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Miniature Monday // Half-Eagle Rookie Judge Chouch

Welcome back down into the slums of Sector 102, looks like the streets have a new Judge beating down doors. Half-Eagle Rookie Judge Chouch. Before becoming a full Judge of Sector 102, Judge Chouch must pass her final assessment under the watchful eyes of the Senior Judges. Until then she is normally partnered with Judge Silar and is assisting him with his assignment to clean up Dan Abnett block.



Rookie Judge Chouch

Move: 6"

Shoot: 3

Fight: 3

Evade: 1

Resist: 3

Cool: 2

Special: Respect the Law, Let's Ride!

Notoriety: 11

Equipment: Lawgiver MK2 Pistol, Day Stick, Boot Knife

This was my second version of this miniature as my first I had sadly dropped, smashing it into a million pieces. Like a lot of my figures, I didn't spend nearly enough time painting it. Primed black and dry brush grey I set about painting it. Starting with the classic uniform, due to personal preference I always go black with a dark blue highlight. I achieved this look by slapping some blue on the high contrast sections of the model, like the outer thigh. Once dry I covered it all with contrast black GW paint which gives me the look I had hoped for. The green, sections and yellow I kept dry brushing with lighter greys, before washing in green and yellow and before one final bright hit of a base colour paint. Yes, it, rough and ready but so should a Judge! Drop me a comment and hopefully, I will be able to some more painting in the near future.

Comic Review 102 // Judge Dredd Lawman of the Future - Issue 23

The time has come the Walrus said to talk of many things...

With this post, we will have completed the Lawman of the Future 1990s failed comic series. I want to scream about the injustice of ending the series, I want to pour positive thoughts into the world about how if given a chance could have been an amazing series. Sadly I can't it is a bit of a dead duck. Of course, there are positives but overall this was a subpar comic at best and pure garbage at worst. Let's now take ourselves for one last dive into the series.

Okay not a great start, the cover suffers from the same start as issue 22. Weak ass cover artwork. Judge Dredd is poorly rendered in a paint app, fighting one-dimensional alien forces. The colouring is lazy and it just fills me the feeling of meh. Plus side is the caption - "The Final Conflict" mentally preparing for the news inside.


Boom. Drop the mic. A single paragraph stating the news this is it. No heartfelt piece about the comic or why it is ending, just a straight-up "peace out and buy 2000 AD", it's a real cop-out and a little disappointing. Once again like issue 22, we only get two tales once more Invasion (part 3) and The Badlander. I really hope they tidy up plot threads and don't just rush something but time will tell.

Invasion (Part 3)

The city and the Judges have been taken unaware and now the alien warhost lays siege to MC-1, carpet bombing the city with impunity. The council of five now faces a tough choice, die fighting or surrender. Following the vote, the table of senior Judges is spilt leaving it to the Chief Judge to make the decision. With a subtle manipulation from the Shapeshifter Judge Hershey, Chief Judge votes to surrender. Just as the call is about to be made Judge Dredd rushes in and kills the double Hershey. With one mole down Dredd makes the hard choice to discover who the other mole is (no spoilers). After uncovering the other traitor, Judge Dredd is able to purge the computer system of the virus and regain anti-war batteries, opening up on the fleet above MC-1 utterly devastating them.

A solid finally tale, the last panel was nice. It has an injured Judge Dredd refusing treatment as he has a city to help rebuild. Not sure this is the opener I personally would hope for in the final issue, but glad to see a good wrap up.


The Badlander

What happens to a Judge that takes the Long Walk and survives too long? That is the theme of this tale. Following a mutie hunt by the rich and powerful of MC-1, alone Cursed Earth survivor has come seeking justice in the city he once tried to protect. Managing to stay just one step ahead of Dredd, the Badlander manages to claim every head but one - Millar.
As the Badlander attempts to get the final perp, Judge Dredd finally arrives on the scene and we get a classic 90s fight scene resulting in the Villian plunging to his death from a tower block. With Millar dead and no body found of the Badlander Judge Dredd has to assume the Bodyhunter escaped into the Cursed Earth once more.


