Beer Review 111 // Great Lakes Brewery - Meanwhile...Down in Moxee

Today I try out a new way of writing about beer and hopefully it will be a bit more personable and enjoyable to read (worth a go hey?). For this review, I am cracking open a Great Lakes Brewery beer from Toronto Canada called Meanwhile...Down in Moxee. A New England Style IPA, clocking in at a pretty standard and respectable 6.5%. Here is the official write up:

Hazy in appearance, coming awfully close to the look of non-pulped orange juice. Aromas of honeydew melon, cantaloupe, pear and a soft touch of vanilla. Bold melon flavours on the first sip, which lead to some peach, green pear and cantaloupe mid palate. Juicy up front, but finishes dry with a touch of bitterness. Soft mouthfeel making the 6.5% abv deceptive. The El Dorado hops takes GLB down a different road...


Not going to lie this was enjoyed in a Comfort Inn and drank in the completely wrong style of glassware (so no judgements). The label is attempting to tell a story but for me is a bit too crowded and chaotic, the story of the beer name is good though, so check out the GLB site and read about it. As mentioned in their description it is El Dorado hopped and this leads to some gentle aromas, definitely getting a melon aroma which type I can't tell, but definitely reminding of the melon I always leave in a fruit cup. Not getting pear or vanilla from this but this could be due to it being slightly too cold. The taste is juicy but not overpowering, once again a melon flavour in a non-descript way, a slight sweetness is also present before making way for the hop bitterness to move in and dry out the palate.

Overall a nice enough brew, nothing offensive, nothing exciting, a nice easy drinking middle of the road beer. I recommend trying at least once, then maybe pass by for some other beer off their self like Octopus wants to Fight.

I hope you enjoyed the new format? Be sure to drop me a comment below and remember to subscribe to stay up to date on the new things I am getting up to.

 


Comic Review 106 // Star Wars: Boba Fett - Enemy of the Empire

 

First up welcome back. Secondly, drop me your thoughts on the new graphic. I am trying some things out and input is much appreciated, just drop me a comment below and I will enjoy reading the input.

For this week's comic, I decided to mix things up. I needed a little JD/2000AD pallet to cleanse but what to read? I know I wanted Sci-fi, I know I wanted it to be within the sphere of the hobby I enjoyed, so I decided to try a Star Wars comic. Personally, I have enjoyed the Mandalorian on Disney so I felt maybe Boba Fett was the way to go. After I little online shopping I purchased a copy of Star Wars: Boba Fett - Enemy of the Empire. I didn't pay much attention to the writer or artist as I normally worry about those things after I have decided to read something. Comically one page in I found myself recognizing the artwork and even the writing seemed similar, that's when I realized I had got a John Wagner and Ian Gibson comic, two amazing people who have worked on many Judge Dredd and 2000 AD titles. Seems like I am not getting as far away as I thought. With the intro done, let us dive in and I will take a moment to remind you to follow by using the links above.


Star Wars: Boba Fett - Enemy of the Empire

Published by Dark Horse and clocking in at 117 pages. Here is the commercial fluff:
Before the events of A New Hope, Darth Vader employs Boba Fett, on a mission to discover and bring to Vader a single small box, the contents of which could change the fate of the galaxy. But there's a catch: Vader trusts no one, and the truth of the box's mystery is too important to allow the bounty hunter to live! When Fett retrieves the prize, he finds himself the target of more of Vader's thralls.


As mentioned page one straight away made me realize who the writer and artist were. Let's start with the artwork. Ian Gibson just has a way of drawing that instantly transplants me back to my younger days, when I opened a 2000 AD and read a Halo Jones or Sam Slade Robo Hunter strip. The style is just pure comic book and I love it. Is it the right artwork for Star Wars? Properly not. Star Wars fans can be notoriously cruel to people who miss the mark and I fear this artwork will fall into that category. Ian Gibson also inked the pieces himself so we are seeing it exactly as the artist wanted it to be seen which is great. Overall I love it but can understand some of the negative comments I have also seen. Now to John Wagner, this man gets British humour. It is funny it is dark it is not forced, my own real comment is that it doesn't seem to fit the franchise. Having a Cult of Pessimists doesn't sound very Star Wars to me but does add some light humour along the way.  


Boba Fett as always is a total badass unfazed no matter who he is fighting. Throughout the comic, Fett is constantly ahead of everyone and seemingly knows what is about to happen next. This leads us to some fun scenes but also leads us to know that no matter what he is protected by plot armour. Plenty of highlights throughout the comic and an interesting treasure in the box that is also a pandora effect on the owner. But overall amazing short read for a non-die-hard fan of Star Wars.

Let me know your thoughts in the comments and remember to follow on here to stay up to date.

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Dan Abnett Block - Update

It's been a hot minute since I last updated this project and though progress has been made it has been slow. Been work, kids and COVID, it has felt like a rollercoaster of activity. Plus side to all this real-life "stuff" is amassing a bin full of useless pieces that I can hopefully use to add details to the build.

The current overall board size is 2' by 4'. Board one which is a 2' by 2' piece is the unnamed building, Thinking I can build small shop fronts on the rear wall to make it seem like some promenade or something. Still need to work on an escalator to get between levels, but the basic shell is formed.



The second board another 2' by 2' piece will be an expansion of the building but will be more full of market-style food restaurants. This section will also in the beginnings of an overpass walkway and will mostly be made using MDF buildings. For this section, I want a real cluttered zone were only a good old foot chase would happen - imaging perps knocking over citizens and bins as they flee the Judges.


Overall slow progress but moving forwards steadily. Quick steps for me include scoring the pavement into the second board and sanding to add texture. I then want to try and add some initial details before getting a sealing primer onto it all. Maybe by Christmas, I can have a 50% finished board for photographing minis on.

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Book Review 100 // The Sanguinalia Day Massacre by Justin D. Hill

Welcome to book 100, wow never thought I would complete that many book reviews on here but surprisingly I have! I wanted to do epic story for this review you know something like Lord of Rings or Dune but it turns out I just forgot what number I was on and instead I am now reviewing a 41 page Black Library Xmas Advent calendar story. Written by Justin D. Hill, I have high hopes as I really enjoyed Terminal Overkill. Let us dive in.

Book Details

Title: The Sanguinalia Day Massacre

Author: Justin D. Hill

Publisher: Black Library

Type: E-Book

Page Count: 41

Commercial Fluff: Every warrior has a story. For Thrax, who fights in the underhive death-pits, it is a tale of hardship, tragedy and murder. Discover it now…

READ IT BECAUSE

Experience a story told in an unusual way, as you'll learn the truth of Thrax's life and situation across a series of vignettes.

THE STORY

Life is hard in Necromunda's underhive. Is it any wonder that the blood-soaked spectacle of the pit fights is so popular? For Pitboss Barras, it's his living – and a good one. So when Thrax, a convicted murderer and Orlock ganger who killed his own parents, becomes available to add to his fights, he seizes it. But there's more to Thrax's story than meets the eye, and it will culminate in the arena as he faces Barras' star attractions…

Review

41 pages isn't long to tell a tale in. But Justin D. Hill takes a damn good stab at it. Let's not mess around and point out the obvious, it's Spartacus set on Necromunda and given a scifi twist. We follow Thrax an ex-Orlock ganger, following the murder of his own parents he is sold to the fighting pits. Here against the odds Thrax rises in status and is soon leading a rebellion. Sounds good, right? It's actually a surprisingly good tale and deserved more pages, we are rapidly moved through the tale in episodes which quickly set the motive of the main character, before launching us into the pits. Lots of action happens, that is told in a gore filled quick pace and the characters though interesting are never full realised (which is a shame). But we are treated to a great showcase of how brutal, scary and dangerous Necromunda can be. It once again showcases why I need to buy some Goliath models soon.

Highly recommend for fans of Necromunda, take a hour and have a read.


Thanks for stopping by and as always feel free to comment or subscribe.

Aeldari Planets


The reorganization of my Aeldari Encyclopedia page is well underway (speed on that page loading alone is worth the work). But this time I turn to the worlds of the Aeldari, as mentioned in one of the many books released discussing the Aeldari race. I hope you enjoy and if you have a world for your forces let me know and I will add it to my list. 

Planets

"I hear the song of the celestial heavens, and the music is cacophonous. It is strange but I find comfort in its dissonance. Righting the discord of the universal opus is what’s given my people purpose when by all rights we as a race should have collapsed in upon ourselves. It is in such moments when species find their greatness or settle back into the muck that spawned them... For myself, I have a purpose if only to correct one particular stray note in a symphony ran amok. Win or lose, this battle is already my victory, my triumph. It is now fate which decides whether I am there to celebrate that fact or not" - Farseer Taldeer, Craftworld Ulthwé

Planet Types

Crone World: A Crone World is one of the original homeworlds first colonized by the Aeldari as they rose to power tens of thousands of standard years ago. The Crone Worlds formed the heart of the lost Aeldari Empire before they were consumed by the creation of the vast Warp rift called the Eye of Terror following the birth of the Chaos God Slaanesh.

