Miniature Monday // Warlord Games Judge Dredd


Hey, time for a Judge Dredd miniature post. This model is from Warlord Games and was a great miniature to paint. For this post, I am going to start by showing the unboxing video.


If you are still watching I thank you for your viewing. Now into Judge Dredd. You all know his story we all love the legend and it was such a joy to paint. As you would have seen I based with grey primer, then extreme highlighted with white. Then I worked through a load of contrast paints, to achieved what I feel is a great look on the model. It feels very comic book style and was a blast to paint. I hope you all agree with me and I am excited to get more miniatures painted up soon.


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Audio Review 29 // Garro: Sword of Truth by James Swallow


Racing through the Garro adventures with us now on story number three. Garro: Sword of Truth.

Nathaniel Garro, knight errant and agent of the Sigillite, returns from the battlefields of Calth to find a new mission already waiting for him – a ragged fleet of Space Marines from several Legions lingers at the edge of the Terran system. With the presence of World Eaters and Emperor’s Children causing concern among the loyalist defenders and drawing a grim parallel with his own frantic flight, Garro must look beneath the obvious if he is to determine friend from foe...

This tale sits between Oath of Moment and Legion of One so I have listened to them out of order, which for me led to spoilers. There is a lot to enjoy with this tale, up first it is a longer tale (over two hours) giving Swallow more time to build out the story. The characters are a lot more varied in backgrounds and legions, with us seeing Deathguard, World Eaters, Ultramarines, Emperor Children and White Scars.

This is a very character-driven story. With Garro having freshly returned to Luna with Rubio, they are both soon called back into action. In the outskirts of the Solar System, a fleet of ships has appeared seeking refuge in the wake of the civil war. The only problem is the ships are made up of the traitorous legions, it is up to Garro and his friends to decide if they are loyal to traitors.

Overall a great story, full of action, intrigue and twists. The whole who you can trust narrative is greatly acted out by the writing of Swallow and I highly recommend purchasing it. If you are new to the series go back and listen to Oath of Moment first.

As always cheers for checking in and feel free to sign up to get notifications and use any of these links to support me.

Kindle Edition: Garro

Audible: Garro: Sword of Truth

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Book Review 126 // Azrael by Gav Thorpe


Welcome back to another Dark Angel novel. This time we delve into the Chapter Master himself and his rise into the role of Chapter Master. Azrael is 192 pages long and written by a favourite author of mine by Gav Thorpe.

The Dark Angels Chapter sprang from the First Legion of Space Marines to fight and die at the Emperor's side. But over ten thousand years, even the most staunchly loyal warriors of the Imperium can fall from grace, and the Dark Angels guard their own murky secrets most carefully - only Supreme Grand Master Azrael knows them all. A legend among Space Marines, he has fought for centuries and ever at the forefront of battle. Now, with the enigmatically alien eldar as his uneasy and unlikely allies, he must tread the fine line once more between the pursuit of victory, and keeping the Chapter's past safely buried...

Author: Gav Thorpe
Page Count: 192
Publisher: Black Library

Unsurprisingly Azrael is all about the Chapter Master of the Dark Angels. We go back in time to watch him be promoted into the position of Chapter Master. During this time we will see him as the leader of the First Company aka the Deathwing. In this opening act, we have the Dark Angels facing off against a traitorous World, corrupted by the Night Lords. In this action, the previous Grandmaster is slain and Azrael steps forwards as his replacement. He is then put to the test within the Rock to see if he is worthy enough to lead.

There is plenty of action, which I have come to expect of any Space Marine novel. A surprise twist for me is the inclusion of Eldar in the final battle, but it would seem they had a common enemy in the form of the Painted Count. But overall this book should be viewed as a lore filler, it shows how the new commanders are chosen and the role the Watchers in the Dark still play within the chapter. I do find it intriguing that they should show Azrael his past as a way for himself to decide if he deserves to lead or not.

Overall a solid read and I enjoyed it, so it's a win for me. Let me know in the comments if you enjoyed it and use the links provided to support me and the blog.

Kindle Edition: Azrael

Youtube // Batch painting video



A bit more shameless promotion of my youtube channel Adventures with Peps. My little hobby corner is slowly building up some traction as I close in on 50 followers. If you haven't ready go check out and give me a follow, every little bit help.

Today's post is a Youtube video of me painting a few figures, I have in no particular order I paint Warlord Games Judge Dredd and a Strontium Dog: Lowdown McPhee, a Mongoose Games Perp and two uglies. Enough of the writing here's the video:


Hope you enjoy it and want to give me a follow. Here are some finished photos. As always like, comment, subscribe and see you tomorrow.







Beer Review 137 // Maz by Omnipollo


Got to love a beer by Omnipollo and recently Craft Brand Co. from Toronto made a new to Canada brew. Title Maz this beer used to be called Mazarin, the original brewer Henok calls this the thinker's beer. He wanted to produce a beer that is not over the top complex, and instead is a calm hop palette that doesn't confuse the mind too much. Sitting at 5.6% this Pale Ale is hopefully going to become a good to brew for the summer.

Let us dive into the beer. The beer pours a beautiful bright orange colour, that is stunning in its hazy appearance and has a lively, white bubbly head. The beer is aromatic with a hit of classic citrus notes, gentle melon and a malty caramel backbone. The taste matches the aroma, with a bit more of a hit of tropical fruits and a slightly grassy finish. The lingering finish is mouthwatering and slightly bitter. Overall a great Pale Ale, would definitely buy it again!

Have you tried this one? Let me know in the comments below, I would love to hear your thoughts? As always thanks for stopping by and I hope you will give me follow on either here or one of the many social media platforms I hide out on.

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Comic Review 132 // Glimmer Rats by Gordon Rennie

Last week when I completed Strontium Dog: The Keeler Conspiracy, I posted on Instagram and offered up three opinions of what to read next and it seemed like the vote sung slightly to Glimmer Rats. With this in mind let us dive into this one-shot comic.