A great story let down by poor artwork in my opinion. Great piece though, if a little strange to end the entire series on this tale. But end it must. It was nice to go back down memory lane and rediscover this classic piece of enjoyment, even if it didn't age well. I hope you enjoyed it too and I think I will personally return back to the Case Files once more.

Thanks for reading.

Book Review 96 // Primarch Series - Perturabo: Hammer of Olympia by Guy Haley

Following on from Leman Russ last week comes Perturabo: Hammer of Olympia. At only 208 pages this feels like a short story. Personally going into this book I have a love-hate fear of reading it. I love the idea as I was a big Iron Warriors fan back in 2nd Edition 40,000 and amassed a large enough army to cause terrible, but I also hate it as so far Perturabo is a rubbish Primarch in stories. He is always a winy character with a chip on his shoulder and I find that annoying. So I will attempt to read with an open mind and hope for the best. Here are the book stats.


Book Details

Title: Primarch Series - Pereturabo: The Hammer of Olympia (Primarch Series #2)

Author: Guy Haley

Publisher: Black Library

Type: E-Book

Page Count: 208

Commercial Fluff: While crusading to build the Imperium, Perturabo, mercurial primarch of the Iron Warriors, hears of turmoil on the world where he was raised, and abandons the crusade to return home and save his people.

Born to a life of political conflict, Perturabo was always considered a child prodigy among the people of Olympia – indeed, his philosophical and scientific works were beyond compare. But then, after his rediscovery by the Emperor and decades of thankless military campaigning on the Great Crusade, the primarch begins to resent his Legion’s place in the Imperium. When word reaches him of turmoil in his adoptive homeworld, he orders the Iron Warriors to abandon their campaign against the alien hrud and crush this emerging rebellion by any means necessary...

Focusing on Perturabo during his youth on Olympia, in the Great Crusade and upon his return to the world that defined him, this is a definitive look at what makes the master of iron tick.

Review

Well, this was a solid book. From the offset, you could tell this was technically two tales wrapped in one with a pretty iron bow. It was a great back and forth story, with one half set in his past seeing how the Primarch matured on his adoptive world (first time seeing this), and how nurture over nature moulded the young mind and corrupted it with paranoia. Whilst, the second half is the man the Primarch has become - a man constantly seeking the love of an uncaring father whilst being cold and uncaring to his own "sons".

This book truly felt about a primarch he didn't share page space with any others and we got a real insight into young Pertuabo's past. A solid read and though not as exciting as Magnus, it's better than Leman Russ and the Guilliman books.

Next read is Deadworld by 2000 AD and I am stepping back from 30k for a book to refresh the mind. Before diving into Book 16 of the Horus Heresy.

Comic Review 101 // Judge Dredd Lawman of the Future - Issue 22

I can't help but just power through these and get them done. This series was never going to win awards but damn did the quality die as it was failing. The cover this time is by far the worst!


It looks like I drew it! It's just disappointing to see that even the staff had given by this point. The title page even has the cheesetastic line: Dredd Zapped! wow, couldn't even be bothered to write something a bit more fun?

Inside it gets worst, gone are the three tales of Dreddy adventure, instead replaced by two tales the first Warlock a 12-page epic and then Invasion (Part 2) made up of 10 pages. It's nice to see a format change but realistically this screams more of trying to tie up stories in time for the final issue. But maybe that is the pessimist in me coming out to play.

Story Warlock

A serial killer is loose in sector 77 with six deaths under their belts it is up to Judges Dredd and Hershey to discover who is sucking the life out of MC-1 citizens. Soon the trail leads them to a businessman with a weird taste in wardrobe attire. Turns out this old kook is was the seventh son of a seventh son and is, in fact, a Warlock born way back in 1690. Every 70 years he is forced to kill seven people to be able to process the seventh victim and live for another 70 years. Looks like Judge Dredd is lucky number seven this time.

An okay story, this should have been a Judge Anderson tale in truth but has great artwork and good pace about it, just a shame it took up half the magazine.