Maiden World: A Maiden World, or Lilaethan in the Aeldari Lexicon, is one of the lush paradise worlds originally created through advanced terraforming techniques from lifeless Dead Worlds by the Aeldari before the Fall of their race's ancient interstellar empire in the 30th Millennium

Planet Names

Aesyl-Sar: A Crone World.

Agarimethea: A Maiden World infested by a Necron Tomb World.

Alayran: A Maiden World infested by Orks. 

Athelaq: An Exodite World located in Segmentum Tempestus.

Belial IV: A Crone World.

Biel-Tanigh: A Planet of Learning (during the fall), it's fate is unknown maybe a Crone World?

Black Library: The home of all the Aeldari's knowledge of Chaos. Located in the Aeldari Webway, protected by the Harlequins. Possibly within the Ghoul Stars.

Broken Gates of Shaa-dom: A Crone Worlds.

Cegorachi: An Exodite World. Located at the edge of the Ghoul Stars.

Charnac: An Exodite World located in the Eastern Fringe.

C'nath: An Exodite World located on the edge of Ghoul Stars.

Coheria: A Crystal Moon where Ulthran attempted to raise Ynnead.

Commorragh: A Webway Port City home to most of the surviving Durkari race.

Davinuus: A Maiden World

Duriel: Destroyed to thwart the Tyranid advance into Segmentum Tempestus.

Eidafaeron: A Crone World

Ephraeleon: Exodite World eaten by a Tyranid host.

Eth-aelas: A Maiden World almost destroyed by Hive Fleet Naga. Saved by Craftworld Idharae at a great cost.

Eq'hai: An Exodite World located in the Eastern Fringe.

Es-thea: An Exodite World located in the Eastern Fringe.

Falladon: A Croneworld.

Gal-Shathoyh: A planet of learning its fate is unknown.

Gate of Malice: A Webway portal to the Well of the Dead. The Tomb of Eldanesh. Unsure if it is a true planet or more a location in the Webway. 

Gealrachi: A Waterworld and home to Exodites.

Gnosis Prime: A Seeded World. In the process of becoming a Maiden World.

Gulf of the Hydra: A coiling labyrinth of Webway paths, many path ways broken or worst yet daemon infested.

Halathel: An Exodite world. The World Spirit was eaten by the Tyranids of Hive Fleet Naga on the Eastern Fringe.

Haranshemash: Translation - World of Blood and Tears. An Exodite World ravaged by Chaos Forces.

Ishariel: An Exodite World The Eastern Fringe

Klaisus: An Eldar outpost.

Lethidia: A Maiden World sucked into Orbit over Commorragh. A Tyranid infested planet used for the sport of the Drukari.

Lilarsus: A Maiden World destroyed by the T'au.

Lileathanir: An Exodite World.

Lohiac: An Eldar world attacked by Sssair Gleaming, a Greater daemon of Slaanesh.

Lotheorisesh: A Maiden World.

The Long Dead City of Einerash/The Endless Stair: Portal entrance to the Black Library.

The Maze of Linnian: Mysterious corridors that tested Ulthanesh. Unsure if a world.

Menimshemash: Once an Exodite World, infested by Tzeentch Daemons.

Mirienh: An Exodite World located in the Eastern Fringe.

Monthrax: Possible Maiden world. Covered in Jungles with a Webway entrance to the Craftworld Dolthe. Now closed following a battle against a Chaos Khorne Cult.

Myrandias: An Exodite World located in the Eastern Fringes.

Naiatoc: An Exodite World located in the Segmentum Tempestus.

Nammeainmaresh: An Exodite World

Not Erva Vanamin: Webway hub (shortly after the fall) home of the Harmonious. Servants to She Who Thirsts. Persons of Interest:

  • Davainesh - Master of the Harmonious
  • Mahagrati - A Naval Captain
  • Duruvan - Described as wearing purple and grey robes. Possible world colours?

Oelil: An Exodite World located in the Eastern Fringe.

Priom: A planet seeded by Aeldari outcasts. Hidden in the Eastern Fringes it is a glittering Jewel in the Darkness.

Quilan: An Exodite World located on the Edge of the Ghoul Stars.

Rasilena: A Maiden World

Rhildhol: An Exodite World located on the edge of the Ghoul Stars.

Sithonemesh: An Exodite World.

Solomonesh-Asah: An Exodite World.

Svehlin: An Exodite World located in the Segmentum Tempestus.

Syph: An Exodite World located in the edge of the Ghoul Stars.

Taneloth: A planet at war against Slaanesh forces.

Tar-Etenil: An Exodite World consumed by Hive Fleet Naga

Teleth-ai: An Exodite World invaded by Cadian Shock Troopers. Defeated with the aid of Iyanden.

Tower of torments: Vaul's gaol. Unknown realspace location?

Uralek Prime: An Exodite World in the Segmentum Tempestus.

Ursidhe-Ka: An Exodite World in the Eastern Fringe.

Ursulia: A Maiden World now fully tainted by Chaos.

Valedor: Once known as Duriel (see above).

Yurk: A Sludge World, also sight of an Iyanden battle against the Orks.


With that we end the current list, as you can see many worlds named but with little info giving everyone space to grow their own lore. Got a world linked to your Aeldari? Let me know in the comments and I will add it to the listing.


As always thanks for checking and please subscribe if you have a moment. Thanks.

Beer Review 110 // 9 Mile IPA by Lickinghole Creek

Sometimes you are just cruising through the LCBO looking for a beer when suddenly you spot a beer you have never had. Sometimes it excites you, with a cool label, an interesting beer style or sometimes it just makes you laugh because secretly your still a child with the humour to match. Unfortunately or fortunately depending on viewpoint, I am a child. When I saw the title of the beer I knew I had to have one.


Review

Name - 9 Mile IPA

Style - IPA

Brewery - Lickinghole Creek Brewery

Country - Virginia, USA

ABV - 6.5%

Commercial Fluff - 9 mile is a smooth, hoppy-go-lucky drinkable IPA with a conscientious. The philanthropic backbone of this product is to deliver hope and access to clean water to a remote village called "9 Mile", high in the mountains of Jamaica. With every can sold, a portion of the proceeds will go to creating access to clean water for this village. 9 mile is brewed to be easy access for all to enjoy craft beer. 

Own Opinion

Well once I was past my childish amusement I chilled the beer and enjoyed later that day. Pouring a very hazy and bright yellow this beer looked very welcoming. Aroma hitting the nose included pineapple, resin, citrus and some juicy mango, it wasn't exactly fresh smelling but definitely smelt good. Following a good mouthful or two you are greeted by a lingering bitterness which wasn't too strong, the hoppy character does hang out for a while making you want to drink more. Overall this was a middle of the road beer for me, maybe fresh on tap it's a whole different experience. Ultimately a solid childish pass.

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Comic Review 105 // Complete Case Files 12 (Part Two)


Welcome to part two of Judge Dredd Complete Case Files 12, want to read over part one? Head this WAY. So far the comic has been a pretty standard affair which seems about right as it lacks any major story arcs, but what it has so far succeeded in is world-building, and I hope it will continue into this the second section. So Drokk heads let us dive in!

Story - Strange Customs - A comical start to part two. Dredd is on custom duty and we get to see some of the weird and wonderful visitors of MC-1. The purpose of the Judges is to discover the smugglers and to stop them from getting through customs, we get to see sugar smugglers and animal traders, but the weirdest is saved for Dredd. Trusting only his instincts Dredd comes down hard on the tourist who keeps coming up clean. Soon Dredd pushes his luck and takes the poor tourist down to the surgery wing and performs exploratory surgery on him. Turns out Dredd was right and our tourist was smuggling body parts!

Highlight: The huge amount of body parts in this one man! A gallon of blood, two hearts, six kidneys, three livers, two sets of lungs, a windpipe, two spleens and twenty-eight metres of large intestine!! What on earth.

Story - Night at the Circus - The circus has come to MC-1 and as the crowds form Dredd leads a crime blitz of the entertainers. Following some classic Dredd rulings, the circus is ultimately closed down as all the performers are lead off to the ISO-Cubes.

Highlight: As the patrons complain about a refund, Dredd kindly informs them that they could be arrested on conspiracy to aid a felon. This soon shuts them all up. A great one-hit tale.

Story - Night at the Opera - Sometimes MC-1 can be classy and Opera 3001 is just such an event. This future modern opera is proving so popular that it has been sold out for 3 months. But never fear a good mugging will soon grab you a ticket and the attention of one Judge Dredd.

Highlight: A nice day in the life kind of tale, not heavy on Dredd but a great insight into the world of MC-1 and how opera has changed over the years.


Story - Worms -
 During a school trip to the local waste disposal plant, a trouble-making youth causes absolute chaos by releasing a hoard of giant fang worms that start to eat their way through his classmates and teachers. Lucky for the brat Dredd is nearby when the alarms start sounding off.

Highlight: Story is told from the viewpoint of the youth in written form, whilst the panels actually show what really happened.

Story - The Further Adventures of PJ Maybe Age 14 - Following on from the earlier tale we catch up with the Grandfather of PJ Maybe dying of a rare non-curable disease. As he nears death PJ leans in and admits the truth that he has killed both uncles and the old man. With the Grandfather gone the business is now passed onto PJ's family. But before they can claim the business Judge Dredd drags the Maybe parents in for interrogation. Following hours of abuse, it is believed they had nothing to do with the deaths and they inherit the business.