Glimmer Rats

Author: Gordon Rennie

Artist: Mark Harrison

Commercial Fluff: Under the autocratic rule of a federal Europe, all prisoners are press-ganged into the military to fight an incredible war against an unbelievable enemy: unearthly monsters from another dimension known as the "Glimmer." As the reluctant troopers soon learn, the Glimmer is ruled by the "Geist" -- the malevolent spawn of hell that can rend, kill, and destroy humans in a thousand different ways. The only way to survive is to be meaner, fight dirtier, and kill faster than the Geist...

Page Count: 64 Pages

Review

A crazy sci-fi horror, which is brought to life by the artwork of Mark Harrison. This story captured my imagination like the Alien movie and Warhammer 40,000. Gordon Rennie really produced a mind-bending tale, full of action, horror and otherworld terror.

Within the tale you are introduced to only a few main characters, I really like the fact that the cast list is pretty small. Each character is someone you don't want to like, murders, rapists, traitors and terrorists, but you can't full for them and even care for the odd character. The plot is straightforward - a terrorist/freedom fighter is arrested and shot into a dimensional rift to fight other-dimensional monsters. Here we discover a broken and defeated team that is seeking redemption. Whilst the newbie is learning the ropes we find out about a possible way to escape the rift, but can the exit be truly real?

It is one of the best comics I've read in 2021, enjoyable, short and has left me inspired. I highly recommend it to anyone in the sci-fi hobby, if you can't find inspiration in it then you should unfollow me. In all seriousness give me a follow or comment below I would love to hear your thoughts.

Let me know in the comments what you want me to read next. Until then thank you for reading and use some of these links to help support the blog.

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2000 AD Link: Glimmer Rat

Miniature Monday // Craftworld - Arach-Qin


This week I am working on the next Craftworld Project. Craftworld, Arach-Qin has very little info on it and seems to just be a random snippet in a codex paint guide. Now there seems to be a lot of homebrewed lore, which though interesting seems to lean too heavily on Dark Elf lore from AOS/Warhammer, which though fun, doesn't seem to really fit. With this in mind here is all that is known.

Arach-Qin is an Eldar Craftworld. Little is known about Arach-Qin, other than its existence. It is most likely an extremely minor Craftworld.

Main colours: Black body armour. Red faceplate, beige details.

Got to be honest a very dull paint scheme, didn't enjoy this, but glad I got it done. I would love to hear your thoughts. Let me know in the comments and if you wish to support the blog hit subscribe or use one of the following links:

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Audio Review 28 // Garro: Legion of One by James Swallow


Look at me, I managed to continue a series for once. If you didn't see last week's review click here. Let's do a quick refresh. In story one: we joined Garro as he travelled to Calth in search of an Ultramarine, whilst searching Garro ends up assisting in a battle against the traitorous Word Bearers. This was a great intro and I am hoping the stories continue to be of this high quality. Let us dive in and see what the commercial fluff has to say.

Nathaniel Garro continues his mysterious mission in the latest Horus Heresy audio drama.

Nathaniel Garro, loyalist Death Guard, and hero of The Flight of the Eisenstein has found a new calling in his service to the Emperor. Surrounded by a cloak of secrecy, Garro travels the galaxy in pursuit of his new goal. His quest will lead him to the heart of the most destructive warzones and reveal a secret that will change the course of the Horus Heresy itself.

Legion of One was once again read and acted by Toby Longsworth and was so enthralling. We join Garro and Rubio from the first tale, Oath of Moment, travelling with Macer Varren of the World Eaters. The trio is travelling to the Istavaan system in search of another Space Marine, one who has fallen far and taken on the name Cerebrus. Throughout the story, we get to experience some of Garro's own ghosts of the past and his regrets of the Istavaan massacre. As the trio searches through the ruins of a gutted city, the trio is surprised to discover humans have somehow survived the battle and fallout. The ragtag survivors inform Garro of a Beast that hunts them at night and wishing to protect the people Garro and team go off to confront the Beast.

Comically Garro chooses to leave Varren defending the survivors (a task not suited to a World Eater), whilst he and Rubio explore the Beast's lair. Soon the pair are ambushed by the beast and in the following combat, a krak grenade is used to collapse a building upon them. Varren in a state of shock is left alone to face the creature and is only saved when a remerging Rubio drives off Cerberus with a psi-attack. With Garro recovered the trio realizes that Cerberus is the goal of their mission and though in the grip of madness it is plain to see he is still loyal to the Emperor.

Then the story takes a bit of a plot twist, the dead refugees rise as plague zombies of Nurgle each marked with a triple pox mark. With the trap sprung, Garro now understands why Cerberus was killing the refugees. Soon the Marines are outnumbered and fighting for their lives, it is only by the timely reappearance of Cerberus that they are saved. But the action doesn't end there, with the last zombie dead Cerberus turns on Garro and blades clash once more. It is during this battle that the big reveal happens but no spoilers of that, you will have to listen for yourself.

The new character Varren is really interesting, he comes across as an intelligent and likeable World Eater rather than just a blood-thirsty killer. It's like the early versions of Kharn, a warrior with noble attributes and controlled restraint. This is how I would have liked the World Eaters to have been portrayed in general, only becoming blood-thirsty once combat is joined. A claim outer shell with an inner boiling rage.

This was a great follow-up tale, well written and amazingly read/performed and it helps move along the story in an interesting way. I can't wait to get into the next story Sword of Truth soon. As always cheers for checking in and feel free to sign up to get notifications and use any of these links to support me.

Kindle Edition: Garro

Book Review 125 // Angels of Darkness by Gav Thorpe


Continuing on from The Purging of Kadillus, comes Angels of Darkness, by Gav Thorpe. We are reintroduced to Interrogator-Chaplain Boreas once more and delve into the Dark Angels' murky past.

Commercial Fluff:

The Angels of Darkness, the God-Emperor's most dedicated servants, harbour a dark secret that stretches back to the great Horus Heresy, a time when humanity was torn apart by intergalactic civil war Now the horrific events from this era threaten to be unleashed as Interrogator-Chaplain Boreas gets caught up in the murderous plots of an enemy from the Chapter's shadowy past...