Invasion (Part 2)

The shapechanging alien horde has come to claim MC-1 as their own. Having failed to stop their spy within the ranks of the Justice Department, the Judges are being overrun by computer virus and system failures. With all force mobilized even the cadets are working which turns out to be a blessing as Cadet Paxton has discovered the truth! Now it is up to Dredd to save the day but it seems even he can't take a bullet to the chest. What is happening in this story? Guess I have to wait for the final issue and part three.


Overall an above-average issue. The artwork is the main saving grace especially for the warlock, I just wish the cover artwork was better it is so lazy it put a sour note in my mind which I am sure affected the other tales. Only one issue left!

Beer Review 106 // Even More Pecan Pie by Evil Twin

I'm loving the trip down memory lane and finally clearing an over the top backlog of beer reviews. Judging on how many of these are American based brews I must have recently travelled to the USA. Also, I can only assume I had visited my favourite Albany bottleshop, as I know they have a large enough Evil Twin stockpile to have supplied me with this many reviews in such a short time frame. Today I chat about Evil Twin's Even More Pecan Pie Jesus.

Details

Name: Even More Pecan Pie Jesus

Style: Imperial Stout

Brewery: Evil Twin Brewing

Country: USA/Denmark but mainly the USA.

ABV: 12 %

Commercial Fluff: Imperial Stout brewed with Molasses and with Pecan Extract added A few times in the history of craft beer a highly praised beer rises beyond mortal stardom into a higher godly league. Usually, the recipe to make such heavenly drops is thick fudge-like body, pitch-black colour, amazingly overwhelming aromas of chocolate, coffee, dark fruits, molasses, pecan extract and obviously only made in limited amounts. People – this is the taste of rare!

Own Opinion

This is a big beer, let's take a moment and ignore the 12% tagline on this and let's just talk about the beer. It pours like the deepest black I have seen outside of motor oil! The head game on this brew is strong producing a thick creamy head of chocolate coloured bubbles that hang around for a while. The aroma is bold offering up a nuttiest that must be the pecans, then a sweet melted brown sugar hit, before opening-up for dark roasted notes to kick in like coffee and booze. My fear that this would be crazy sweet was unfounded as it was well-rounded thanks to the bitter, burnt malts combating the sugary sweetness. It coats the mouth and lingers in the best sort of way and under no circumstances are you going to rush this beer, curl up on the sofa sick on preferred Alien film and relax. Golden.

Comic Review 100 // Judge Dredd Lawman of the Future - Issue 21

I am pushing through strong to get these issues finished this week. I hope you don't mind I am just tired of the direction the comic has gone and I can see why it failed.


Hmmm, weird image choice for the cover, showing a batted Judge Dredd whos been slightly shot up. It's not a badly drawn piece at all, but I just don't like it as a cover piece. It fills the page too much and lacks motion and areas of focus, it's just all a bit bland. Something this comic has been struggling with of late. Inside we discover unsurprisingly that we three tales, Hotdog Run (Part 2), Invasion and Road Rage. I'm not sure how I feel going into this issue as the last one didn't really fill me with hope, but let us see and I hope you enjoy my brutal commentary.

Hotdog Run (Part 2)

So we pick up the adventure with three rookie Judges captured by mutie slavers and awaiting auction. But this is actually all a plan by Judge Dredd to ambush the slavers from inside their own encampment. Severely outnumbers the Judges training soon kicks and the Judges are able to free the prisoners, but sadly it would seem for one Rookie the training didn't stick and as he disobeys Dredd's command he is blown to pieces by the muties. Following the completion of the mission, Dredd passes the three Rookies, but he also passes judgement on Judge Tutor Cain. Fearing his career to be waning Judge Cain elects to take the long walk and bring law to the lawless.

Great ending to the story, still unimpressed with the artwork but definitely enjoyed the storytelling. I still find it weird that they lifted Cain from Texas city and planted him in this tale.


Invasion (Part 1)

This tale follows on from First Strike as the Shape-Changing aliens finally begin their assault on MC-1. Something is wrong with the main computer system, a virus of sorts is spreading through and overriding safety protocols. What starts as multiple car crashes slow builds up to mass escapes from ISO-Cubes. This is all seeming coordinated by an alien who has masked himself as a high ranking Tek Judge.

