist Space Marines to defend the Imperium. One group, however, remains curiously silent despite apparent efforts from both sides to contact them – the noble Vth Legion, Jaghatai Khan’s fearsome White Scars. In the ork-held territory of Chondax, a bitter war has been raging since the Triumph at Ullanor, and only now do the sons of Chogoris return their gaze to the heavens...

Running time: 4 hours

Music: Jai Channa

Publisher: Black Library


Here we go! An actual background building White Scars story. I know very little about them and sadly have not seen/read enough to get me to take interest. As I download this I was hoping to change this arc for me.

Boy, did this book deliver? I have a much better understanding of the White Scars culture and why they behave the way they do. I also now understand why no one was sure of which side they would join during the Heresy. As a legion, they believe strongly in honour and who they have given their word to. Which during this novel it is discussed that Horus has their support (this is pre-heresy), but the Scars also vowed to serve the emperor, so it seems like it comes down to who they will dishonour by not supporting and I hope this is discussed more in future novels. Their allegiance is also questioned by those around them as they are a very elusive legion. But what is perfectly explained is the fact that they are constantly pushing the boundary of know space and are actually at the forefront of most conflicts. Combine this with their style of warfare and language barriers and a lot of the known issues become more understandable.

Their way of warfare is really explained well in this and Chris Wraight does a great job at it. This was a great listen and told from multiple viewpoints, giving me the listener a great understanding of everything. Then we finally get Jaghatai Khan. He is such an out-there character compared to the other Primarchs and this truly is refreshing.

Overall this has left me excited for more Scars! I hope you enjoyed my quick review? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

Cheers to reading this.

Comic Review 155 // Janus, Psi-Division Volume 2 by 2000 AD

After last week's Janus, Psi-Division review I was biting at the bit to get into the second issue. I was excited to see how Faustus would end and what other stories we would get treated to. With this in mind let us jump into this week's read.

Title: Janus, Psi-Division Vol. 2

Author: Mark Millar, Grant Morrison, John Freeman.

Illustrators: Paul Johnson, Adrian Salmon.

Notes: Originally serialized in 2000 AD Progs 1028-31 & Judge Dredd Megazine 2.56-2.61. Published 2014 by Rebellion


The issue started off strong with the final of Faustus revealed. I really enjoyed this story, I loved the idea of the Future creating the past to ensure the future happens so they can manipulate the past (confusing right!). The story was ultimately well-conceived and beautifully executed on the art front, I felt bad for Judge Mookie, but even he rose to be a selfless hero of MC-1.

It was at this stage that the disappointment hit. This was the final story of Janus in the issue! Yep, half a story. This disappointed me more than you could realize as I had grown fond of Janus and the artwork. From this point on we just had some Judge Karyn stories. For those who don't know Karyn and Janus were attempts at replacing Anderson as she travelled the stars. Sadly Karyn never really found herself and was soon forgotten by 2000 AD or used as a filler character. Her stories here aren't very interesting, which is unfortunate as I am sure they could have captured the audience's imagination. Sadly from my viewpoint, the artwork is jarring and I lose all focus on the story. I really wish these tales had not been included. I also wish they had made a big single volume Janus tale and skipped these stories completely. Oh well, can't win them all.

My final thought for this issue is that it is worth it for the second half of Faustus but then stop reading. The real question now is what to read next?

Beer Review 161 // Roman Candle by Bellwoods

Is it time for a drink? Ha. Who am I kidding, it is always time for a beer. This week I am cracking open a can of Bellwoods Brewery - Roman Candle.

Priced at a respectable CAD 4.42 a can this IPA is a staple of Bellwoods. It is one most of the beer nerds have tried at least once and is now readily available all year round. Here is Bellwoods write up:

Fluff: Roman Candle is the first IPA we ever brewed, back when we first got reliable access to Citra and decided to base a beer around it. Dry-hopped at the rate of our Double IPAs, perfectly balanced, and showcasing bright citrusy aromatics, “Rocan” has earned a place among our favourites.

6.8% ALC./VOL. | 473mL can


As you can see this pours hazy. The head is lively, but sadly rapidly disappears to nothing. The smell is great, some orange citrus and resin aromas float off the beer. In taste it is all that surprising, more citrus, melon, orange pith, I do lose that resin aroma though. It is stupidly easy to drink, not being too bitter in the finish and a four-pack soon disappears in an evening.

This is a great introduction brew for people new to Bellwoods, it will for sure spark interest and get people wanting to spend more on their beers without scaring them with a sour, which is the real reason to love Bellwoods.