Author: Gav Thorpe

Page Count: 256

Review

As with most Black Library stories it helps to know a little Warhammer 40k lore. It's not needed knowledge but is definitely helpful. The story follows two characters and jumps back and forth between the two. The first is Interrogator-Chaplain Boreas, a Space Marine of the Dark Angels Chapter. Whilst the second character is Merir Astelan aka one of the Fallen, aka a member of the Dark Angel Legion, circa Horus Heresy era. This group of Fallen is a renegade group of Dark Angels who turned on their Primarch during the Horus Heresy which happened 10,000 years prior.

The chapters jump back and forth between these two, but it is Boreas's piece that you need to pay attention to, set in the current-ish timeline. In this arc, a small garrison lead by Boreas discovers a plot by the Fallen and must decide what action to take. Do they chase their traitorous past or defend the world on which they garrison? While this story is happening, the Astelan chapters help to explain the decision-making that is taking place in the Boreas arc. As the story progresses you are left wondering who is right and who is wrong, do both marines have a valid viewpoint? This story really helps build up the grey areas of right and wrong and we are left wondering how far from the original path has the Imperium fallen. This seems to be the focus of the story, who is truly following their duty, who is lost to lore and stories and is Astelan actually a sane voice in a galaxy gone mad? As Boreas's tale nears completion he seems to start seeing the error in his Judgement and is left wondering who's goals is was actually following and was it for the good of the Imperium?

Overall an enjoyable read and it created a ton of questions for me to think over which is great. It has also sparked interest in the Dark Angels once more, though I feel like I want to collect a more standard Chapter rather than that of the Dark Angels.

As always cheers for checking in and feel free to sign up to get notifications and use any of these links to support me.

Kindle Edition: Angels of Darkness by Gav Thorpe

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Youtube // Impetigo Jones

Welcome back for another shameless plug of my Youtube channel; Adventures with Peps. It's all rather new to me, as I learn how to talk to myself, whilst attempting to make something people will enjoy and follow. I feel I am getting better with my video making, which is great to feel, I am also starting to see my analytics agreeing with me. As of writing, I am on 47 followers and 25 hours of view time (YAY!).

For this week's video, we have my latest Warlord Games Strontium Dog Character - Impetigo Jones. Remember if you are reading the email version you won't see the video so please visit the actual blog.


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Beer Review 136 // Bianca Blueberry Maple Pancake by Omnipollo


Excited to be drinking some Omnipollo once again. This time it is a brew I have never had before - Bianca, Blueberry, Maple Pancake. This has been brewed under contract here in Ontario and sold via the Craft Brand Co. in Toronto. Here is their write-up.

An insane amount of wild blueberries balanced by lots of maple with some lactose sugar and rock salt. Also, dry-hopped with mosaic. It is a must-try. ⁣

First up look at the god damn colour on this beer! It is epic. A rich reddish, purple, capped by a pink thick lively head. It looks stunning and so tasty I can't wait to drink it as I attempt to take a picture. The aromas are intense, sugary maple notes with a slight sourness of blueberries. In the taste the maple sweetness hits first covering the mouth in a delightful flavour, this is then quickly cut by a sour hit of blueberry backed up by the salty mouth-drying salt. You can't help but want more and soon it is gone, though seriously delicious this is a beer you can only have one of. Any more of this and I fear your teeth would fall out lol.

Have you tried this one? Let me know in the comments below, I would love to hear your thoughts? As always thanks for stopping by and I hope you will give me follow on either here or one of the many social media platforms I hideout on.

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Comic Review 131 // Strontium Dog: The Kreeler Conspiracy


It is with happiness that I announce no Dark Horse Comic this week. I needed to ensure I read something I knew I would enjoy, so I turned to the trusted warm embrace of 2000 AD. Now it's been a few weeks since I finished the original series of Strontium Dog, but with completing the final figure from the game, I felt it was only right to read some more of the series. This book sees the return of John Wagner and Carlos Ezquerra as they explore more of Johnny Alpha's past. Here is the official write-up for Strontium Dog: The Kreeler Conspiracy.

Ex-Earth President Nelson Kreelman is imprisoned on the planet Rodos for his crimes against mutant-kind. But even behind bars, Kreelman is a dangerous man, for his allies are on their way to break him out. Johnny Alpha uncovers the conspiracy to unleash this genocidal dictator and, with the help of some unlikely companions, he plans to put a stop to Kreelman’s ruthless regime once and for all!

Written by John Wagner (Judge Dredd) and with art by Carlos Ezquerra (Bloody Mary), this Thrill-packed collection continues the adventures of everybody’s favourite bounty hunter.

Stories include:

Kreeler Conspiracy Part 1
Kreeler Conspiracy Part 2
Roadhouse
The Tax Dodge

As I mentioned in the opener this graphic novel does not follow from The Final Solution, instead, these take us back to some of Johnny and Wulf's earlier adventures. This was due to the creative pair not liking the fact that Johnny had been killed off in the main arc, so they had no choice but to go back and make more backstories for them instead.

The main story of the novel is the title piece Kreeler Conspiracy. It has Johnny once again facing off against his father Nelson Kreelman. If you haven't read my reviews of the series, Nelson Kreelman was once the President of Earth, who attempted to wipe all mutants out. He was ultimately stopped by a group of mutants lead by Johnny Alpha and imprisoned for life on some far-flung planet. Unfortunately for Johnny Alpha, the shadow of his father is never far away and soon Alpha is facing off against a group of fanatics seeking to free Kreelman from prison.

A very solid opening tale, with beautiful and fully coloured artwork. It is a true treat for the eyes. Feels like the old Strontium Dog tales of the earlier volumes.

This is then followed up by Roadhouse. Summoned to an artist colony world, our bounty-hunting duo is soon drawn into the mysterious tale of the worlds missing artists, whilst they chase some wanted criminals. At a much-needed rest point, Johnny and Wulf enter a roadhouse, hoping for room and board. Inside they find the building in disrepair and dusty, but they follow some footprints to discover 10 doors leading to some strange sub-dimensions. Here they discover what has become to the missing artists and will need all the help they can get if they plan to escape.

Interesting story that makes me think of some sort of twilight zone episode, which is great. This is what I love about 2000 AD stories. They are willing to have fun and not worry about the high sci-fi story arc.