Highlight: PJ continues to be ignored by the Judges as he just seems like a dumb Juve. When will Dredd connect the dots?


Story - The Power of the Gods -
A bit of a weird one, the Gods (that don't exist) of MC-1 place a wager on whether an ordinary citizen would make the world a better place or not. Of course in comical fashion things go a bit wrong and soon Dredd is on the scene. But how can Dredd defeat a human with the powers of the Gods?

Highlight: Judge Dredd being a nice guy! That's right our mean man of justice is a changed man and even smiles at one point. Completely terrifying.

Story - Eldster Ninja Mud-Wrestling Vigilantes - Four Eldsters have had enough of Juves praying on the elderly and decided to become Vigilantes. Unfortunately for them, Dredd hates vigilantes as much as a criminal!

Highlight: The use of mud to assist the eldster's lack of speed and how quickly Dredd can overcome them.

Story - Accident Prone - A full moon always brings out the kooks of MC-1 and this tale is no different, following our would-be hero we experience the painful full from grace, accident by accident. Once is an accident but three times, better call the Judges.

Highlight: The weird crazy looking fire crew bots. Not sure if they have a pilot or not but they make sense for such a crowded city to use this type of robot.


Story - Curse of the Spider-Woman -
 Eleanor has been diagnosed with Arachnid Gene Virus, a super rare disease that turns the victim into an actual spider! Soon the virus is speeding up causing Eleanor's hands to form into claws, extra limbs to form and the slow decline in mental processes. Soon Eleanor's husband is left with no choice than to send her off to a Cursed Earth specialist.

Highlight: A depressing insight of the MC-1 health care system (or lack off), it seems even harsher than it is ruled she is a mutant and given only a week to leave the city! Can't wait for the follow-up tale happening soon in this book.

Story - Alzheimer's Block - A bit of a depressing tale of Euthanasia and how it is needed to keep the city surviving. Sadly in the future, once the elders have passed a certain stage of life they get a visit from the Black Bag man and pass away!

Highlight: I like how this was the starting point of a character who will appear 20 years later in the comic, the mass killer Oola Blint the Euthanasia Rep.

Story - Tyger, Tyger - What happens when a crazy citizen purchases a cloned Saber Tooth Cat? Chaos the answer is always chaos! A short one-shot story showing just how bored and crazy the citizens of MC-1 can get.

Highlight: Two citizens being fined for making out in the walkway, 500 credits seems a bit steep.

Story - Our Man in Hondo - Yes! We are escaping MC-1 for a story. In this great tale, we get to visit another Mega-City, Hondo City. Hondo City is the Japanese MC-1. A melting pot of cultures as the Judge System feels more little the samurai of old, whilst the city itself is forced into the Western world of capitalism. Dredd is sent to Hondo City to help assist a trade deal between the two cities but is soon sucked into a crime. Why would an average worker suddenly start killing high ranking Hondo officials and what is the link to MC-1?

Highlight: As you can possibly tell I really enjoyed this story, I like the idea of sleeper agents and I can imagine superpowers attempting to do everything in their power to keep their dirty secrets hidden. 

Story - Return of the Spider-Woman - A follow-up tale to Curse of the Spider-Woman, Eleanor is back and this time is a full spider! Driven by the memory of her family Eleanor is back and it is not going to end well.

Highlight: Written in the style of Poe's Nevermore poem. Nicely done and fun artwork felt like a Halloween tale.

Story - That Sweet Stuff - The classic tale of citizen meets sugar and all the damage it can cause in between.

Highlight: Fun little one-shot tale giving us another classic retelling of how sugar is bad.


Story - Spock's Mock Chocs -
 Okay, okay I frakking love the artwork on this. It's bold, bright and amazing and by Jamie Hewlett. Spock Mock Chocs have a nasty habit of making 1 in 10,000 into a biting crazy madman. With the Chocs being on sale long enough the effects start to show themselves and 150 people start showing the symptoms of bite craze. Now it is up to Dredd to stop the disaster from happening.

Highlight: It's got to be the Artwork, Hewlett style is so amazing and one I have loved for a long time. I fight anyone who disagrees (Ha. I would never fight but maybe strongly argue the case).

Story - Crazy Barry, Little Mo - Little blue Mo, the demon inside of Judge Kurten's head, hates lawbreakers and feels the Judges are too soft! Well with the aid of Kurten maybe Mo can turn things around.

Highlight: Dredd getting bested by Mo and Kurten, I am excited for the follow-up story that I know is coming.

And with that, we hit the end of Case File 12. It was a fun blast, definitely a big comic needing the two parts. The standout tale for me was Hondo adventure and it makes me want to seek out the comics I know are written in that area. Maybe I can find some and do a review soon. The Hewlett artwork on the one tale was also amazing, it is making me want to hunt down some Tank Girl comics as well. If you are interested in me doing some Tank Girl let me in the comments below.

As always thanks for stopping by!

The Ghost Halls of Iyanden

As I continue to clean up my Aeldari Encyclopedia page I also get the opportunity to finish tasks that I want to have complete but either forgot about or have continually put off. One such project is the collecting Iyanden resources into one spot for reference, this way I am not constantly digging through books or worry about damaging some nice codex I bought.

In no way is this my own work it is used without permission, for purely hobby purposes.

The Ghost Halls

"For most Craftworlds, the Ghost Warriors are the last line of defence, awoken sparingly and seldom in large numbers. On Iyanden, where the boundary between the land of the living and the dead is particularly thin, the ghost warriors are so numerous and so active that they have willingly taken up the burden of the Craftworld's wars. Thus have Wraithguard, Wraithblades and Wraithlords adopted the duties once given over to Guardians and Aspect Warriors, overwhelming through endurance and implacability those enemies that would have once been defeated through deftness and grace. Just as Iyanden's wraith-warriors dwell in the ruined and silent ghost halls that were once their families' ancestral domes, so too do they fight together on the field of battle. They bear the colours of their Craftworld and the iconography of their houses -- for the Eldar of Iyanden, the importance of lineage transcends even death itself. It is rare, though not unheard of, for ghost warriors of different houses to fight together. What remains of an Eldar soul after death is given to extremes of personality -- only the strongest character traits and obsessions survive the transition from living being to spirit. By having ghost warriors of the great houses fight alongside their kin, the Spiritseers guarantee that these divergent forces are bound by a common purpose that transcends the dreamlike desires of the dead." - Codex Supplement Iyanden.

Notable Iyanden Houses

  • House of Varinash - Proud in life, proud in death -- that is what other Eldar says of the House of Varinash, for its scions have ever been reluctant to share their burdens of duty and honour with others. So large and populous was Varinash that, in its heyday, it held sway over many Aspect Shrines and could field war hosts of impressive size without the aid or consent of other houses. Now, perhaps only a few hundred of its folk still dwell in the living world. Those who remain have given lives over to the service of their ancestors, ensuring that they are ever girded for war.
  • House of Divinesh - The ghost warriors of the House of Divinesh are insular isolationists and seldom emerge from their ghost halls except in times of great need. At other times, Wraithseers gather in the shadowed chambers where the elders of Divinesh once held a council, their efforts ever bent on piercing the veil of the future. What they are looking for, no one knows, for no member of the House of Divinesh will speak of it. Nonetheless, there are rumours that the scryings are dispersing the souls of their ghost warriors, and outsiders wonder what peril could possibly be so dire as to require such sacrifice.
  • House of Arienal - The House of Arienal was all but destroyed during the Battle of the Burning Moon. Most were not even present at the conflict itself but perished when Kallorax's cyclonic torpedo struck Iyanden. The psychic sorrow birthed at that moment rippled through the Warp, overwhelming Arienal's survivors. All across Yriel's fleet, Aspect Warriors, helmsmen and ships' crew collapsed in that manner of puppets whose strings had been cut; their souls fled into their way stones. Only one daughter of the House of Arienal yet lives, and none can say how she has avoided being driven mad with grief.
  • House of Delgari - There are few places upon Iyanden so desolate and sorrowful as the ghost halls of the House of Delgari. Never a grand bloodline, Delgari has borne more than its share of tragedies; now, even its ghost warriors are dwindling. Each year, more Wraithguard slip away into the restless death-sleep of the spirits, their proud vigil abandoned as ennui and sadness overtake them. The still-living Delgari watch with horror as their ancestors slip away into the void and toil ever harder for a means by which hope can be restored before it is too late.
  • House of Valor - In life, the warriors of the House of Valor stood at the forefront of Iyanden's greatest war hosts, and death had done little to change this. They are amongst the first to muster when war calls, solemnly assembling to some unseen summons, often before the living are aware of any danger. The House of Valor no longer has any progeny amongst the living, for last of their line was slain during the attack of Hive Fleet Kraken. Thus have the ghost warriors silently embraced all Eldar as close kin, and they give freely of their strength and souls when the Craftworld is threatened.
  • House of Haladesh - Of all Iyanden's great lineages, the House of Haladesh has suffered least from the Craftworld's tragedies. Such a capriciousness of fate would perhaps have bred bad feeling between Haladesh and the other houses, were it not for the faultless and unselfish manner in which its sons and daughters cast themselves into war. Kelmon Firesight, once the leader of Iyanden's Council, was a son of Haladesh, and it is said that he still walks his family's ghost halls consumed with regret for his failings in mortal life.
  • House of Ulthanash - As befits a line sprung from one of the greatest heroes, the House of Ulthanash is a proud lineage with a gloried path. Yet it is also one that has learned humility in recent years. For too long did the sons and daughters of Ulthanash look down upon Prince Yriel, spurning him for his half-blood nature. It was only when the exiled scion became Iyanden's saviour that his kin, both living and dead, recognized the folly of their prejudices. Now, only the most stubborn of the Ulthanashi ancestors have not pledged themselves fully to Yriel's cause -- the rest have willingly put aside old misgivings in survival's name.