As always I hope you enjoyed this review. Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

Looking for a cool beer drinker's gift? Check this out: Link to Amazon

Cheers to reading this.

Book Review 151 // The Entrant - Antigravity Racing League - Book One by Rock Forsberg.

As I continue to explore more and more authors in a world outside of Black Library. I joined up with a company called Love Books Tour. Their goal is to pair bloggers with small-time authors and together promote exciting new books. What does mean? Well it means now and again, I get a free book to review and I get to widen my experiences whilst helping someone out. Win, win. Now to today's book:

Title: The Entrant - Antigravity Racing League - Book One

Author: Rock Forsberg.

To kick-off let us discuss the cover. I am getting a serious 1995, PS1 Wipeout vibes from this. How could I turn down this book based on the cover alone? It captured my imagination straight away and the plot teaser was great. It seems to suggest that there is more going on than straight-up racing and boy does it deliver.

I’m sure by now you all know I love a little sci-fi and this is pure sci-fi. It introduces a galaxy that seems to be at peace (rare for my reads) and that has allowed for a galactic sport known as the ARL, to grow. The ARL or Antigravity Racing League is the futuristic version of Car Racing. The machines are scary, fast and have so many moving parts that can break. A large part of the book is dedicated to this, with heart-pounding qualifiers and races, but the plot is much deeper than the racing. We get to chart the starting career of an ARL pilot named Zane. Zane was the child of a famous pilot who spectacularly died whilst racing, and as Zane attempts to start his career, he finds his father’s shadow is harder to step out of than planned. Then as things seem to be improving for the young driver, he discovers a seedy underbelly to his much-beloved sport and is stuck deciding whether this is the sport he wishes to be a part of.

Hugely enjoyable, a solid story arc. That opens up further avenues of exploration in future books and I hope Forsberg is not too far off the second novel? I want to see where Zane is headed. Available now on Amazon:

I hope you enjoyed the review? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

A #gifted book from @lovebookstours in exchange for an honest review.

Miniature Monday // Denizens of Mega-City One by Warlord Games and 2000 AD

Hey! Welcome to another Adventures with Peps unboxing. I have added another set to my growing collection. This 2000 AD, Judge Dredd by Warlord Games kit is called Denizens of Mega-City One. Made up of some instantly recognizable characters from the comic strip.

Inside this pack, we find five, 28mm wargame sci-fi figures, representing Karl Raider, Oola Blint, Homer Blint, Sov Genetik Construkt and a Futsie. Four-unit cards, one Armoury card and one Big Meg card.

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Audio Review 51 // Alien: Covenant - The Official Movie Novelization by Alan Dean Foster

Oh, what a surprise more Alien! Yep, I am addicted and love a good Alien product. I personally was a fan of the Covenant film. It felt fitting and deserving of its telling, did it fit with the OG films? Nah, but it expanded the galaxy and the setting and this I can appreciate. So let dive into the audiobook:

Title: Alien: Covenant - The Official Movie Novelization
Author: Alan Dean Foster
Ridley Scott returns to the universe he created, with Alien: Covenant, a new chapter in his groundbreaking Alien adventure. The crew of the colony ship Covenant, bound for a remote planet on the far side of the galaxy, discovers what they think is an uncharted paradise. But it is actually a dark, dangerous world.

When they uncover a threat beyond their imaginations, they must attempt a harrowing escape.

Acclaimed author Alan Dean Foster also returns to the universe he first encountered with the official novelization of the original Alien film. Alien: Covenant is the pivotal adventure that preceded that seminal film, and leads to the events that will yield one of the most terrifying sagas of all time.

Listening Time: 8 hrs 58 mins


Let's get some facts out there.
  1. Alan Dean Foster is a great movie to a novel writer. I enjoy his work.
  2. This feels like Ridley Scott and has us focused on the Alien.
  3. I enjoyed the film and novel.
So let us get into it. We discover the fate of the Prometheus and Elizabeth Shaw and David. We also get an all team of people to enjoy and of course Walter. We also get the Neomorph, a new sub-species created by the joining of a Fungus spore/virus and a human, rather than the traditional facehugger to human. In the film it was gross, whilst in the book, it was terror-inducing, pure body horror taken to a new level. Basically, this form will track you and infect you, before turning your own body against you. All this and the virus is microscopic so you can't even fight it!