The final tale is The Tax Dodge. A perfect story for this time of the year as I have just finished my own taxes. The tale is full-on silly and comical, with Johnny Alpha attempting to avoid a tax collector, who Alpha owes about two million unpaid back taxes too. But as Johnny and Wulf attempt to dodge this low life they end up discovering the whereabouts of the Unrighteous Brothers, a gang hell-bent on causing crime but without causing death (they also look very similar to the Stix Brothers). Soon full-on chaotic gunfight ensues and the Tax Man is there throughout.

This was a perfect little bundle of stories and it felt great to be reading these again. It really is great to read a comic that is definitely enjoying itself but doing in such a great and enjoyable way. Now the real question is what to read next my options are:
  1. Judge Dredd: Complete Case Files 15
  2. Strontium Dog: Traitor to his kind.
  3. Glimmer Rats
Let me know in the comments what you want me to read next. Until then thank you for reading and use some of these links to help support the blog.

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Strontium Dog: The Kreeler Conspiracy

Miniature Monday // Lowdown O'Phee


It finally happened. I've finished the whole set! That's right I've completed The Good, The Bad and The Mutie, by Warlord Games. Meaning I can now start moving onto some basic terrain so I can start playing some games. But before any of that happen let's deep dive into the character Lowdown O'Phee.

Real name: Lowdown O'Phee

Affiliation: Max Bubba

Unusual features: No body

Occupation: Gang member

Origin: Mutated by strontium-90

Place of death: Lapland

History

Lowdown McPhee was a mutant born without a body who was a member of Max Bubba's gang. He took part in Bubba's plot to destroy humanity by going back in time to Viking Scandinavia and randomly killing people. Lowdown died after being shot several times in a final confrontation between Bubba and a group led by Johnny Alpha.

Transportation: Electric car; time machine.

Weapons: Blaster.

This was a hard model to paint. It's strange not having the body aspect of a model and the casting on the face was a little misshapen. But I am happy to have him finished and with the set complete The Good, The Bad and The Mutie is now finished. With this opening set complete, I am now ready to continue building up some terrain and attempt some solo games. Wish me luck with this.

As always, I thank you for stopping by, I hope you will leave a comment or give me a follow. If you are interested in starting your own Strontium Dog Adventures I will leave some Amazon links below. Cheers!

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Audio Review 27 // Garro: Oath of Moment by James Swallow

I must have been a good person in a previous life! As Ontario ends another lockdown I have been gifted with some short audio dramas from Black Library. Amongst the collection, there seem to be a few Garro stories. So I am thinking this should keep me blogging for a bit.

Up first Garro: Oath of Moment by James Swallow.

In surviving the horrors onboard the Eisenstein, Nathaniel Garro proved his courage and absolute loyalty to the Emperor. On his return to Terra, Garro is despatched on a mission of even greater importance – a mission given to him by Malcador the Sigillite himself. He soon finds himself back amongst the stars and on the fields of battle, thrust into a warzone where the Ultramarines are purported to be battling a greenskin invasion. Once again Garro must fight for survival, but now he also fights to achieve a higher purpose...

Here we are the first in a series of Garro spin-offs. The series has actually been collected into a novel, but getting to listen to it as an audio drama seems so much more fun. I've seen a few reviews before of this title and it is described by many as the prologue to the series. Let's be clear it is only an hour-long so I don't expect world-building within this title.

The story drops us into the aftermath of the Battle for Calth. The surviving Ultramarines are attempting to regroup and hold Calth following a devastating assault by the traitorous Word Bearers. We join a group of Ultramarines who are holding the main route to one of the cities, they are horrendously outnumbered and on the verge of being overrun. Into this fatalist scenario, drops Garro, his mission to recruit an ex-librarian space marine.

The story has to move quickly due to the lack of time given to it and I feel they do well within this. The entire story is action-packed from the get-go, with great sound effects and dialogue throughout. You can't help but be drawn in, now at least by the end of this novel Garro is no longer alone. I am excited to see where the stories go.

As always thanks for reading and let me know your thoughts on the series. I hope you will use the links below to Amazon.ca any purchases made will support the blog. Thanks in advance.

Garro: Oath of Moment: Audible

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Book Review 124 // Fabius Bile: Primogenitor by Joshua Reynolds


You know what Adventures with Peps should do? He should start another book series! It not like he has 5 or is 6 currently unfinished series on the go (Horus Heresy, Sharpe, Discworld, Eisenhorn, Judge Dredd and Gotrek & Felix), staring at me from the shelf.....

Welcome to this week's Book Review. I have been enjoying the Horus Heresy series a lot of late and sometimes I fear burning out. So I am making sure to take breaks in the reading and to tip my toe elsewhere to refresh myself, even if it is still along the same theme. This book is a perfect example of that, as it involves a key character from the 30k verse, but places him squarely in the 40k verse.

Fabius Bile: Primogenitor (Book 1)

Exiled into the depths of the Eye of Terror for his dark deeds, former Emperor's Children Apothecary Fabius is drawn back to the Imperium in search of a secret that could be the key to saving his misbegotten life…

THE STORY
He is known by many names - Clonelord, Manflayer, Primogenitor. He is the epitome of deceit and perversion and feared by man and monster alike. Once the Chief Apothecary of the Emperor's Children, the madman knew as Fabius Bile possesses a knowledge of genetic manipulation second to none. Now a renegade among renegades, he is loathed by those he once called brother, and even the most degraded of Chaos Space Marines fear his name. Exiled for his dark experiments, Bile has retreated deep into the Eye of Terror, leaving a trail of twisted abominations in his wake. But when a former student brings word of the ultimate prize for the taking, Bile is unable to resist being drawn once more into the cauldron of war. For in seizing this prize, Fabius Bile might yet discover the one secret he has been unable to unlock... the secret which will prevent his inevitable doom.

Page Count: 320
Author: Josh Reynolds

Review

As strongly hinted at during my opening, Fabius Bile: Primogenitor is the first in series of books by Joshua Reynolds. With it being the first novel, I knew this would be a lot introducing characters and world-building. But I did not expect it to be so good, whilst doing it!