I hope this resource can help future Iyanden collectors decide on a House for their army, and maybe even spark the imagination for some great conversions. For myself the House of Ulthanash stood out as I am a big fan of Yriel, it also allows me to play with different aspects. This is due to Yriel having links to the Dark Eldar, Harlequins, Ynnari and Corsairs (just need to squeeze in Exodites). Ultimately this will allow me to flit between projects on the grander scheme of Yriel's warhost.

Thank you for reading and I hoped you enjoyed? As always I ask to take a moment to subscribe and follow and I wish you a great week.



Book Review 99 // Horus Heresy: Age of Darkness

Welcome back blog readers, today we stay in the realm of Horus Heresy and dive into the Age of Darkness. This novel was made up of multiple stories by some great Black Library Authors.

Book Details

Title: Age of Darkness.

Author: Christian Dunn, Graham McNeill, James Swallow, Nick Kyme, Chris Wraight, Gav Thorpe, Dan Abnett, Aaron Dembski-Bowden, Rob Sanders and John French.

Publisher: Black Library

Type: E-Book

Page Count: 416

Commercial Fluff: After the betrayal at Isstvan, Horus begins his campaign against the Emperor, a galaxy-wide war that can lead only to Terra. But the road to the final confrontation between father and son is a long one – seven years filled with secrecy and silence, plans and foundations being formed across distant stars. An unknown history is about to be unveiled as light is shed on the darkest years of the Horus Heresy, and revelations will surface that will shake the Imperium to its very foundation...

Reviews

Title: Rules of Engagement - Graham McNeill

Commercial Fluff: Roboute Guilliman has put the finishing touches to his great work – the Codex Astartes. This tome will show his Ultramarines how to deal with any tactical situation, no matter the foe. But as the Horus Heresy reaches Ultramar, Captain Ventanus of the “Troublesome Fourth” must test the strictures of the Codex Astartes against the one foe that the primarch never expected: other Space Marines.

Review: An interesting story showcasing the Ultramarines trying to engage in warfare using the Codex Astartes. When it comes to the final battle versus the Sons of Horus, the Ultramarines ultimately fail and when Remus questions why this happened the Primarch clearly states the Codex is a tool of reference not a be all and end all. Something that was definitely lost in 41st Millennium were chapters view it as the holy word.

Title: Liar's Due - James Swallow

Commercial Fluff: News has reached Town Forty-Four, on the tranquil world of Virger-Mos II: Terra has fallen, the Emperor is dead and the Imperium belongs to Horus Lupercal. As the people of Forty-Four struggle to deal with this revelation and the rest of the planet falls into anarchy, Leon Kyyter begins to doubt the news, along with the stranger from Terra, the remembrancer with the odd tattoo...

Review: This was an intriguing story about what is going on in the galaxy. We know there is a war waging, but what is happening on the worlds of no strategic purpose? Turns out special agents (aka Alpha Legion) are spreading out, creating Pro-Horus movements to subvert worlds to the cause or to start open warfare and weaken the core strength of the planet. Great short tale.

Title: Forgotten Sons - Nick Kyme

Commercial Fluff: The planet Bastion must decide whether to remain loyal to the Emperor, or side with the rebel Horus. The Warmaster’s case is presented by an iterator, a master of persuasion. The Imperium has sent the Space Marines. Heka’tan and Arcadese must set aside their warlike natures and learn to be diplomats, or risk losing the world. But Horus wants the world, and a plan is in motion to ensure that the Space Marines fail in their task.

Review: When I saw the title I assumed it would involve Space Marines from the heavily damaged chapters (Salamanders, Iron Hands and Raven Guard), and I was kind of half right. A Salamander and a wounded Ultramarine head to a planet in an attempt to persuade the rulers to side with them in the war ahead, but the aides of Horus are there doing the same and soon the debate becomes heated. Whilst this is happening the Salamander discovers that a more sinister plot is forming in the shadows and that they are all at risk. Great tale never really thought about either side having to petition worlds to aid them, but it is a realistic idea and Nick Kyme always writes a good Salamander.


Title: 
The Last Remembrancer - John French

Commercial Fluff: In a secret fortress on the dark side of Titan, Rogal Dorn and Iacton Qruze meet with a prisoner. That prisoner has a tale to tell, of heroes and monsters, of honour and treachery, of life and death. He has stood at the side of the Warmaster himself, and he has a message for the Imperial Fists primarch. But can he be trusted? And can he be allowed to live? Rogal Dorn must decide the fate of the last remembrancer.

Review: Remember the remembrancers? Seems like an age since we followed the early days of enlightenment and heard the stories of how they annoyed the Space Marines. Now we are down to the final one Voss. Currently held in a prison on Titan, Voss must now face off against Dorn if he is to get his final story out. This was an amazing story and ends so bleak and depressing, loved it.

Title: Rebirth - Chris Wraight

Commercial Fluff: Captain Kalliston of the Thousand Sons, taken captive in the shattered ruins of his homeworld, is tortured and interrogated by an unseen foe. He is sure that he knows the nature of his captor, and plays a dangerous game to get him to reveal himself. But the truth is very different – and far more dangerous – than he thinks, and he is in more danger than he could possibly imagine.

Review: The perfect follow up to the Fall of Prospero. One of the wayward Sons of Magnus has returned home in the hopes of finding answers, unfortunately, for him, he finds new foes. It is at this point we get a twist and the story changes from being about the Thousand Sons and turns into a World Eaters short. We get the all star character of Kharn reappearing again finally and we start to see his turn to darkness and the beginning of his fall from grace.

Title: The Face of Treachery - Gav Thorpe

Commercial Fluff: The Raven Guard have arrived at Isstvan V to rescue Corax and other survivors of the treacherous Dropsite Massacre, but the enemy still encircle the world. As starships clash in fierce void war and the life of a primarch hangs in the balance, the key to victory lies in the hands of one Space Marine in the rebel fleet, a warrior who is not what he appears.

Review: Another World Eaters novel! Two in one book and back to back, what is happening? In this tale, we experience some politics and how not all the Marines are seemingly on the same page about this turn of events. When the World Eater captain almost ruins the rescue attempt the Raven Guard is saved by an unexpected ally (Alpha Legion). But why would the Alpha Legion want to save the Raven Guard Primarch and why do some the Raven Guard survivors seem a little off?

Title: Little Horus - Dan Abnett

Commercial Fluff: “Little” Horus Aximand is uneasy about the direction that the Sons of Horus have taken. As he leads the Warmaster’s forces in their attempt to bring the mausoleums of Dwell under their sway, he faces his own doubts, the planet’s natives... and Space Marines of the Iron Hands. As battle rages with his erstwhile brothers, Little Horus faces a challenge that will change his life forever, if it doesn’t end it altogether.

Review: The mournival is broken and Little Horus is troubled by the past and what is to become the future of the Legion. It would seem the glory is fading for him and if he is not careful Abaddon will purge him from the legion as well. What would you do? Try to keep to your beliefs or fall in line and run into damnation with your legion?

Title: The Iron Within - Rob Sanders

Commercial Fluff: Years ago, the Iron Warriors left Barabaras Dantioch, a crippled warsmith, on the world of Lesser Damantyne. Now, having declared their allegiance to the traitor Horus, they have returned. As the planet’s garrison prepares for war, Dantioch must choose between loyalty to his legion or to the Emperor.

Review: I love an Iron Warriors tale, so what's the best way to improve on that? Well, it's by having them as attackers and Defenders! We dive head first into the siege of Schadenhold, home to the a garrison of Iron Warriors who upon being given the choice of joining the traitors or joining the Emperor, choose the Emperor. This book had some truly exciting characters in it and made me wish that some of them would survive. Favourite tale in the book.

Title: Savage Weapons - Aaron Dembski-Bowden

Commercial Fluff: For two years, the Dark Angels have battled the Night Lords on the worlds of the Aegis sector, and they are no closer to victory. When the traitor’s Primarch – the Night Haunter – issues a challenge, Lion’El Johnson of the Dark Angels descends to an abandoned world for a final confrontation with his treacherous brother. But the Night Haunter has a darker purpose...