The cast in my opinion is your standard movie characters. A strong female lead, a religious man who cares too much for the opinion of others, macho action characters who die off quickly and an overconfident pilot. A blessing of the novel format is the fact we learn more about them, it answers questions I had about them and actually makes me want to care about them. A definite plus. Daniels is of course the stand-out character. A strong female lead, who though obs broken by mental trauma is able to rebuild herself and come back stronger every time something goes bad. Such inner strength is her main feature, no mothering nature of Ripley, just pure self-survival instincts and I love it. If I was ever in this type of situation I would also like to think I had the resolve to just worry about the next step and not get overwhelmed by the disaster.

Overall it rang true to the book, it added depth and was an enjoyable listen. Go treat yourselves!

Buy the audiobook: Alien: Covenant

I hope you enjoyed the review? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Beer Review 160 // Fresh Start by Mikkeller

It's time for a beer! 

Mikkeller's Fresh Start - NEIPA - 6.4% - Fresh Start is a brand new Mikkeller creation for the Ontario market. It signifies a Fresh Start for our bar and restaurant partners as they navigate their re-opening and our commitment to supporting them when they kick their doors open.

This recipe was created in partnership between Brunswick Bierworks Head Brewer Colin Banting and Mikkeller Founder Mikkel Borg Bjergsø. A NEIPA brewed with Simcoe hops and experimental hop BRU-1; delivering a fruit-forward character of pineapple, stone fruit and blueberry.


Pours a very nice yellow with a lively head, that hung around throughout the drinking process leaving some nice lacing on the glass. Aromas are pretty delicious, with plenty of tropical notes which shouldn't surprise anyone, this has a standout hit of grapefruit in there as well. The first sip has you enjoying mango, orange and grapefruit note, not as in my face as I had hoped. It is rather subdued, to be honest, but covers the mouth well and leaves a pleasant taste. 

Overall a pretty good IPA. It is a well-balanced, juicy beer and I would happily order more.

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

Cheers to reading this.

Comic Review 154 // Janus PSI by 2000 AD

Trying to get back into my 2000 AD reading but as is well documented I am easily distracted. But as my eyes wandered my shelves I spotted my two-part set of Janus PSI and felt it was time to dust these off and give them read. Originally published in this format back in 2014, making this eleven years old! Wow, I have left these on the shelf for way too long. Let's blow of the dust and move on.

Title: Janus, Psi-Division Vol. 1

Author: Mark Millar, Grant Morrison, Maggie Knight.

Illustrator: Paul Johnson

Notes: Originally serialised in 2000 AD Progs 953, 980-984 & 1024-1027.

This series starts with a short tale with PSI-Judge Janus ongoing an initiation Ceremony. It is a bit of a confusing tale to start off the volume with. It has previous PSI's now dead introducing Janus to a PSI toad lol. The toad is testing her and it would seem Judges in the past have failed the test, but Janus ultimately passes and discovers an unshared secret. The tag line of "they'd put us all in the cubes and throw away the key.", heavily hints that the PSI division has some seriously dark secrets they are hiding from everyone...but what!

Then we are treated to the main story, where PSI Judges are being hunted by an ex-classmate, Ashley. Who died during a poltergeist attack. Janus is soon the last survivor of her class and travels to the afterlife in an attempt to stop the attacks by Ashley. Here she discovers her dead friends, Bryce, Kilner and Stryker who team up to end the threat, then together they can guide the lost souls trapped in limbo into an afterlife of peace.

This was truly a great tale. The artwork was beautiful and the villain was scary as fuck! A real dark side of the PSI Division.

The final tale is the opener to Volume 2, where we discover Janus has helped to takedown an almost invincible killer from Brit-Cit. Together with a team of Judges, she is meant to aid in the transportation of the prisoner back to Brit-Cit. But when her craft crashes into the Ocean and the killer is freed shit really starts hitting the fan.

Great opening act to this tale and I am terrified to read the next volume. Love it!

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms that I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Miniature Monday // Cursed Earth Raiders

Oh, look another Warlord Games unboxing! This time it is the turn of The Cursed Earth Raiders (Link to Buy: Tell them I said hi and that they should sponsor me lol). This box contains the more radical Mutie faction. These mutants dream of taking over Mega-City One and take every opportunity to raid the cities themselves, causing destruction and sowing terror. Due to the massive wall defences of the Mega‐Cities, an overland attack is nigh suicidal. Raiders who master the air have had the most success, suddenly swooping over the wall defences on a bewildering array of jet‐packs, skyboards and anti‐grav transports.

Contains 2 infantry figures and 1 vehicle with two crew, in Warlord Resin. 1 Vehicle Card, 2 Unit cards and 2 Big Meg Cards - Friendly Fire and Lemming Syndrome. I hope you enjoy the video and hopefully choose to come to follow me over on Youtube. Cheers!