The cast working alongside Fabius Bile is great. They each have their own intriguing backstories, leaving you wondering if they are slaves, equals or wannabe usurpers. It is once again interesting to be rooting for the bad guys, something Reynolds seems good at. The early tale introduces plenty of violence and action that has you wondering what is going to happen next and kept me hooked chapter after chapter. Whilst the invasion of a Craftworld ignited my imagination to another level!

Overall a great start to a new series, I am excited to see where Fabius and his crew will go now. I love the fact that Fabius isn't a thrall to the dark gods and holds onto the belief that they are still a Xeno force to be overcome. It is also intriguing how some of the characters believe that Fabius could help resurrect the fractional 3rd Legion, which would be crazy to see happen.

Overall one of my favourite reads in a long time, even if he does attack an Aeldari Craftworld. Have you read this book?  Let me know in the comments, then use the following links to help support the blog. Thanks in advance as always for stopping by.

Kindle Edition: Primogenitor

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Youtube // Altansar

Youtube video updates! If you are reading this via email you might not see the video so be sure to come over to the blog (www.adventureswithpeps.com). But this week I am showcasing my Aeldari Craftworld Project, showing how I painted my Altansar Guardian.


Well, I hope you enjoyed it? If you have the time please be sure to follow me on any of the social media accounts below and if you buy anything using the Amazon Links that will follow, I thank you for supporting my blog. As always have a great day!

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Beer Review 135 // Feed Your Gods by Blood Brothers Brewing


This is a fun, exciting beer. When I saw it on the Blood Brothers Brewing Website, I knew I had to buy it. The idea of a Banana, Coconut, vanilla and lactose in a beer, really intrigued me. Let's look over the details:

Imperial Fruited Ale w/ Banana, Coconut & Vanilla • 8% ABV

A new look in the Feed Your Gods lineup. We brewed a soft and pillowy ale with a touch of lactose and conditioned it on banana, coconut and vanilla. Let's just say it's deep and delicious.

This beer was a beautiful pour, a rich orange, thick liquid that caps the beer with a white, full fluffy head. The aroma is sweet candied bananas, with the smell reminding me instantly of Banana yogurt, which for me is actually a pleasant aroma. On the first sip, the banana taste is front and centre, no way to dodge it and completely unapologetic. Then coconut starts appearing in the back end, mixing with hints of vanilla, to produce a pudding cup flavour. Crazy moreish and delicious, but is this actually a beer or is it actually just a booze-fueled smoothie? Overall a great beer, glad I tried it and would recommend everyone to give it a go.

Have you tried this one? Let me know in the comments below, I would love to hear your thoughts? As always thanks for stopping by and I hope you will give me follow on either here or one of the many social media platforms I hideout on.

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Comic Review 130 // Predator Omnibus 04


We've made it! After three subpar omnibuses, we are finally on the final tales. I got to be honest this has been a real drag. I love Movie Predators and novel Predators but Dark Horse Comics has really dampened my mood for them. How did they get so many stories wrong? The amount of dead Predators has left me wondering how they ever manage to kill a xenomorph.

But let us dive into this final Omnibus, eyes and heart open in the hopes for a better finish.

Across the centuries, humanity's capacity for violence has marked time as surely as the movement of the stars. And from those very stars have come an invisible participant in our history, the extraterrestrial Predator, who has used Mankind's own penchant for murder and mayhem as a shadow to cover its own bloody tracks, as a hunting blind from which to take down its human prey. But the Predator has not passed through the ages unnoticed, and despite the alien killer's strength, cunning, and advanced technology, there are few things more certain than how far men are willing to go when it's time for a little payback!

Predator Omnibus Volume 4 concludes the complete presentation of these never-before-collected classic Dark Horse Predator tales.

* This volume collects Predator: Primal #1-2, Predator: Nemesis #1-2, Predator: Homeworld #1-4, Predator: Xenogenesis #1-4, Predator: Hell Come a Walkin' #1-2, Predator: Captive one-shot, and "Predator: Demon's Gold" (from DHP #137)

Let's get going!

Primal: Set in Alaska during a hot summer a pair of Park Rangers end up on the wrong side of a Predator that is hunting bears. During one combat the stupidly clumsy Predator miss fires his gun starting a Forest fire that starts to tear through the surrounding area. This story is above average and watching a Bear kick a Predators ass is pretty fun.

Nemesis: Before diving into the story the artwork is a huge step up from everything before. This is due to it being done by the talented Colin MacNeil. The story itself is rather good. Set in Victorian England, an ex-army veteran is hired by a secret society to track down a killer in London. During his investigations, he realizes he has faced this killer before in the Jungles of India. As the hunter becomes hunted the foggy streets of London become extra creepy. This was one of the strongest stories in the full series. The Predator is only defeated after the mud of the Thames sucks him under and the secret society, fearing all-out war with Predators instead dumps the alien ship in the ocean rather than explore the craft for personal gains. This seems like the most realistic scenario to actually happen.

Truly a good start so far.

Homeworld: Urgh. Just like that, it flips back to being crap. The artwork on this one is painful and the story itself is too human-centred. It follows the retelling of two civilians, the first a naturalist and the second a combat photographer. Between them they experience an ancient and veteran Predator, tracking and hunting down three younger Predators who have gone kill-crazy. Left under impressed and disappointed by this one.

Xenogenesis: Nope, nope, nope. We are ending poorly it would seem. Set far in the future mankind has created a task force designed to react to Predators coming to Earth. Unfortunately for them, they make themselves prime targets for the hunt. The idea behind this is clever but then it is hugely let down by two issues:

1) An almost immortal character, who continues to live long after he should be, by consuming the hearts of the Predators he kills.

2) The art style is hugely influenced by Manga and it really does not work.

I can see why this was almost the death knell for the franchise and that it didn't recover for almost 10 years!

Hell Come a Walkin': What happens when you throw a Predator into the American Civil War? Well lucky for us the story gets answered in this comic. A solid story, well-drawn, showing how only when united can mankind stand up to the Predator threat. It was also fun to have Jesse James in this before he heads off to become the infamous outlaw.