A solid tale with good enough artwork though it does look a bit dated if I am honest. This arc of stories is actually getting interesting finally and I hope it continues on this path.


Road Rage

Looks like Mad Max is head to MC-1. We have a few Mel Gibson themed parts to this tale, that ultimately involves a perp going crazy on the Mega-Way and starts destroying vehicles left and right. Soon Dredd is on the case and quickly catches up. After a single page of action, the story is done with the perps arrested. This was dull! Such a bad way to end this issue and to make matters worse the artwork sucked. It's so bad I am not even showing a piece. Disappointing ending.

As always drop me a comment and let me know your thoughts. Only two issues left!

Comic Review 99 // Judge Dredd Lawman of the Future - Issue 20

Coming off a low in this series due to issue 19, falling a bit flat. I know the series is coming to an end and I am worried the stories and artwork are starting to slide as the company started to not care as much as it did. The cover to issue 20 is bold, bright and though well-drawn looks like something a very younger me would have drawn. The alien creature makes no real sense and I truly hope this is not how the creature will look inside the magazine...fingers crossed.


As always we are treated to three tales of adventure. The first is all new and titled Hotdog Run - traditionally the name given to the rookie training out in the Cursed Earth so this is exciting. Then we have Part 3 of First Strike which I feel involves the alien off the cover and final Medusa Part 2, this tale was interesting but the artwork was left wanting I really hope I can ignore the artwork and just enjoy the story.

Hotdog Run (Part 1)

Judge Dredd is teaming up with his old tutor Judge Cain to lead a Hotdog run of Cadets into the Cursed Earth. Their mission to recover the survivors of a transport crash, who have been taken prisoner by a local mutie slaver force. This mission will prove the worth of the cadets, failure here means the end of their training. This is a fun story and interested to see where it goes. I have a feeling Judge Cain may cause trouble for Dredd, I also find it weird that he looks like Texas Judge Cain from 2000 AD Preacher series and I wonder if he was added as a nod to the series?


First Strike (Part 3)

Judge Dredd gets his arse handed to him by the doppelganger alien, whilst they are fighting though Dredd discovers a weakness - Electricity. Shocking the creature and causing it to melt Dredd reports the bad news to the Chief Judge; somewhere out in the darkness of space an alien fleet is poised to attack MC-1 and now they have all the city's defence files. Got to be honest a bit of a filler story piece but it would seem we are getting a part 4 next week so hopefully the action picks up again.

Medusa (Part 2)

Urgh. This story sucks and flopped hard. Following being bitten by Medusa Judge Shiva becomes a host for Medusa and escapes to a local Munce factory where it turns out she has laid some eggs. As the eggs hatch, Vishnu plays some random horn to subdue the snakes allowing Dredd to face and kill the Medusa. I'm sorry but this is just a shockingly bad tale, truly terrible.

Overall a disappointing comic, don't really have much more to say. Hotdog run was the best story but was lacking in the artwork. First Strike had great artwork but lacked a well-thought-out story and Medusa was cringe-worthy storytelling with painful artwork. I'm looking forward to moving past these comics and getting back to true 2000 AD pieces once more.

Aeldari - Words // Z


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

Z

"The young do not desire the discipline of the Path, but rather their curiosity drives them to try every fruit from the tree. Thus it is that so many take the Path of Wandering or the Path of Damnation in their first years of adulthood, and so the great tragedy of our kind is played out again and again as the number of our people shrink from generation to generation" - Kysaduras the Anchorite, Introspections Upon Perfection

Zain: Breaking
Zaineth: Break
Zamorshemash: Literally means 'The World of the bloodied sword.'
Zapat: Bow
Zar: Silence
Zenil: Broken
Zhai: Blade

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Aeldari - Words // Y


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

Y

"Gather the dead for war, let them join our ranks, lest we are forced to join theirs" - Farseer Kelmon

Yirraith: Eye
yirrikShad: Shining Spears
Yngir: The Eldar word the for the C'Tan star gods of the Necrontyr, which relates to demi-gods.
Ynnead: The God of the Eldar dead, unto which all Eldar spirits passed unto before the Great Enemy came into existence.