Book Review 150 // Sharpe's Triumph (Sharpe #2) by Bernard Cornwell

Time to revisit a series that captured my interest, then I failed to find this book in a thrift store for months! But I finally found the second Sharpe title: Triumph. So let us not waste time and just dive in.

Title: Sharpe's Triumph (Sharpe #2)
Author: Bernard Cornwell
Richard Sharpe and the Battle of Assaye, September 1803

India, 1803. Sergeant Richard Sharpe witnesses a murderous act of treachery by an English officer who has defected from the East India Company to join the mercenary army of the Mahratta Confederation. In the hunt for the renegade Englishman, penetrates deep into the enemy's territory where he faces temptations more subtle than he has ever dreamed of. And behind him, relentlessly stalking him, comes his worst enemy, the baleful, twitching Sergeant Obadiah Hakeswill who is determined to break Sharpe once and for all. The paths of treachery all lead to the small village of Assaye where Sir Arthur Wellesley, with a tiny British army, faces the Mahratta horde. Outnumbered and outgunned, Wellesley decides to fight, and Sharpe is plunged into the white heat of a battle that will make Wellesley's reputation. It will make Sharpe's name to, but only if he can survive the carnage and killing frenzy, for it is at Assaye that he at last realizes his ambition and has a chance to seize it. This major new novel will follow the adventures of Richard Sharpe in India, begun so excitingly in Sharpe's Tiger and culminating in the Battle of Assaye, which Wellington considered his greatest victory.

Get a copy via my Amazon link: Buy Now and I get a sweet kickback
Style: Paperback
Page Count: 368


Well, this reads very much like the old tv show, which is great for me as I loved that Sean Bean series. Set about four years after Tiger we join Sgt. Sharpe as he accompanies General Wellesley in a campaign against the Mahratta. Leading up to the actual battle of Assaye in 1803.

The main plot sees Sharpe teaming up with Colonel McCandless once more, to hunt down a rogue British Officer who earlier in the book slaughters a whole platoon of men with Sharpe being the only survivor. At the same time, we have the foul Sgt. Hakeswill trying to takedown Sharpe by framing him for a crime.

The story is nicely paced and exciting as it leads up to The Battle of Assaye, which we get to experience through Sharpe's eyes, which is something rather horrific and cold and has you watch the callous commanders send their troops in. These chapters really stuck with me which just goes to prove how well written they are by Cornwell.

But it isn't all great, the Sgt. Hakeswill arc felt very unneeded. It seemed like more of a filler plotline rather than something to worried about. I found it a like disappointing overall especially with the fact that it brought to an end Colonel McCandless who deserved a better ending. I am also left knowing that he will be back, though it was heavily hinted he is killed by an elephant. This really is a small complaint as it doesn't hugely impact the amazing story, but Hakeswill's plot armour is too strong. I hope we get a break from him in the next novel.

I am now on the hunt for the next title: Fortress, which hopefully I will find quicker this time.

I hope you enjoyed the review? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Audio Review 50 // The Damnation of Pythos by Pythos David Annandale

Hopping back into the Horus Heresy verse. Decided to hit up the next story as an audio book, this is mainly due to me enjoying other novels at this time and not being ready to go back to reading the series. I doubt I will miss out on much as I know the audio dramas do an amazing job.

Title: The Damnation of Pythos (The Horus Heresy #30)
Author: David Annandale
Fluff: In the aftermath of the Drop Site Massacre at Isstvan V, a battered and bloodied force of Iron Hands, Raven Guard and Salamanders regroup on a seemingly insignificant death world. Fending off attacks from all manner of monstrous creatures, the fractious allies find hope in the form of human refugees fleeing from the growing war, and cast adrift upon the tides of the warp. But even as the Space Marines carve out a sanctuary for them in the jungles of Pythos, a darkness gathers that threatens to consume them all…

Get a Copy via my Amazon Link: The Damnation of Pythos

Firstly we need to discuss the cover. Space Marines of Iron Hands and Salamander legions, fighting a giant multi-eyed Lizard/dinosaur beast! This has grabbed my attention and I was excited to listen!

This story did something other stories have failed to do, it made me like the Iron Hands. David Annandale achieved something with the characters that others have failed to do, which was to make them relatable. Other authors seem to get stuck to the idea of them being more machine than man, but Annandale managed to make them cold and calculating like a machine but still have humanity in them. He also managed to make the darkness of space scarier, it is easy to get absorbed into the civil war, but at the end of the day, the galaxy was still largely unexplored and more dangers exist out there, more than Horus vs Emperor.