Captive: A billionaire has managed to capture himself a real-life Predator, but who is truly in danger? A fun tale of cat and mouse did the Predator actually get caught or was it all an act in an attempt to experience a great danger during its hunting trip. Solid story and nice artwork once again. Not a bad story.

Demon's Gold: The final tale. It's a strange one to finish on, set during World War Two, we join a treasure-hunting group of Nazis as they seek out a legendary treasure. Lucky for everyone involved they get slaughtered by a Predator, leaving one survivor a young child from a local village. This is a classic predator action strip. Lots of gore, action and nazi killing, can't go wrong with that.

This is the end, I can say with confidence that we ended with a solid omnibus. But that isn't saying much when compared to the series as a whole. This had two really poor stories at the midway point, but once past that it was smooth sailing. Stand out tales for me; Nemesis and Hell Come a Walkin'. I hope you enjoyed the rundown and if you disagree with anything I have said please do let me know in the comments below.

I think I will be diving into some different comics for a bit, but I hope to dive into Aliens vs Predators very soon. Until then thank you for reading and use some of these links to help support the blog.

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Hard to find Omnibus 4

Miniature Monday // Strontium Dog: Wulf Sternhammer


Hello, Old Cucumbers! Welcome to another installment of Warlord Games Strontium Dog miniatures. Slowly but surely I am working my way through the full introduction set; The Good, The Bad and The Mutie.

So far I have completed Johnny Alpha, The Gronk, Max Bubba, Brute Mosely, Skull and Impetigo Jones. With Wulf Sternhammer completed I can move onto Lowdown O'Phee and start playing some intro games (excited). After this set is complete I wish to move onto the Mutant General Pack, closely followed by Durham Red. But let's get into Wulf's back story.

Real name: Wulf Sternhammer

Relatives: Olga Sternhammer (mother); Kenton Sternhammer (son)

Place of birth: Scandinavia

Place of death: Smiley's World

History

Wulf Sternhammer is a character in the Starlord and 2000 AD comic strip Strontium Dog. A great flaxen-haired bear of a man, he was a Viking whose life was saved by the mutant bounty hunter Johnny Alpha, who had travelled back in time to Wulf's era (793 AD) in search of the sadistic criminal Max Bubba and his gang. Wulf was accidentally transported back to 2175 AD (or thereabouts; accounts vary) by the time bomb Johnny used to capture Max. Because Johnny had saved his life so many times Wulf swore lifelong loyalty to him and became his friend and partner.

The two worked together for fifteen years, with Wulf's good-humoured nature and tremendous strength proving invaluable to the formerly lonely Alpha in his harsh existence. Wulf could work hard when necessary but also knew how to enjoy life, so he was constantly ready with a smile and a joke when things got tough. With the creds they got for capturing Xen the Brainwraith on the planet Burrito, the pair retired to Smiley's World and built a cabin on Moondog Mountain. They then rescued Eleanor Keeble's husband and three children from interstellar slavers for no fee after Johnny took pity on her.

Wulf was eventually murdered by Bubba and his gang when they returned to exact revenge on him and on Johnny; Bubba had the pair staked out under a blazing sun, but Wulf broke free only to die in a hail of bullets.

Powers and abilities

Abilities: Proficient fighter and bounty hunter; can repair robots.

Strength level: Wulf has "the strength of ten" (according to Starlord #9). Ten of what is not specified.

Weaknesses: Ale.

Equipment: Anti-grav chute.

Transportation: His longboat Dragonbreath; Morks; spaceships; skipdip (amphibious vehicle used to navigate swamps).

Weapons: Wulf carried an enormous war hammer which he referred to as his 'Happy Stick', and was also proficient with various weapons from Johnny Alpha's era, such as a Vebley custom hand blaster (with infrared night sight) and thermo bombs.

Notes: Curiously, Wulf, who spoke a kind of mangled English, had a habit of referring to people as "old cucumber."

I hope you enjoyed it. Let me know your thoughts in the comments and as always thank you for stopping by.

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Audio Review 26 // The Eagle's Talon by John French


It's been a couple of weeks since listening to the Iron Corpses. This happened to be a follow-up tale to The Eagle's Talon, so it only felt right to go back and find this introduction tale to listen to. I am intrigued by it especially as it has Imperial Fists front and centre. Here are the details:

The ravaged world of Tallarn now plays host to the greatest armoured conflict in the history of mankind, with the bitter and vengeful Iron Warriors leading war hosts of tanks and Titans across the befouled plains. In desperation, a covert team of Imperial Fists resort to seemingly unthinkable measures in order to regain the upper hand - but will their mission to seize the macro-transporter Eagle's Talon ensure victory, or merely spell doom for their loyal allies on the surface below?

This audio recreates a tense boarding action via a series of linked 'found extracts' of Imperial Fists vox-communications. This unique take on the Black Library audio drama makes for an immersive and gripping listen.

  • Performed by Annie Aldington, Sean Barrett, Luke Thompson and Saul Reichlin
  • Running time 39 minutes
  • Directed by Samuel Gunn
  • Music by Simon Slater
  • Produced by Heavy Entertainment for Black Library

First up this is a nice short listen, I was able to enjoy it during my morning coffee and walk to work. John French once again delivered a fun and captivating listen. The standout point of this story is how it is portrayed, it is based on the reports and recovered vox messages of a group of Imperial Fists attempting to infiltrate a craft called The Eagle's Talon. We get sections where an unknown narrator (maybe an Imperial Fist leader) explains key elements to an unknown listener. I feel like it is definitely being played to someone on the loyalist side, possibly Malcador or a Primarch (which is unclear), as it comments on how rare it is to see Imperial Fist attempting an infiltration mission and that they should not underestimate the Imperial Fists moving forwards (which means it is not Dorn listening). The ending message to destroy all information of the mission and those involved seems hugely shifty (ie. huge cover up). Which just adds to the mystery.

The story itself was intense and the missing mission statements just leads you to try and imagine what is going on. It also shows a slight rift in the Imperial Fist's view point on the war, with two ranked marines discussing their views on the tactics they are about to employ. One believing that this is a Space Marine war and normal humans should be left out of it, this one to me seems to be the real hero, whilst the overall commander seems to be a colder individual declaring all the lives on the planet as being dead already. It is this that truly intrigued me as I feel this spilt is something I did not expect from the Imperial Fists.