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Book Review 95 // Primarch Series - Leman Russ: The Great Wolf by Chris Wraight

I'm sticking with the Heresy theme but jumping into the Primarch series with Leman Russ: The Great Wolf. I know this is going to be a hard tale as I struggle with the whole idea of Space Vikings and Werewolves, but it's only 176 pages so hopefully, I will zip through this. So grab an axe, get the flea powder and let us dive in.

Book Details

Title: Primarch Series - Leman Russ: The Great Wolf (Primarch Series #2)

Author: Chris Wraight

Publisher: Black Library

Type: E-Book

Page Count: 176

Commercial Fluff: At the height of the Great Crusade, Leman Russ and his Dark Angel brother, Lion El'Jonson, come into conflict as they pacify the world of Dulan.

Many are the sagas of Leman Russ, Lord of Winter and War, most fearsome of the Emperor’s primarch sons. At the height of the Great Crusade, his Space Wolves fight to bring the rebel world of Dulan to compliance. Enraged by the defiance of the tyrant Durath, Russ has pledged to strike him down personally – but his brother Lion El’Jonson of the Dark Angels advises more caution. With the might of two Legions arrayed against Durath, tensions nevertheless run high, and the rivalry between the Wolf and the Lion threatens to engulf them all.

It's one of the definitive events from Warhammer 40,000 lore, the origins of the ten-millennium-long enmity between the Space Wolves and the Dark Angels. It's a tale that fans have been waiting to read for decades… and now you can.

Review

Okay, the story wasn't too bad which is a bonus but it also didn't really focus on Leman Russ either? This is a shame as it is a Primarch series focusing on Russ. I found it focusing more on his captains and the Dark Angels which is good for me as I am a big Dark Angels fan, but that really isn't the point of this book. The actions scenes were fast-paced but also felt rushed, I felt the book really could have used an extra one hundred pages and then I would be writing a more positive review. The true highlight of the book happens in the last third as Russ and the Lion finally clash, a great scene that in the lore is still re-enacted - we even get an epilogue showcasing this which was a nice touch. But I just can't forgive the overshadowing of the main character and is so far the weakest story in this series, which is a disappointing turn of events for such a popular legion.

Up next is Perturabo which I hope will turn it around with a good tale, I actually collected Iron Warriors in 2nd and 3rd Edition 40k (got to love hazard stripes), so I have high hopes for it.

Aeldari - Words // X


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

X

"I bring only death and leave only corpses" - Phoenix Lord of the Howling Banshees Jain Zar

Xama: Memory
Xamanth: Repository of Knowledge
Xamath: Remembered
Xia: In fact
Xias: Correctness
Xios: Truthfully

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Beer Review 105 // Hotbox Coffee Porter by Oskar Blues Brewery

Still working my way through some of my older beer notes and photos. This time I turned to a beer I enjoyed last year on a trip to Vermont, Hotbox Coffee Porter by Oskar Blues Brewery. Let's be honest we all know I love a coffee-infused dark beer, so come on time to drink up.

Details

Name: Hotbox

Style: Porter

Brewery: Oskar Blues Brewery

Country: USA, Texas, Austin.

ABV: 6.5 %

Commercial Fluff: Hotbox Coffee Porter features cold-extracted coffee from Burundian and Ethiopian beans, to give the base porter flavours and aromas of dark plums, chocolate and hints of blueberry.

Own Opinion

Upon cracking the stubby can open to pour into a glass it reveals a very opaque dark brown colour, the head though initially lively shrinks down to what you see in the photo, forming a light brown mocha head. The aromas coming off are like dark chocolate that kind of bittersweet chocolate with a tiny hint of coffee in the background.

Taste is all chocolate malts, gentle milk chocolate and a slight bitterness. The coffee though present blends into that classic roasted malt flavours you find in these darker beers and the final notes you are left with is a medium bitterness.