Pythos is one of those worlds, having been corrupted way, way, way back by a force of chaos. Having failed to find a higher intelligence here it lurked and manipulated the live forms, creating plans and scheming for the day that it could be released into the galaxy properly. Here enter our space marines. Beaten, broken and scattered, Captain Atticus of 111th Company of Iron Hands has created a force from the survivors of Isstvan. His goal is to strike back at the enemy and beat them with a thousand cuts, but first, his forces need a rallying point, a base, and Pythos is that key.

The world of Pythos is the villain of the piece, a true death world. Full of Fauna and Flora manipulated to be alpha predators. We get lots of dinosaur-style creatures, ranging from standard sizes up to Imperial knights scale (Godzilla could easily live here), all the way down to waves of roving moss that will suck the blood old of its victims, yep you read that right, vampire moss! This made a world full of life and deeply terrifying. I could happily just read about the planet more. But at the heart of the story was Loyalists vs. Chaos and the warp. This main arc was beautifully played out, leaving you kind of knowing what was going to happen but still amazed and shocked when it hits home.

Overall a beautifully written piece and David Annandale did an amazing job. If you are looking for Space Marine on Space Marine action, you will be disappointed. But, if you want Grim Dark this the book for you.

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms that I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Beer Review 160 // It won’t be long now - Guilty Remnant by Blood Brothers Brewing

Mid-week is hitting and it is hitting hard. Meaning it is time to crack a can and chill the f*ck out. This week it is a cheeky little 6% number from Blood Brothers Brewing in Toronto. The can as always is stylish and pretty on the eyes. Its simple colour palette speaks volumes and I am excited to be drinking this one.

The details

Name: It Won't Be Long Now - Guilty Remnant
ABV: 6%
Brewery: Blood Brothers Brewing, Toronto, Ontario, Canada.
Fluff: This "white stout” is brewed with all of the elements of a traditional stout without any roasted malts. Instead, we infuse this decadent, full-bodied ale with vanilla, locally roasted coffee and cocoa tea to provide delightful aromas of coffee and white chocolate. Contains lactose.


As I pour the can out I am greeted by a milky yellow coloured beer, which as it settles forms a decent white head that seems to fade a little too quickly. Coffee unexpectantly is leading the charge in aroma and taste, there is also a strong sweetness coming off, I know it is the vanilla but it is making me think of mainstream coffee shops and the flavour pumps they have. Overall it delivers plenty of coffee, plenty of sweetness and a creamy body. It did leave me wanting more, but not of this beer. It made me want a dark coffee stout, I feel the combo of lactose and vanilla ended up making it over-sweet for me. But this is very much a personal opinion and I know for sure people who will love this.

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details.

Cheers to reading this.

Comic Review 154 // 2000 AD Prog 1322

Welcome to something a little new. I was feeling in need of a little pick me up, so I treated myself to some 2000 AD. As I was looking at my options I felt it may be fun to do some quick and dirty 2000 AD reviews so I purchased the 2003 Digital bundle. The earliest set I could get, hopefully, they will keep releasing more, but the series for me begins with Prog 1322. Hope you are ready let's go!

The cover is pretty epic, showing off Judge Dredd tackling a chestbuster, that can mean only one thing, Aliens vs. Dredd! I have already reviewed this series in the past but I am excited to get a reread of the series over the next few days. With this in mind, the opening tale is of course Judge Dredd Vs. Aliens: Incubus (Part 2), yep that's annoying, Part 1 was in 2002. Set in the Eisenhower hospital, a perps chest rips open revealing a chestbuster that flees into the vent system. Fearing a Cursed Earth pest, Dredd calls in the verminators an elite squad of pest control specialists. These guys seem to be heavily armed and equipped to deal with the Mega-City's pest problems. Sadly for them as they search for the creature they soon realize they have a much bigger problem! I love this tale, I enjoyed it the first time around and Love it more this time around, drawn by Henry Flint this is everything I enjoy about modern Dredd. I'm ready to read more.

Up next is sadly another part 2 tale, titled Caballistics Inc. Going Under. This is a new to me series, but the fact it is written by Gordon Rennie gives me hope. The artwork by Dom Reardon is classic, in stunning black and white, it helps to add a bit of classical horror to the storyline. From what I can gather they are a group who investigate the paranormal and it would seem something is going down in London town. Interested to see where it goes.