Overall a great short story loved it!

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Book Review 123 // The Purging of Kadillus by Gav Thorpe


I am continuing the break from the Horus Heresy series for a little while longer. I am going to attempt to read a few Dark Angel novels, in hopes of finally inspiring myself to finally start a Space Marine army. So with the plan set let us dive into the first novel; The Purging of Kadillus by Gav Thorpe.

The Dark Angels battle the might of an ork Waaaagh!, led by the feared warboss Ghazghkull Thraka.Faced with an ork invasion of Piscina IV, the 3rd Company of the Dark Angels believes the threat to be minimal. As enemy numbers continue to increase, their commander, Captain Belial, insists that his Company is strong enough to resist. But Scout-Sergeant Naaman knows just how dangerous this foe can be, and when a renewed greenskin offensive takes the Dark Angels by surprise, the orks swarm towards Kadillus Harbour. Little do the Dark Angels know of the technological power available to the Xenos, and the true scale of the threat they face. Belial, Naaman and their fellow Astartes fight a desperate siege at Kadillus, knowing that they must hold out until Imperial reinforcements arrive or the planet will be lost.

411 pages of fun reading. We get to read the recreation of a second edition Warhammer 40k campaign that happened in White Dwarf another lifetime ago. For this novel, we see the Dark Angels assisted by the Piscina Defence Force, face off against two of the biggest Ork Warbosses of the Age - Ghazghkull and Nazdreg. The story's chapters are built around key characters and the aspect of the war they are engaged in. The Orks having landed in force on the planet, have managed to take key locations like the harbour and powerplants. The only issue is no one knows how they got here or where their ship is located.

Most of the book focuses on Naaman the senior Scout Sergeant of the 10th Company. We join him and his squad as they attempt to discover the origin of the Ork invasion force. It is during this time that Naaman discovers that the orks are using a teleporta system to get troops down onto the planet. It's during their attempt to escape that they are outmaneuvered and killed to a scout, with only Naaman surviving to return the news to command.

From here on in it becomes more of a straight-up battle, full-on action every chapter from here on in. We get last stand shoot-outs, main characters killed and Deathwing terminator assault actions. This is a solid read, with some interesting side tales, especially the way they interact with standard soldiers. This has definitely sparked my interest in Marines and has actually lead to the purchase of the Codex, so watch this space.

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Youtube // Unboxing Aeldari Craftworld Guardians

Welcome to another shameless plug of my Youtube channel, cleverly called Adventures with Peps.

This week's video is the unboxing of the Aeldari Craftworld Guardians (if you are reading this via email follow the links to watch the video). This box of Aeldari will be used for my Craftworld Project blog postings. So far I have completed six Craftworld schemes. Now I fully understand this is an old kit, but I hope you enjoy it!


As always thanks for stopping by and watching. I hope you will give me follow on either here or one of the many social media platforms I hideout on. Also, check out the Amazon links to support the blog.

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Beer 134 // Delicious by Beyond the Pale Brewing Company Ottawa


Thirsty, thirsty Wednesdays. Love it or hate it Wednesdays have become my day of relaxing and drinking. This week I stay local and enjoy a brew that my job produces. Delicious by Beyond the Pale Brewing Company Ottawa, part of their Flash Series brews (meaning one-off or experimental beers). A 5.5% IPA, based on their popular brew Yummy! This beer leans heavily into a hop combination of Simcoe and Idaho 7. It's the second time brewing this one and I feel this tastes even better than the first.

The pour is a beautiful hazed yellow, as you can see in the photo, with a stunning foamy head. Big aroma of stone fruit coming of this beer. In the taste, it is also juicy stone fruit but backed up with some gentle floral grass in the finish. This beer is so damn juicy, my mouth is watering as I sip and it makes me want more.

I highly recommend this beer to anyone in Ontario and Beyond the Pale also ships their brews so you have no excuse to not buy some.

As always thanks for stopping by and I hope you will give me follow on either here or one of the many social media platforms I hideout on.

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Comic Review 129 // Predator Omnibus Traderback 03


Right, it's been a while since I read a predator comic. Yet's be honest they haven't been great so far, let's actually be brutally honest, they have been piss poor. I took a break to enjoy some Strontium Dog but it is time to push on with Omnibus 3. 

Bad Blood

Not a great opener to the omnibus. The story starts out interestingly with a Predator that has gone wild/rogue killing its own pack mates. Now hunted by other predators the ship becomes damaged and crashes in America. Here the story becomes seriously bad. Did not enjoy the story at all after this point, was glad to finish it.

Kindred

A young boy watches his father get killed by a Predator, years later the boy now has his own family but still suffers from nightmares of that time. His home is located in a middle of nowhere town, that has its fair share of issues: drunks, sexist men, gun-wielding rednecks, small-town mindset. Soon the town is thrown into chaos with the arrival of not only a Predator but also a bunch of escaped convicts (whose story arc is unbelievable at best). Better than the first story but I wouldn't say that is much praise.

Hell and Hot Water

A Predator ship makes what seems to be an uncontrolled landing in the Chilean ocean. Special Forces from the USA travel south to investigate. Under the ocean they discover the Predator ship has open a chasm into a prehistoric micro eco-system, filled with creatures from your nightmare. Soon the team realise that the predator is using the humans to discover the fighting traits of soom tentacle/worm like creature. Soon the predator is picking the team off one by one, but it seems to have forgotten about the natives. This was a more interesting story, it actually held my interest and the artwork was fun. Hopefully a turning point for this omnibus.

Strange Roux

The whole story is based around the idea that Cajun's will eat anything, a trio become unwilling prey of a predator and through mostly luck, one of them manages to outsmart the Predator and trap it quicksand, the final panel is the survivour cooking up the Predator in a Gumbo. A weird tale but definitely interesting.