Review: Dark Angels are one of my favourite chapters closely followed by the Night Lords so to see them both in the same novel is exciting! Haunter has issued a challenge to the Lion and now meet on an isolated world to discuss the war and finally face each other. But they are not alone and both are accompanied by two guards, whos view points form the bases of the story. It is great to learn more about the Nightlords as we have let to really see them, and to have them beating some Dark Angels is amazing to read - Sevetar is just a pure ruthless killer with no honour and I love it.


A great ending to a hugely enjoyable book. As always drop me a comment I would love to know if you have these and what your thoughts are on them.

Aeldari Names


Welcome, Aeldari fans to another lore post on my favourite 40k race. For a while now I have been attempting to collect and organize an extensive Aeldari tome, and now that the main page (LINK) has become cumbersome I am trying to do I nice cleanup.

This time I turn my aged wraithbone fingers to the writing of Aeldari names, where possible I have made mention to the title, identifying sex, the Craftworld and the deceased status of the characters. In no way is this complete and so it will continue to grow, but I hope it may inspire you to recreate some of them in miniature form.

For me, this is a living list and an enjoyable part of the hobby. With this in mind, I invite you to comment on your own homebrewed Aeldari characters and some details on them so I may add them to the list.

Names

"Make no mistake, Human. We do not fight for your Emperor. We fight against Horus" - Lord-Phoenix Madallaith, Biel-tan

A

Abrahasil: Korlandril's mentor and a great artist. Alaitoc. (M)
Abrahak: Unknown Archon.
Absydius Vyle: Haemonculus Prophets of Flesh.
Achillrial: A fearless champion of the Craftworld Féin-Cineál and was one of the first of the Eldar's Autarchs. Upon his appointment to the Path of Command, Achillrial was gifted a helm that could capture light itself and its plume reflected colours like a sun-splashed prism. In battle the helm blinded Achillrial's enemies, preventing anyone from besting him in close combat, and although the helm's radiance drew an inordinate amount of the enemy's fire towards him, no shot could fell the Autarch. It was ultimately treachery that bested Achillrial and led to the downfall of his Craftworld. Now nothing remains of Féin-Cineál except the Autarch's helm, which is now known as the Shimmerplume of Achillrial.
Adalain: Sable Sword Striking Scorpion.
Adrallanar: Farseer Mentor of House Teuthlas Iyanden. The last pupil was Iyanna Arienal. Deceased
Aethyril: An ancient long-dead Sculptor.
Aestra Khromys: Overlord of the Obsidian Rose. (F)
Aethon Sunstrider: Wraithknight pilot of Soulseeker.
Ahashra Rhiel: Exodite Knight
Ahlenthor: Unknown
Ailill Nuada: Shadowseer and a member of the Conclave of Tears
Akhellian: Autarch
Alaiteir: Alaitoc Farseer.
Alanthrasil Swiftblade: Pirate Prince. His full name is Aliachemoranthrashe'ill, translated as "the swift and final twist of the crescent blade." He was born on Biel-tan and is a master of the combat form Imuluan. He fought against Hive Fleet Leviathan where his sister, Eminielle, was killed: her spirit stone was later forged into his weapon
Alarielle: Guardian
Alishazier: Millennia-old Craftworld Ulthwé Farseer, who harboured a deep terror of joining the ranks of her crystallized predecessors. Unable to accept such a fate, she invested her psyche into the circuitry network of her Ghost Helm, so that her spirit might forever keep other Ulthwé Farseers safe from harm.
Alladrios Kulcassian: Eldar Farseer of Alaitoc
Almic the Wise: Saim-Hann Farseer
Aloec Sunspear: Biel-Tan Autarch
Alovok Grette: Lesser Archon of the Black Heart.
Altariec: Farseer Biel-Tan
Althenian Armourlost: Last of an extinct Fire Dragon Shrine. Bodyguard to Iyanna.
Althenian Brightlance: Armed with a Sword
Alguinas: Saim-hann Windrider
Alsaethaim: Saim-Hann Clan Frostwind father of Navaesaidth
Alyasa: Saim-Hann Windrider Warlock
Ameridath: Frostwind chieftain Saim-Hann
Anath'lan: Deceased Biel-Tan Farseer.
Answea Delleaneth: Corsair Captain, white armour, unknown band.
Anthrillien Morningchild: Autarch of Yme-Loc
Anvirr Keltoc: Saim-Hann Farseer
Anathroelle Starseeker: Farseer of Ulthwe. She led an attack on the Imperial space station Delugen in search of a Genestealer Cult. While she was successful in purging the infestation, her forces were ultimately driven off by the Black Templars.
Andaenysis: Captain of the Pheonix Risen Corsair
Andross Klax: Archon.
Anothesia: Howling Banshee
Aradryan: Korlandril's friend and Ranger from Alaitoc. Now a Ynnead pilot.
Aralie Coppermane: Ulthwe Farseer
Arathuin: Pilot Swift River
Arenal:
Alaitoc Farseer
Arhathain: Autarch of Craftworld Alaitoc
Arhra: Dark Father of the Incubi.
Arhulesh: Striking Scorpion.
Ariadien: One half of the Gemini Squadron - Pilot of the Revenant Sound of Sunlight.
Aricar: Lannanaris Corsair
Ariensis: Archon of the Severed.
Arleth Vann: Lannanaris Corsair Retainer.
Arneean: Saim-Hann jetbiker
Arthuis: Dark Reaper
Artuis: Navigator Swift River
Aseris Lightblade: Harlequin Player
Aseterion: Male Banshee Exarch - Biel tan.
Asdrubael Vect: Oldest know Dark Eldar and leader of the Black Heart Kabal.
Ashodh: Deceased brother of Aethon, bonded in Wraithknight Soulseeker.
Askar-vaq: Dracon Black Heart.
Assatur: Iyanden Spiritseer
Astrothia: Ulthwe Seer
Astylia: Warlock
Athel Astaan: Corsair Reaver Sunblitz
Atalvyr: Poet Iyanden
Aulirel Doomhand: Striking Scorpion Exarch
Aurelia Malys: Dark Eldar Archon of the Kabal of the Poisoned Tongue
Aurentium: Thirianna's Father and Wishseer.
Auric Stormcloud: Ulthwe Farseer who is on a quest to stop a daemon prince.
Avenelle: Alaitoc Farseer
Aya: Windrider
Azkahr:
Meliniel's second in command. Ex-Black Heart deacon. Scarlet sash over his armour. Whip agoniser. Ynnead follower.

B

B'sainnad: Vyper Pilot of Fireheart. Vyper is called Alean.
Bechareth: Striking Scorpion (means Spirit on the Wind or Stranger).
Beestria La'kreen: Wych Cult of the Wrath Unbound.
Bellathonis: Master Haemonculus who has studied the ancient arts of Vlokarion and in the the Black Descent, and is among the most capable Haemonculi at resurrecting individuals who have long since died.
Bemenacth: Wraithlord of Craftworld Iyanden. A hero to the Eldar of Iyanden, she was killed fighting in the Battle of the Dying Sun.
Borhu'Q: Captain of the Glowing Pain Black Heart Kabal
Bithandreal: deceased hellion.

C

Caelec: Also known as Caelec the Wanderer, was a famous Eldar explorer from Yme-Loc. In 794.M41 he breached a sealed runic portal, that unfortunately for him turned out to lead to Khorne's realm. A group of Flesh Hounds slew Caelec and followed his scent back to his Craftworld, causing utter carnage before they were finally defeated.
Caelledhin: Fireheart's half sister
Caerys: Farseer of Ulthwé
Catritheyn: Alaitoc Farseer
Celidhi: Mistweaver Chieftain (f)
Charythas: Ulthwe Seer
Corallyon: Ranger
Cualain: Saim-Hann vyper gunner
Cuithella: Saim-Hann Frostwave chieftain (f)
Culthain: Deceased. Autarch Iyanden.

D

Dae'reac Starhunter: Ynnead Wraithguard
Daensyrith: Ulthwe Seer
Daethrak Demarr:
Dracon Black Heart
Dagdhel: Saim-hann windrider
Dahtarioc: Biel-Tan Farseer.
Danaesh: A Young King from the Howling Banshees (a rare male member) on Ulthwe
Daraesath: Saim-Hann Glimmerfire Farseer
Deathspinner: Iyanden Wraithseer
Deliquescence: Talos Pain Engine
Dernoth: Unknown
Dhentiln Firesight: Iyanden Farseer
Dhuzhar: Wych
Dolthaic: Lannanaris Corsair
Dollenhal: A warrior of Myth fighting Orks.
Doloroana Startreader: Iyanden Admiral.
Draech Starhand: Iyanden High Admiral (deceased)/Now a Wraithlord
Drastanta: Tempest of Starlight Phoenix Lord of the Shining Spears.
Drazhar: Master of Blades Drukari or Living Sword.
Drekarth X'uskul: Dark Eldar Archon
Druthkhala Shadowspite: Messenger of Ynnead, rides a Blood Red Reaver Jetbike.
Durantai-Bec: Biel-Tan Pilot
Durothian: Dark Reaper Exarch of Ulthwe
Dyoz Nazzanct: Kabalite, Splinter of the Pointing Needle, Shard of the Voyaging Nerve. Lords of the Iron Thorn.