Then we get another Part 2 story (damn did I start an issue too early? Was Prog 1321 a jump-on issue?). Slaine Moloch - Part 2. Written of course by Pat Mills and drawn by Clint Langley. Having missed the opening arc, I am left assuming that Slaine's tribal home has been invaded by a hoard of monstrous creatures, that seem to be killing or raping everyone in their path. In this mix is the mutant form of Slaine fighting back. A very standard Slaine strip from my experience, with plenty of gore, body horror and over-the-top violence. Enjoyable for what it is but until I understand what is happening I am on the fence with this.

Finally a Part 1. Sinister Dexter - Relode, written by the fan favourite Dan Abnett and drawn by Ben Willsher. The last time I read a story about this duo was back when Demi Octavo was killed at her wedding (yep remember that far back ha). I have no idea what they have been up to in that period but it would seem a lot has happened. The duo seems to have got involved with a dimension-jumping character who has accidentally dropped the duo 15 years into the past! There is also a Miss Octavo? I would guess it is the younger sister of the ex-crime queen but I am not sure. I am happy to be reading about this duo again. I've missed them and their wit.

The final tale of this issue is Nikolai Dante - Hell and High Water. Once again a part two ( I know how to pick a starting point!). Similar to Sinister Dexter I haven't read a Dante tale in a long while, I think the last story would have been during the revolution series. I have no idea why Dante is on a boat, or who he is fighting, but I am excited to find out.

With that issue, 1322 finished. Sure I made an error not starting at 1321, but damn does it feel good to reading 2000 AD again, it is like welcoming an old friend back into life. Hope you enjoyed this quick and dirty review, expect more real soon.

As always I hope you enjoyed and will support my blog by using the link below.

Treat yourself to the bundle and read along: 2000 AD Webstore Bundle

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Miniature Monday // Iyanden Wraithblades

It feels like an age since I did an Aeldari post. I have to be honest and say my love for GW has waned, but this is not a post-bashing rant. It's entirely the opposite, in fact, I love what they have been selling over the last two years but I am only collecting certain kits at the moment and so far nothing has jumped out at me apart from Jain Zar and the Banshees.

In an attempt to rekindle my love I am attempting to get back into my Iyanden force and dusting off some units. This leads me to today's post, Aeldari Wraithblades.

Here are some of the most feared Aeldari creations. Most Aeldari is repulsed by the idea of Wraith units, believing that the dead should be allowed to rest, but with a never-ending war, more and more spirits are drawn into the conflict. This is creating restless spirits whose anger grows with each recall to the living. It is these spirits that are drawn to the Wraithblades, those who feel the rage of Khaine inside them still.

Few Aeldari uses their true name of Klaivaulch, as it is believed to call down the wrath of Khaine on them. But when the spirit seers awaken these angry souls, it is commented how hot and bright their spirit stones glow, they are so energized that they become the ultimate fury, wanting nothing more than to engage the foe in combat. These units go to war with devasting close combat weapons like the ghost swords shown here. Usually wielded in pairs, they leave glowing traces in the air as they are swung. Like all Ghost Weapons, they can help guide the wielder's blows into the most vulnerable areas of a foe.

This unit has a Waveserpent begging to be painted and I feel now is the time to complete them! Drop me a comment of support and let's see if I can do this! Write me a comment and leave it below. As always I hope you enjoyed and will support my blog by using the link below.

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Comic Review 153 // Marshal Law: Fear and Loathing by Pat Mills

Now I'm sure long-time readers will know I love 2000 AD the British comic. One of the most influential writers from that team has to be Pat Mills, having written Judge Dredd, Slaine, Nemesis and ABC Warriors. Well, I had the opportunity to borrow one of his non-2000 AD stories for a read so I had to pounce on it! I am pleased to introduce Marshal Law.

Title: Marshal Law: Fear and Loathing
Author: Pat Mills
Illustrator: Kevin O'Neill
The big one destroyed San Francisco and the rebuilt city is now called San Futuro. Into this city of genetically altered superheroes comes Marshal Law who is searching for heroes but he hasn't found any yet.

Get a Copy via my Amazon Link: Paperback
Page Count: 192 pages


The story arc is a simple one to follow. It is the anti version of the Super Hero genre, think Watchmen, think The Boys, think a little bit of Batman and think Judge Dredd. The heroes aren't real heroes, they are in fact simply humans with crazy powers and abilities, and when given power, they will ultimately fall to greed, lust, pride.

This is proven in this story, where we see hundreds of people medically altered into Super Soldiers. The reason for this is to fight in a war (of course). Sadly these veterans upon returning to the states, struggle to find work and ultimately become warlords and gang leaders, with most of them gravitating to a post-earthquake San Francisco. Which has a huge no-go area in the city which looks like something from a Mad Max/post-apocalyptic film. These heroes are feared by the average human and prey upon the weak, wanting to highlight their awesome powers.