Overall an okay brew but was hoping for more depth of coffee flavour and bit more of an alcohol bite. Not sure I would go out of my way to find it, but wouldn't regret ordering in a bar.

Comic Review 98 // Judge Dredd - Lawman of the Future Issue 19

It's sad to think this is issue 19, knowing that only 23 issues make up the set it is sad to know we are nearing the end. So many questions remain unanswered and with the issue count in decline, I fear some questions will remain unanswered. The cover of this issue is rather a cartoon example of how bad the artwork can be with this series. It has Judge Dredd the main man fighting off a trio of snakes and not much else. The text grab is lazy, stating Medusa - New Story...wow has the design team already left? I hope the inside stories improve on this poor opening.

Cold War! - Finally, Coldblood is back and he is taking on Bludd! Judge Dredd knowing who the true target of Coldblood rage is, travels to Bludd's space station. Unknowingly taking Coldblood with him. In true Judge Dredd form our lawman of the future steps in and stops Coldblood by blasting him into deep space and ensuring Bludd's survival. This story really suffered from the speed of the storytelling. There was no build-up, no tension, no payoff. Really disappointing.

First Strike! (Part two) - A shapeshifting alien has managed to destroy a MC-1 Space Station and has fled to earth. It is now down to Judge Dredd to track down the infiltrator, first, stop Alientown! But whilst Judge Dredd is distracted the shapeshifter dons Dredd's form and storms into the Halls of Justice, gunning down multiple Judges before overrunning Tec-Division.

A better tale than cold war and I am finding myself intrigued as to where it is going. Guess I have to wait for part three.


Medusa - A weird tale this one, during a routine night Judge Dredd saves a woman from being killed a cutlass wielding madman. With the attacker in custody, Dredd allows the women to leave but places a tail on her as he is always suspicious. Following interrogation, the truth is relieved and Dredd realizes he has allowed a Medusa to walk free into the night skyline of MC-1!

A weird tale but I like it. I love the fact we get a mention of Indo-cit (the Mega-City of India) and I am excited to see how this one goes. One thing I must say is that I am not a fan of the artwork.

Overall a meh issue. It had some high points like Coldblood was back, but it all feels incredibly rushed and I feel a little cheated. I really hope Coldblood survives and comes back, but I don't have hope with only four issues left in the series.

Miniature Monday // Dan Abnett Block - Urlock Blood Pact Ganger

Whoa look at me three whole gange members built and painted for the Blood Pact. At this rate, I might have a finished gang by 2022. This time I have another gang member going by the name of Urlock. Here are the details:

Urlock - Blood Pack Gang Punk

Urlock rose to notoriety in the back alley eating competitions of Block Dan Abnett. When it became clear he wasn't going to be able to go pro, he instead joined the rackets controlling the gambling as muscle. 

This soon led him into the open arms of the Blood Pact. With his connection to money, Urlock is one of the more well-equipped members of the gang and is normally seen sporting the newest fashionable knee pads and hardware money can buy.

Move: 6"
Shoot: 2
Fight: 2
Evade: 2
Resist: 2
Cool: 2
Notoriety: 5
Weapons: Spitgun

Hope you enjoyed this run through and hopefully I might even try out a quick game or two and try and do a little battle report.

Aeldari - Words // W


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

W

"The universe is tripatite: the sunlight of the material plane, the darkness of the spirit plane, and the twilight of the spaces betwixt the two" - Spiritseer Iyanna Arienal

We: Singing
Wea: Band
Were: Chorus
Wintervoid of Meios: Area of space.
Woris: Group

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Aeldari - Words // V


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

V

"My only remaining pleasure is to bring death to the enemies of my Craft World" - Lord-Phoenix Ironstorm, Spirit-Warrior of the Biel-Tan Craftworld

Vaul: The Eldar smith god who created what is believed to be the first direswords for Khaine and his warriors when he was fighting the Yngir.
vyal: Part of

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Book Review 94 // The First Heretic by Aaron Dembski-Bowden

Hot on the heels of Nemesis and that failed assassination plot comes First Heretic a return to the series for the Word Bearers and a truthful telling of their role before the beginning of the Heresy. I read this title when it first came out as I was and still am a big fan of the Word Bearers and I was excited to be diving back into this tale.