No Beast so Fierce

A very short story, set in an unknown jungle. A widow leads a team of hunters to trackdown the lion that killed her husband. In the ensuring hunt, the hunters become the hunted and soon only the Predator and the lion are left. A fun short story, abit of action and a bit of predator. This seems to be the only style of predator story dark horse can manage.

Bump in the Night

Three kids on an edge of a swamp are exchange horror stories, one then annouces that they have seen an Alien ship! To prove he is not lieing the boy leads the other two into the swamp to investigate. Upon seeing the ship, the kids are amazed to see a predator hanging out. After spying for a while, the kids run home excited beyond belief, but they left a clue for the predator to follow.  The story ends with the predator stood over their tent. A great tale, great artwork and the perfect ending.


Overall a 2.5 out of 5. The longer tales are really poor and the shorter ones more interesting. Only one book left in the series and I am excited to be finished with them. Wish me luck!

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Hard to find Omnibus 3

Miniature Monday // Strontium Dog: Skull

Member number 4 of the Max Bubba gang is now complete. Simply known as Skull this is the weirdest of the characters in my opinion. Here are some official details:

History

Skull was a member of Max Bubba's gang. He took part in his plan to wipe out humanity, travelling back in time with Bubba to Iceland. He was killed in a fire-fight with Johnny Alpha towards the end — he was shot in the chest several times and stumbled back into a volcanic crater behind him.

Sex: Male
Eyes: White
Unusual Feature: Horned Skull as head
Occupation: Criminal
Known for: Killing people.
Location of Death: Iceland
Weaknesses: Blasters, volcanoes
Paraphernalia/Weapons: Blaster, Time-travelling machine.

Notes:
From the photographs in the Warlord Games rulebook, Skull is painted in Green and Yellow. A very similar colour palate to Johnny Alpha. Now personally I am not a fan of the colour choice, especially as I want Alpha to stand out on the tabletop. I decided to go a different route, with Skull being a part of Max Bubba's gang, I thought a similar yellow to his coat would work. So with yellow being the dominant colour, I choose red to act as the secondary. This is a colour scheme I really enjoy pairing so expect to see it a lot. With Skull now completed I am left with two models left to paint Wulf Sternhammer and O'Phee. Hopefully, I can have these painted soon and start to do some battle reports!

As always, I thank you for stopping by, I hope you will leave a comment or give me a follow. If you are interested in starting your own Strontium Dog Adventures I will leave some Amazon links below. Cheers!

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Audiobook 25 // Alice's Adventures in Wonderland by Lewis Carroll

Sometimes something special happens and it changes your plans for the better. This month I have been gifted a copy of Lewis Carroll's Alice's Adventures in Wonderland, performed by Jodie Comer.

Listening time: 3 hours and 28 minutes.

A nonsense classic of its time.

A compelling narrative to sweep you away, from a legendary Victorian children’s author. Lewis Carroll wrote Alice in Wonderland in order to entertain a friend’s daughter on a boat trip—and so generations of children have flown away on his wild imaginations.

On a sunny afternoon, Alice discovers a bottle that says ‘DRINK ME’. Unable to resist, she follows the label’s instructions... and immediately shrinks to tumble down a rabbit hole into an adventure where nothing is as it seems. From The Mad Hatter to the White Rabbit, the grinning Cheshire Cat and the Queen of Hearts, Alice meets a cast of characters who are both eccentric and memorable.

But will Alice survive her nonsensical adventure... and can she get back home? She must face the challenges of eccentric puzzles, verses and riddles, with the help of intriguing new friends, in order to find the way back home. The first of four books, this is a children’s classic that promises to both entertain and charm.

For fans of The Chronicles Of Narnia and Peter Rabbit, a children’s fantasy like no other.

What a fun classic, enjoyed listening to this during an afternoon of spreadsheets. I have fond memories of reading this in my high school years for an art class. Well, I'm an adult now, I get to be lazy and just listen to someone else reading it to me. Jodie Comer was a great narrator and though sections were skipped it didn't overly affect my enjoyment.

It's as good now as it was back then, the weird characters, the unusual humour and a setting that just sets my imagination on fire. This has ignited the need to read the book once more and watch the Disney movie. Which in my mind is the best compliment I can give, go read a classic!

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Audible: Alice's Adventures in Wonderland by Lewis Carroll

Book Review 122 // Guards! Guards! by Terry Pratchett

Felt like I needed to have a refresh from Horus Heresy novels, so I picked up the next book in the Discworld series - Guards! Guards! This is the eighth title in the Discworld series and the First in the Nightwatch series. At 353 pages this was a title I did not want to end. But before we dive in let's get the commercial fluff out of the way:

This is where the dragons went. They lie ... not dead, not asleep, but ... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...

GUARDS! GUARDS! is the eighth Discworld novel - and after this, dragons will never be the same again

This novel was written way back in 1989, making it 32 years old! It is set in the main city of Ankh-Morpork and follows the downtrodden City Watch, whose main job is at midnight them yelling "All's Well". They also never catch anyone, as running too fast, can lead to trouble and even an arrest (God forbid)! Then one day a six-foot dwarf called Carrot joins the force (it is worth pointing he was adopted by a dwarf family and is in fact a human) and all that changes.

The novel is full of corrupt officials, secret societies and dragons! But this is Discworld so nothing is normal - we discover the power of books with the help of the Librarian and get to watch how summoning a dragon is maybe not the best plan. The comic value of the story is on point, it caused me to laugh out loud plenty of times but in true Pratchett style, he also manages to bring in real-world criticism that is all too on point, even 32 years later.

I highly recommend this novel to Discworld fans and new readers alike. It's light, humorous and a great jumping-on point. If you don't fall for one of the characters I will be shocked! Thanks for reading.

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Guards! Guards! - Kindle Edition

Youtube // Sarissa Precision Terrain Hab Zones

Welcome to a long-overdue video for my Sarissa Terrain Hab zone. This was one of my first videos over on my Youtube channel. It also formed the starting point for the Kidney Hut, so I hope you enjoy and if you do please give me a like and follow!


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Miniature Monday // Warlord Games Judge Dredd

Hey, time for a Judge Dredd miniature post. This model is from Warlord Games and was a great miniature to paint. For this post, I am going t...