Into this mess comes Marshal Law, also an ex-super soldier who towards the end of the fighting becomes jaded with it all and with the aid of his girlfriend realizes he has the ability to stop these heroes preying on the weak. Soon Marshal Law is known as the Hero Hunter and works for a covert agency that wishes to police the superhumans. His look is very S&M and he takes down heroes like nobody could ever imagine, but in this tale, his nemesis is Public Spirit (aka Homelander), a much-beloved hero with a Darker Side.

The story is pretty well explored and thought out. Pat Mills has created a very strong theme and world for the characters to live in. This is then brought to life by the talented Kevin O'Neill. But it sadly isn't all good news, at points, it lost me and I found my interest waving and got misted eyes as I auto-piloted some pages. That said the story has a lot of backbone and isn't scared to punch hard at an overdone superhero genre, it has also aged really well. I would highly recommend reading it!

I hope you enjoyed it? Feel free to comment below or seek me out on one of the many social platforms I hang out on. Here is a quick LINK (Solo bio link) to my details. Cheers to reading this.

Sector 102: Dan Abnett Block

It's been ages since I did a building update on the Dan Abnett Block. The original Post is from January 2020. It is real bare-bones and it sadly stayed that way for far too long! COVID hit and work got crazy, eating up more time than it ever had before and absorbed all my free time. Step forward to now as things seem still crazy but a little more organized and I have once again got time to grab a glue stick.

As you can now see, a second floor has appeared, along with an air filtration unit, a memorial fountain to Judge Dredd vs Death, a shop front, along with computer terminals, tables, hedges and billboards. Now to get a slap of paint on it and start gaming!

A very quick update but I hope you enjoy it! Support my blog by using the link below.

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Beer 159 // Damien Thorn by Blood Brothers Brewing

Here we go! The weather is cooling, summer is winding down and we are entering my favourite time of year...Imperial Stout season. Yep, I am all about the Stout Life. I can happily enjoy a pint of stout in the summer, it is definitely a lot harder to knock back an 11% beast. But as the nights close in and September 22nd draws closer I hear the call and the stouts are coming!

Today's beer is by Blood Brother Brewing from Toronto and it is a beast of a brew. Here are the details:

Name: DAMIEN THORN (From the Omen)

Style: Imperial Stout w/ Maple Syrup, Coffee & Hazelnut 

ABV: 11.9%


We've made some changes to amp up this decadent stout. We've brewed at a higher gravity for a fuller mouthfeel and bumped the ABV to an Ontario 11.9%. We used bourbon barrel-aged coffee from Good Morrow coffee, dark maple syrup, and a touch of hazelnut to round out the edges and complement the roast profile.


First up let us discuss the can, classic Blood Brother-style, black, gold, stunning central image. I believe the central image is a representation of the child from the Omen film and it gives me the creeps just thinking about it.

As it pours you can't help but be captivated by the dark pour, the head is thin and dissipated quickly which would be my only complaint. But as it sits in the glass it looks stunning. The aroma is also loud and proud and definitely excites me. The first sip seems to overload the senses, but as I sip more the flavours mellow out as my tongue is covered by the beer. The coffee aspect offers up hints of sweetness and a lot of bitterness. The maple adds a sweetness to help combat the coffee but I sadly lose the hazelnut aspect completely. I feel it needed more Hazelnut, but that would have made the beer hugely expensive in my mind so I get the less is more approach.

I really enjoyed this beer and would buy it again, I am sure given another run Blood Brothers would kill it!

Let me know what you think in the comments below. And if you are ever in Ottawa come to say hi!

Beer Log Book - Helps you remember what you drank!
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Book Review 149 // Verntropa by E L Clarke

When we dream, where do we go? 

It’s time for my first real #bookreview #ad. I recently joined @lovebookstours #booktour and received my first #gifted book in exchange for an honest review. Hopefully, I will be able to use this new resource to broaden my reading and discover new reads and authors to watch out for. Let me know if you are interested in doing this well and I will tell you how. Enjoy.

Title: Verntropa (The Balance) Part 1.
Author: E L Clarke
Format: Gifted Kindle
Page Count: 426 Pages
When we dream, where do we go?

Olivia Merton has only ever known Earth after the shift. For fifteen years there has been no sunshine, little rain…and resources are scarce.

A recurring dream provides an escape from her troubled monochrome life and leads her to a vividly coloured landscape, populated by four distinctive societies.

This world is Verntropa.