Book Details

Title: The First Heretic - Horus Heresy Book 14

Author: Aaron Dembski-Bowden

Publisher: Black Library

Type: Mass Paperback

Page Count: 502

Commercial Fluff: midst the galaxy-wide war of the Great Crusade, the Emperor castigates the Word Bearers for their worship. Distraught at this judgement, Lorgar and his Legion seek another path while devastating world after world, venting their fury and fervour on the battlefield. Their search for a new purpose leads them to the edge of the material universe, where they meet ancient forces far more powerful than they could have imagined. Having set out to illuminate the Imperium, the corruption of Chaos takes hold and their path to damnation begins. Unbeknownst to the Word Bearers, their quest for truth contains the very roots of heresy.

Review

It's an Aaron Dembski-Bowden novel so we know it is going to be good and it doesn't disappoint. This book is all about the Word Bearers' quest for knowledge and for great answers to the Galaxy and to answer the ultimate question "Do Gods Exist?".

The novel starts off with the Ultramarines purging Monarchia the perfect city, a place created by Word Bearers to worship the Emperor. But ultimately when discovered the Emperor demands it's destruction by the hands of the Ultramarines. When the Word Bearers arrive they are forced to kneel in penance and watch as the city was bombarded out of existence. The Emperor then reprimands Lorgar, causing cracks to form in Lorgar's beliefs and setting the steps in motion for the story to begin.

Feeling betrayal, jealously and shame, Lorgar reemerges from isolation a changed Primarch and starts burning a path through the stars claiming world after world and making many believe he had changed his ways. Soon his arch of the Crusade is further out than any other and discovers the warp rift that would soon be known as the Eye of Terror, and makes contact with a sinister cult on a planet called Cadia. Here they take part in a blood sacrifice and gain a guide to lead them into the warp. Lorgar fearing the eyes of the Imperium on him trusts this first pilgrimage to a subordinate and sends them into the eye to discover the truth.

The truth or some form of it, is discovered and fate is set, soon the galaxy will burn and though many will believe Horus to be the first to fall, the truth is the Word Bearers had always been heretics.

This was a great story with some really special insights to Lorgar and why he chose his actions. Lorgar for me is the most relatable of the Primarchs, he is pretty much average in every way possible when compared to his brothers. But it is this middle of road skill set, that makes him so special, he is a true leader to his men and when around his brothers he is able to blend into the background and manipulate from the sidelines allowing his loud brothers to distract attention from him. He is the voice behind the throne telling sweet lies and truths in equal measure to set the road to damnation and now he has true Gods to follow. Such a classic villain if there ever was one. This has reinvigorated my drive for 30k again so expect more book reviews soon.


Aeldari - Words // U


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

U

"The portents are good, the Warp flows strong and pure here. Our sorcery will undo the foul slaves of the dark powers" - Iraelun, Alaitoc Farseer

ual: You
Ucan: Behind
Ucat: The​​
uel: They
uial: Touching or In contact with
Ulia: Deception
Uliar: Charade
Ulieth: Masque/Charade/Deception
Ulthanash: Child of Kurnous and Isha, brother of Eldanash.
Unan: Precede
Uom: Before
Urge: Philosophy
Urgebelach: The Philosophy of the Eldar Webway, which also describes the effects of the Webway to Craftworld Eldar who travel through it.
Ut: The Eldar term for 'seven'

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Beer Review 104 // 12 Star Session Ale by Stone City Ales

Time to move away from Evil Twin brews. I'm moving closer to home and heading back into some Ontario brews all the way from Kingston. Stone City Ales has a strong record of creating beers I enjoy and whenever a chance arises I will always try and grab a few bottles. This is one such bottle.

Details

Name:
12 Star

Style: Session Ale


Country: Canada, Ontario, Kingston.