E

Ebahn Lauma: Corsair Prince of the Baelstorm Avengers and a member of the Conclave of Tears.
Edaia: Vyper Gunner
Edric Shiverhand: Slave Eldar in the Dark City.
Eiladar Ys: Lugganath Farseer, who served in the Black Library's Black Council
Elarique Swiftblade: Autarch of Alaitoc
Eldanesh: Hero of legend
Eldorath Starbane: Farseer of Craftworld Alaitoc.
Eldrad Ulthran: High Farseer of Ulthwe and devote to Ynnead.
Elendri Deathsiren: The Crone Banshee Wraithlord (Iyanden)
Elheir Dawnstar: Ulthwe Storm Guardian Ynnead.
Eliac Zephyrblade: Autarch Saim-Hann
Elinadathin: Ulthwe Seer
Elissanadrin: Female Striking Scorpion.
Elleria: Craftworld Ulthwé Farseer.
Elshar: Exarch Striking Scorpions
El'Uriaq: Known as the Tyrant of Shaa-Dom, was one of the most powerful Dark Eldar Archon's in history.
Eminielle: Deceased sister of Alanthrasil her spirit stone is now infused with his weapon.
Eon Kull: Farseer Craftworld Dolthe. Manipulated Gaunt's Ghosts to his aid (deceased)
Erandel Voidsinger: Farseer of Craftworld Kaelor and a member of the Conclave of Tears.
Ethrael: Yriel's Second, High Admiral of Iyanden. Died on Starwind Voyager fighting Tyriands
Evelincia Davenyr: Circle of the Winnowing Harvest. Cult of Strife. Drukari.
Evinkahr the Ghast: Wrack of the Black Descent.
Exelot Vorn: Splinter of the Skinless Finger, Shard of the Shattered Hand. Drukari

F

Faelanthil: Weapons Joyous Venture (deceased)
Faeodne: Corsair Captain of The Princess of Gold
Faristar Danceblade: Iyanden Wraithlord no house
Faurasah: Ynnead Warlock
Feidhinna: (f) Cousin of Nuadhu.
Fell Winter: Legendary Eldar Saim-Hann Chieftain, who led his Craftworld's forces in invading the Imperium world Dellerax
Felyndael: Guardian of the Waning Light (AOS)- Stealing this name for a future Iyanden Character.
Ffaid Karhedra: Eyslk-Tan Farseer, who served in the Black Library's Black Council
Fheltoir: Wych
Fiarithin: Aspect Warrior.
Findrueir: Iyanden Female Philosopher- Writer of Prophecies of Interrogation.
Forlissiar: Biel-Tan Farseer.
Fuerlan: Poet

G

Gelthelion the Wave Shaper: Webway Portal Opener
Geraintheneth: Autarch Biel tan.
Getheric: Iyanden Admiral.
Gharonael: Striking Scorpion
Graegon Pupaque: Haemonculus of the Prophet of Flesh.
Gretius: Haemonculus.
Guentilian Onyxblade: Warlock of Altansar (deceased)
Gurieal: Biel tan Autarch and Hathaeliar's partner.
Gwyth Bannrionic: Deceased Autarch of Iyanden.

H

Haaldhorm: Mythical Warrior, master of Ambush.
Habias Shiverwing: Scourge
Hallendorm: Unknown
Hauclir: Lannanaris Corsair
H'daei: Biel-Tan Farseer
Hekatii: Dark Muse, Mother of Strife.
Herethiath: Yriel's Aid.
Herinim:Iyanden Autarch
Herisianith: Shuttle Pilot
Hethaeliar the Fourth Blooded: Biel-Tan Autarch Female
Hetherion: Iyanden Wraithguard of House Divinesh
Hijeroc the Blind: Ulthwe Farseer.
Hithrianair: Ancient long dead Sculptor.
Hrythar Dreamweave: Wild Rider Saim-Hann
Hularc: Poet.
Husarthas: Nuadhu's uncle
Hylandris: Exiled Farseer from Anuiven
Hythnamene Veilblood: Wych Cult Succubus of Wrath Unbound.

I

Iath Bloodweaver: A Corsair Prince, who once possessed the Gauntlet of the Forge; one of the Artefacts of Vulkan
Idomen: Howling Banshee
Idraesci Dreamspear: A male Great Harlequin Midnight Sorrow, blade and Neuro Distrupter.
Idranel: Ulthwe Farseer lead the Eldar forces in sub-sector Aurelia. She has goaded the Orks into attacking the Blood Raven's holdings
Ildrintharir: Ancient long dead Sculptor.
Illanor, the Augur: Saim-Hann Farseer who led a force from his Craftworld, to aid the Harlequins of the Masque of the Laughing Circus save a Maiden World
Illiaca: Saim-Hann Winterbright Seer (f)
Illic Nightspear: Ranger from Craftworld Alaitoc.
Illithrys Goldenmane: Everguard of Alaitoc
Ilmarth: Corsair Prince of the Soul Reavers
Invaril Brightshard: Bonesinger, famous for constructing the first Infinity Circuit on Iyanden with the aid of Farseer Mehlendri Silversoul. It is said that Iyanden has never known a more skilled Wraithbone shaper than he, and while he is long dead his soul remains within the Wraithforge Stone to aid its wielder.
Iqbraesil: Iyanden Farseer, who once invited the High Inquisitor Czevak to his Craftworld, in order to allow the Inquisitor to learn more about the Eldar
Iraelun: Alaitoc Farseer
Irilith: Female Iyanden Ranger
Isharann: Farseer
Ith'laer: Unknown
Ithalaris: Saim-Hann Vyper Pilot
Iyanna Arienal: Spiritseer Iyanden
Iyasta: Iyanden Warlock armed with a Witchblade
Iyothia: Deceased mother of Nuadhu's (f)

J

Jalaxlar: Artisan Drukari and creator of the glass plague.
Jeda Lynx: Wych Cult of the Red Grief.
Jethlesar: Jetbike, Laser Lance.

K

Kadoreth: Navigator Swift River
Kael: Craftworld Ulthwé Warlock
Kaeleth-Tul: Bonesinger, once renowned as the greatest in all of the galaxy, who resided on Craftworld Kinshara. It was this reputation that led Maugan Ra himself, to kidnap Kaeleth-Tul from his home; in order to teach him the art of Bonesinging. For many years the Bonesinger was kept captive and forced to teach Maugan Ra his art, in order to create the perfect weapon to be used by the Phoenix Lord: the Maugetar. Finally, Maugan Ra learned all he needed to and mutilated Kaeleth-Tul, taking his eyes, tongue and hands so that the Bonesinger would never tell anyone about or create a greater weapon than the one Maugan Ra had created.
Kaevi Firehand: Alaitoc Windrider.
Kalaea: Eldritch Raider
Karadryel: Windrider
Karandras: Phoenix Lord of the Striking Scorpions.
Karatjian Starstrider: Legend of House Ulthanar Iyanden
Karhedron: Farseer Unknown Craftworld
Kasogareth: Corsair Captain of Insinuous
Kathllain: Howling Banshee
Kauerith: Farseer of Ulthwe, killed by Seraphim Superior Amelda during the Defence of Dimmamar
Kaydaryal: Sensor Control on Joyous Venture (deceased)
Kelamith: Alaitoc Farseer.
Kelithia: Iyanden Farseer, very old.
Kellian: Biel-Tan Farseer.
Kelmon Farsight: Farseer Iyanden (deceased), Wraith Seer in the ghosthalls of Haladesh.
Kenainath: The Deadly Shadow Exarch, Keeper of the Shrine.
Kethrian: Guardian
Khaebrys Xulfur: Haemonculus of the Twelve now a statue made of bone.
Kheradruakh: The Decapitator collecting Skulls for a reason only known fully to him.
Khiraen Goldhelm: Wraithlord of Ulthwé armed with a sword. During the Horus Heresy era he was destroyed by Fulgrim and his spirit eaten by Slaanesh.
Khresilla: deceased hellion
Kirandrin: Bonesinger.
Korlandril: 'Path of the Warrior' main character.
Kraillach: Archon and overlord of the Kabal of the Realm Eternal (deceased)
Kryasanth: Iyanden Farseer, who aided his Craftworld in invading the Imperium-held Maiden World Davinuus.
K'shaic: Archon of the Bladed Lotus.
Kyarna: Saim-Hann Wraithguard.
Kysaduras the Anchorite: Eldar Mystic, set Eldrad on the path of Ynnead.