Her attempts to describe her dream memories are met with distrust and she fears for her grasp on reality - until she discovers that Earth is in danger and a mission on Verntropa awaits her if she is to fulfil her destiny.

Does Olivia have the prophesied power needed to strengthen the balance between her two worlds, or will it, and she, be damaged beyond repair?

As Olivia’s fate unfolds, she is thrown into a fast-paced adventure where she discovers the meaning of trust and true friendship. One thing is certain – her life will never be the same again.


Verntropa is a book that is ideal for those who love gentle fantasy/sci-fi settings. It explores where we go in our dreams and how the two places are linked. The cover is eye-catching and colourful, which is great for the target audience which is young adults. It features the title character Olivia, asleep, heading to the hexagonal city of Verntropa. A simple cover, but it gives the reader all the information needed to understand the setting and the base of the plot.

The pacing of this story was good and about a third of the way in, the story builds and interest is peaked and held on until the end. The main plot of the book simply jumps back and forth between Verntropa and Earth. This is achieved by having each chapter set in a different world. Which also aided to form a clear distinction between, “awake” and “asleep”, making it an easy read.

The actual setting of Verntropa is one described as full of life, colour and activity. This is why I was left a little disappointed that it wasn’t explored in more depth, especially with such a large page count. It wasn’t just the setting that suffers from this, but also the characters, a few of the main cast lacked description, leaving a lot up to the imagination (not always a bad thing). I just hope that the follow-up titles will delve more into the different societies and lifeforms of this new setting.

Overall there was also a lot to like about the title, which was full of political intrigue, spying and a big mystery that was fifteen years in the making. The area in which it fell short, was the actual world-building. This series has a lot of potential and has made me want to see what will happen next. I really would love to see themed books for each of the societies and some more time spent fleshing out the new world. But I am excited to see and read what E L Clarke writes next.

As always I hope you enjoyed and will support my blog by using the link below.

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Miniature Monday // Medic Judge

Got a newly painted model everyone! It's the Warlord Game Med-Judge, an under-explored archetype in the Judge Dredd verse. Even on the Fandom pages, there aren't details. Here is what I've found.


Med-Judges are the Department's paramedic wing, brought in to heal both citizens and Street Judges to patch up themselves. They are run out of Med Division.


The first appearance of a Med Judge appears to be in prog 534, where a Judge with red cross shoulder pads is examining one of PJ Maybe's victims and then, later, he and a colleague are taking the body away. (Prog 500 had introduced a "Forensic squad" but this was a different uniform again)

The first explicit claim there was an entire division of Judge paramedics was Mega-Special 1989, which placed a Med-Division and Med-Judges (who outrank "civilian med services") as part of the Justice Department rank setup.

Since then, Med-Judges have been a sporadically occuring presence in strips and are presented as predominantly non-combat. An exception was Judge Morinta, who enjoyed modifying weaponry and was first seen involved in a covert raid on a Sov Block gulag; she appeared in several Gordon Rennie stories from 2004-07 and is the only recurring Med-Judge so far.

Exactly what a Med-Judge uniform looks like is completely dependent on the artist (and sometimes the individual artists aren't consistent either).

There you go, short and sweet. This is something I love in lore as it gives me the freedom to do as I pleased. If you watched the video, you will see me struggling with choosing white or yellow for the helmet. It sounds silly now I think about it, but at the time I really felt I had to do white and I was left questioning my decision right up to the end. Now with it finished, I am so happy with the yellow.

I hope you enjoyed the video? Write me a comment and leave it below. As always I hope you enjoyed and will support my blog by using the link below.

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Alien Isolation Playthrough Part 1

Something a little new for me, some gameplay action.

I am also tweaking my new mic so hopefully, this sounds okay (definitely louder, but a strange tinny sound??). Let me know in the comments with any advice as well.

Alien Isolation Walkthrough Gameplay Part 1. This Alien Isolation Gameplay Walkthrough will include a Review, all Story Missions, Scary Moments, Bosses, Weapons, Collectibles, Characters and the Ending of the Single Player. It will also include swearing, me pooping my pants and death, lots of death.

Alien: Isolation is a first-person survival horror stealth game. If you are sensitive do not watch. I have warned you! The game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. Amanda was transferred to the space station Sevastopol to find the flight recorder of Nostromo. However, an Alien has already infested the station. So of course, shit hits the fans! 

Wish me luck.

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Beer Review 163 // Peche Mortel Framboise by Dieu du Ciel

Is it obvious that I love Peche Mortel? It must be one of my most consistently drunk brews. I have at least 5+ a year of Peche and I can'...