L

Laarian Starspeaker: Ex-exarch Dire Avengers Silvered Blade Shrine, Ex-Incubi. Now the Visarch.
Laconfir: Biel-Tan
Laedellin Starshone: Midnight Sorrow Shadowseer.
Laeril: Unknown
Laiesh: Howling Banshee
Laileh: Saim-Hann - Matriarch of Clan Icewhisper
Lasaikka: Ynead Howling Banshee
Lathriel: High Farseer Biel-Tan now follower of Ynnead.
Lathrangil: Harlequin Solitare
Laurenuin: Merchant Joyous Venture (deceased)
Lechthennian: An old musician who arrived on Biel tan. Possibly a solitaire.
Leichthair: Warlock
Letikuss Ohm: Haemonculus
Lelith Hesperax: Leader of the Cult of Strife.
Lethrael: Succubus of the Cursed Blade.
Licentas: Ulthwe Seer
Lieprio Kalzag'ha: Splinter of Deathly Rigour, Shard of the Last Breath. Drukari Kabalite.
Lietriam: Bonesinger Iyanden
Liirhanthradh: Ulthwe Warlock, follower of Ynnead.
Liallath: Female Wych (Blood Dancer)
Linthis: Ranger
Lord-Phoenix Ironstorm: Wraithlord Biel-Tan
Lord-Phoenix Madallaith: Wraithlord Biel-tan
Lorios the Fatebringer: Saim Hann seer deceased
Lorith: Warlock of Alaitoc
Lorizael: Windrider
Louashafer: Dire Avenger Exarch of Ulthwe
Lumino: Corsair Prince (Eldritch Raider) Deceased.

M

Maesleir: Warrior
Maerthuin: Dark Reaper (M)
Mainadrethiena: Ynnari Aeldari
Maiys: Of Grovenspire Sybarite, Splinter of the Blooded Alabaster, White Shard of Grovenspire.
Manyia: Child on Joyous Venture (deceased)
Marifsa: Nuadhu Aunt
Mauryon: Biel-tan
Mehlendri Silversoul: Farseer of Iyanden living in M33. She was one of the first to recover Waystones from Crone Worlds and use her Bonesingers to adapt them to an Infinity Circuit. At the end, Silversoul realized that a soul must be made to awaken the Circuit, and she chose to offer herself. Legend says that her spirit lingers at the border between the dead and living worlds, welcoming the fresh dead into the Circuit's embrace.
Meliniel: Autarch Biel tan. Red armour, black rune on the high helm. Armed with the Spear Ahz-Ashir the striking bolt. Ynnead Follower.
Mesruel Savhaar: Lhamaean
Milak Mytar Vos: Wych Seventh Woe.
Mirehn Bielann: Unknown Farseer
Mithrainn: Striking Scorpion.
Monmort Vargehl: Wrack from the Dark Creed (M)
Mordakon Bestruvia: Lesser Archon of the Black Heart.
Morgat Vykreen: Splinter of the Black Chalice, Shard of the Tainted Blood Drukari.
Morpex Kras'vand: Wrack of the Hex.
Morr: An Incubus who has faithfully and loyally served the Kabal of the Realm Eternal for many generations, upholding the Silent Brotherhoods oaths to his Archon
Mor'u: Beastmaster
Muon Nol: Dire Avenger Exarch, unknown Shrine Red Plume. Craftworld Dolthe.
Mydilian: Haemonculus of the Twelve.

N

Nadomesh: Howling Banshee
Naemonesh: A Great Harlequin (F)
Naerien: Saim-Hann Clan Fireheart - B'sainnad's mother
Naeth'aer: Unknown
Naidazaar: Archon Kabal of the Barbed Eye.
Napheriuth: Dire Avenger Exarch Ulthwe
Nathir: Unknown
Navaesaidth: Clan Icewhisper - Brother to Caelledhin
Neamoriun: Gifted singer, Fire Dragon (deceased).
Neamyh: Aid to Niall
Neidaria: Revenant Pilot Iyanden - Silent Screams
Nepharua Goldwind: Saim Hann Warlock
Neridiath: Pilot of Joyous Venture (deceased)
Nestra Orphiel: Spiritseer of Craftworld Alaitoc. During the Carnac Campaign she would enter the Craftworld's Infinity Circuit to gather the Soulstones of Alaitoc's heroes to form the Continnum, a group of Wraith-constructs, to aid in their battle against the Necrons.
Nhilus the Ardent:
A Corsair Prince whose raids targeted Volyn, a Mining World.
Niall Fireheart: Nuadhu's father
Niveach: Farseer
Norcellen Agrenyar: Wych of Blade Denied.
Nuadhu Fireheart: Saim-Hann High Chieftain (Autarch). Armed with Spear Drake's Fang.
Nueleth: Craftworld Ulthwé Warlock.
Nuurnil: The Wanderer
Nyos Yllitian: Archon of the Kabal of The White Flame

O

Oadenwul: Warrior of Myth
Ola Belphoebe: Ranger 
Olari Dreamshaper: Bonesinger Iyanden.
Olascyn Vongoliot: Kabalite Splinter of Rictus Immemorial, Shard of Twisted Visage. Drukari.
Ologoth Veeque: Beastmaster Cult of the Seventh Woe
Orensae: Autarch Ulthwe
Oristran: is a Craftworld Ulthwé Warlock.

P

Petrillien: Iyanden Farseer, who aided his Craftworld in invading the Imperium-held Maiden World Davinuus.
Pheriavex Nastradus: Kabalite, Splinter of Unanswered Pleas, Shard of Ungiven Mercy. Drukari
Phorsa Quex: Sybarite, Splinter of Darkness Emerging, Shard of the Jade Chrysalis. Drukari

Q

Qelanaris: Saim-Hann Spiritseer
Quaillindral: Fire Dragon Exarch Iyanden

R

Raizhar of Vayn: Wrack of the Twelve.
Reethia Bleek: Succubus of Strife.
Requiel:
Sons of Fuegan (Fire Dragons)
Rhilha: Unknown
Rhyloor: Autarch of Clan Moirec. Saim-Hann
Ruisafoneth: White Seers

S

Saarain: Guardian
Saarania: A Princess and currently the commander of the Void Dragons Corsairs.
Saimesh Roh: Wraithknight
Sairua: Wych Leader Ynnead
Samanet: Corasir Captain of the Lucid Wavewalker.
Sarnak: One of five prime Archons of the Kabel of the Black Heart.
Savann: Poet
Savasystra Avonyak: Wych of Pain Eternal.
Scala: A Blood Sister and Shrine Keeper.
Sectilius Vyle: Haemonculus of the Dark Creed.
Sellisarin: Aspect Warrior
Serriestalor: Biel-Tan Farseer
Shear'ann: Spiritseer of Craftworld Iyanden. When Iyanden's forces began to fair poorly in battle with an Ork horde of the Evil Sunz Clan, Shear'ann was charged with killing the Warlord that led them.
Shegmeth Kro: Haemonculus of the Twelve now trapped in a mirror dimension.
Shiera: Howling Banshee
Skrlthen: Warlock
Sinfield: Ranger
Suilin-Kraitharath: Exarch Biel-Tan
Suivaneth: Haemonculus Female ally to the Black Heart.
Sunspear: Autarch of Iyanden. In 999.M41 he led the purges of populated worlds (many inhabited by humans) in the path of Hive Fleet Leviathan in an attempt to starve the aliens of resources.
Sylandri Veilwalker: A mysterious Harlequin Shadowseer of the Masque of the Veiled Path

T

Taec Silvereye: Farseer on Craftworld Iyanden. House Delgari. The Farseer oversaw Iyanden's defenses alongside Prince Yriel and Spiritseer Iyanna Arienal when the Craftworld was assaulted by Waaagh! Rekkfist. Taec Silvereye died during the Battle of Duriel, sacrificing himself to activate the Fireheart to destroy a remnant of Hive Fleet Kraken.
Taerathu: Shield controls Joyous Venture (deceased)
Taldeer: Craftworld Ulthwé Farsee
Tallithea: Howling Banshee
Talyesin Fharenal: Craftworld Saim-Hann Female Autarch
Taolis Eversong: High Farseer of Idharae
Tar-Duath: Striking Scorpion Exarch of Ulthwe
Taralath Shadowheart: Striking Scorpion Exarch Biel-Tan
Tarvaril Ciaradh: Craftworld Iyanden Spiritseer and a disciple of Iyanna Arienal. When the sound of war calls, he leads the wraith hosts of the Tower of Blue Starlight to battle.
Telathaus: Warlock armed with Witchblade. Iyanden
Telekandor: Navigator Swift River
Teluethiar: Wraithseer Iyanden.
Teradryan the Lyric: Wraithlord - Iyanden House Haladesh.
Teuthis: Farseer Iyanden.
Thelphenil: Unknown
Thielle: Dire Avenger
Thirianna:
Korlandril's Companion and friend, ex-Dire Avenger.
Thraelle Longblade: Captain Corsair of the Mansbane.
Thyndrak: Archon of the Last Hatred.
Tiramanya: Saim-Hann Clan Fireheart - b'sainnad father
Tiriel Endarial: Iyanden Ghost Warrior former Artist
Toralven Gravesong: Wraithlord destroyed fighting Crimson Fists
Torasadha: Saim Hann jetbike
Torestor the Shadowhammer: Iyanden Wraithlord with no house.
Traevelliath Sliscus: Dark Eldar Corsair, known as "The Serpent". He has been described by Lady Malys as "amoral, despicable and impeccably dressed into the bargain"
Tulvareth: Howling Banshee
Turial: Craftworld Ulthwé Farseer
Tyleannar: Biel-Tan Farseer, who led a strike force that successfully destroyed the corrupted Craftworld, Lanimayesh
Tzibilakhu: Drukari Ynnead ex-captain of Lanathrialle

U

Ulthai-Das Eye of Fates Unseen: Ulthwe seer
Ulthanash: Eldanesh friend, hero of legend.
Ulthos: Farseer of Alaitoc
Ulthyr Ellarion: Corsair Lord
Ukallior: Farseer Iyanden
Unsushueth: Dire Avenger Ynnead
Uriathillin: Famous Eldar Poet.
Urien Rakarth: Infamous Haemonculus of the Prophets of Flesh
Uriethaniel Goldenhand:
Deceased Iyanden Farseer.

V

Vandrith: Warlock
Vanhir: Lannanaris Corsair
Vanthis: Necromancer of the Dark Creed.
Vakillar U'riss: Haemonculus and a member of the Conclave of Tears.
Verkhainsza: Drukari Ynnead
Veryusess: Incubus of the Cursed Night
Vhane Kyharc: The current Archon of the Kabal of the Black Myriad.
Vhloriac: Former leader of the Obsidian Rose (deceased).
Vivithrax: Helliarch
Vlokarion: An infamous Dark Eldar Haemonculus of Commorragh, said to be second only to Urien Rakarth in accomplishments.
Volturnos: Legendary Corsair King. Many Aeldari believe him to be a Myth.
Vorhan: Iyanden Dockmaster
Vorl - Xoelanth: Overlord of the Dying Sun. Drukari.
Vraesque Malidrach: Archon, Murder Prince of the Poisoned Crown, Flayed Skull. Drukari
Vriech: Unknown Archon.
Vyllia the Talon: Bloodbride with Yvraine
Vyvax: Wych Cult of the Cursed Blade

W

Wei-yannil: Exodite Lord
Wintersword of the White Shore: Iyanden Wraithlord with no house
Witherchill: Was the Dark Eldar Archon of the Kabal of the Poisoned Tongue, when he led the Kabal and its allies in raiding the Imperium Hive Alarum. Killed in Action.

X

Xelian: Dark Eldar Archon, leader of the Kabal of the Blades of Desire (Deceased)
Xellethon: Master Smith Iyanden.
Xerathis: Overlord of the Broken Sigil.
Xethretic the White: Haemonculus of the Hex.

Y

Yaelindra: Archon of the Dark Eldar Kabal of the Blackened Tear. Founder of the Lhamaea Cult.
Ya'kudla
- Rose Cult Member Dark Eldar.
Yaleanar: Gaudily armoured Eldritch Raider. Leader Rank, Lilac hair, intricate make-up, Yriel's Shadow (Bodyguard). Dead by Yriel's hand.
Ybrann: Iyanden Admiral.
Ybriss Khael: Drukhari Reaver
Ydraethir: Sculptor a rival of Korlandril.
Ydric the Wise: Wraithseer Iyanden.
Yemshon Il'foire: Ulthwe Farseer.
Yerias: A healer
Yllithian: Archon of a lesser kabal (deceased).
Yndrathias: Saim-Hann Clan Summerscale Farseer
Yrannae: Autarch of Craftworld Saim-Hann, who served as Chieftain Fell Winter's second in command
Yriel: Corsair Prince of the Eldritch Raiders. Hero of Iyanden.
Yrn-fae, the Lighting Bolt from a Summer Sky: Saim-Hann Swooping Hawk Exarch, who was part of Chieftain Fell Winter's forces.
Ythasda: Saim Hann jetbike
Yvraine: Emissary of Ynnead, Daughter of Shades. Once known as Amharoc Corsair.

Z

Zakrodevia: Haemonculus of the Coven of Twelve made into soup.
Zuar'lias: Farseer Ulthwe

And with that, we are currently complete. Remember to post your character's names and give me a follow. Thanks for reading.

Beer review 109 // Skeleton Key 2017 by Bellwoods

The time has come to start the end of summer fridge clean up and to try to get through some of these stouts that have been kicking around for way too long. Starting with this Bellwoods Skeleton Key.

Name - Skeleton Key 2017

Style - Imperial Stout

Brewery - Bellwoods

Country - Canada, Ontario, Toronto.

ABV - 10.5 %

Commercial Fluff - Released annually, Skeleton Key is our rum barrel-aged imperial stout, spiced with a mélange of ginger, all spice, black pepper, cardamom, cinnamon, star anise, nutmeg, juniper berries, vanilla, and caramelized raisins. Because we do our best to be multi-faceted (in life, and in brewing) we upped the ante with this 2017 version and pulled off enough beer on blending day to make 2 additional variants.

The OG is a velvety, warming, and lethally delicious stout that’ll induce sharp pangs of nostalgia long after your last bottle is empty. The lively elements of spice are balanced by the richness of the roasted malts, creating a delicious balance.

Own Opinion

Beautiful looking bottle, I know a gold label doesn't change much but it just seems that little bit more special. The stout during the pour is a super dark chocolate brown and forms a pretty good mocha coloured head. The head does ultimately settle down to a fingerish in height but hangs on for the whole brew.

Sticking my nose in I get all the spices! Great hits of ginger and nutmeg for sure. As it warms the spicy aroma continues to develop with cinnamon and a peppery nose tickle. Once your nose is adjusted the classic chocolate notes of the malt start appearing, it's a tasty smelling beer for sure.

The first sip is an assault on the tastebuds as all the spices fight for a dominant position in the tasting lineup. Reminds me a lot of an over-spiced pumpkin beer/pie (perfect for the season). Towards the finish, the molasses, caramel and rum start to push through and add a boozy warmth to the drinking experience. But ultimately this is drinking very spice forwards and the lingering flavour is cinnamon and ginger. Great beer and well worth the purchase. May have to pick up more soon.

Friendly Reminders

Hey everyone, in theory today I should be posting part two of the Complete Case Files 12. Unfortunately real life blocked me finishing it, so rather than rush it, I am taking the week off posting. Instead I am humbly requesting a few things from you my readers. Please take a moment to attempt the following as it would bring a smile to my face:

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Thanks for stopping by.

Movie Review // Planet Hulk (2010)

Well for those not up to date on my personal life (for shame not that I share it), I presently have a membership to Amazon Prime. Recently on this streaming service, Planet Hulk appeared so I quite rightly decided to watch it and review it for the blog. Now my knowledge of the Hulk is very limited to the more modern movies and a few tv shows in the '90s, so I am really not up to date on anything Hulk related. All I know is "Hulk smash" and don't make him angry, so I am really going in blind.

The movie begins on board what seems to be a spaceship, a video kicks in showing us Iron man, Dr. Strange and possibly Mr. Fantasic and maybe Fury (drop me a comment if you know them)? It would seem Earth's greatest heroes have had enough of the Hulk smashing and have captured him, before caging him in this ship and shooting him into space to live out his day on some low-risk world. Super harsh in my opinion, but how else do you stop the Hulk?


Unsurprisingly this enrages Hulk, causing him to heavily damage the spacecraft knocking it off course and into a conveniently placed Wormhole, spiting him out on to a world we soon discover is called Sakaar. Sakaar is seemingly under the dictatorship rule of the Red King and some religious aliens believe a saviour will arrive from space to save them all (I already see where this going). From here on out we get a bit of a Spartacus retelling in my opinion, following a brief combat scene Hulk is overpowered by alien tech and is implanted with a device that can not only shock him into unconsciousness but also translate spoken word to him (convenient). Whilst out cold Hulk is sold into slavery and sent to the Red King's Coliseum to become a gladiator, with other misfits and renegades.


In the first combat, we see a side of the Hulk I hadn't expected or like - a non-combative almost cowardly Hulk (!?), instead of fighting, he just tries to break his way out of the arena. Only once the Red King is pointed out to Hulk does he join in the fighting and help the other combatants win the duel. From here on the film becomes very obvious and dull. We learn of the ragtag team of slaves that now surround the Hulk, none of which are very interesting and we watch them slowly but surely build up their reputation to a fever pitch and lead a revolt resulting in their escape.


As the alien population revolt forms, Hulk attempts to go it alone until a femme fatale (the royal bodyguard of the Red King) convinces him to join the rebels' cause and save Sakaar from the Red King. With this small interaction, he rises to the occasion and defeats the bad guy to become King of all Sakaar and the film ends with Hulk being cheered on by the hoard of aliens, recreating the Hulk's future storylines and fate. Here endeth the tale, rather dull to be honest!

A real highlight and a much better villain for the film rather than the Red King came in the form of the spike aliens, but for me, this seemed like a throw-away plot thicker that happened too late into the film for me to care about and ultimately didn't affect the plot. This is a shame as I would have preferred to have Hulk face-off with a hoard of these creatures instead.

Pros: Violent for a cartoon (not one for young children) and great alien characters - who couldn't love the lava octopus?

Cons: Boring hero, overused gladiator storyline, no Bruce Banner and super predictable.

Overall I don't recommend this unless your bored. I found my brain wandering and didn't need to focus on the film to stay up to date on the plot overall two Hulk smashes out of five.



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Beer Review 163 // Peche Mortel Framboise by Dieu du Ciel

Is it obvious that I love Peche Mortel? It must be one of my most consistently drunk brews. I have at least 5+ a year of Peche and I can'...