ABV: 4.8 %

Commercial Fluff: Easy drinking, balanced and aromatic, a pale ale with tropical fruit and citrus notes.

Own Opinion

Beautiful pouring brew with a bright yellow pour topped with a thick white cap. Unfortunately, the head didn't stay bountiful and faded to what you see in the picture. The aroma is juicy mango backed up with some floral almost spicy notes.

The first sip is juicy hops straight away bringing to mind pineapples straight away. It made my mouth water instantly and this is supported by a great malt body and a slightly spiced bitterness. This all combines to create a dry finishing brew that just leaves you wanting more. Just need COVID to do one so I can go visit Kingston once again.

Thanks for stopping by and reading, it means a lot when someone leaves a comment. Even a hello brings a smile so take 5 minutes and drop me a comment.

Comic Review 97 // Judge Dredd Lawman of the Future - Issue 18

This is the longest streak of comic reading I have managed in a while with this series, which is great as I am ready to be over this series and moving back into the Case Files Series. But for now, we hit issue 18 of Lawman of the Future.

Got to be honest it has one of the worst covers ever. I think I am looking at an Alien attacker firing a gun at Judge Dredd, but the creature is so badly drawn it is hard to tell. The three stories in this issue are:

Cursed Earth Part Two. This story I am excited for as it was setting up to be a great monster-hunting tale. First Strike the cover image story, I am expecting aliens galore with this one. And then finally Fast Living! a mega way adventure of fast cars and crimes. Let us waste no more time and dive in.

Story: Cursed Earth (Part Two)

Starting strong with part two of Cursed Earth. I enjoyed the first part that seemed to be leading us into a monster hunt. So we are heading into this tale with high hopes. Having discovered the Gila-Munja is, in fact, an enraged Mother of a dead brood of younglings, Judge Dredd, Judge D'Angelo and Bronson (lead miner) find themselves cornered in the mine workings. Having defeated the Mother Gila, Judge Dredd turns on Bronson who knew full well they lived in the caves and broke Mega-City laws about affecting native Cursed Earth Life. Now with Bronson under arrest the Judges attempt to lead the mining crew to safety but come under attack by two more Gila-Munja.

Overall a great ending to the story, lots of "We need to learn from past mistakes", very relevant in today's environmental issues.

A few filler adverts following the story showcasing the Easter Rabbit selling Mars bars eggs! Along with reader's letters and a two double spread Judge Dredd posters!

Story: First Strike (Part One)

We are transferred from the streets of MC-1 to Justice Department Space Station Valhalla, designed to protect the space lanes between the colonies and Earth. It is a massive floating fortress hanging in the dark sky, it's current status is Code -Red. Having come under attack by an unknown shapeshifting species, the Judge Force is soon overwhelmed by its power. Before the Alien flees in a shuttle it sets the station's reactor to self destruct, destroying the station utterly. It is now loose in MC-1 and the Council of Five is tasking Judge Dredd to track it down. They fear this could be the First Strike of an unknown alien power.

Great start, the alien looks a bit goofy for my personal tastes, but it is nice to see a bit more of the Council of Five especially Judge Greer head of the SJS.


Story: Fast Living!

A great one-hit story following the life of Mopad citizens. People who can't find an official home are forced to live in Mopads aka Apartments on wheels. Constantly driving the laneways of MC-1 these people have mobile schools, malls, garages, never needing to step off the vehicles they are viewed as a little quirky by normal MC citizens. But this unusual lifestyle hasn't protected them from crime and soon the action heats up as Judge Dredd responds to an armed robbery. A bit of a classic story redone for a new, younger readership. Fun and a quick read, very enjoyable though showcasing another aspect of Mega-City living.


And with that issue 18 is put to rest. A very enjoyable issue, the stories aren't epic in any way, but they are all enjoyable solid pieces. Cursed Earth was still the standout tale I had hoped for and takes the top spot and was closely followed by Fast Living and has made me realize I need some Mopad and vehicles for the gaming board.

As always drop me a comment or sign up as a follower. Thanks for reading.

Miniature Monday // Arch Villains of Mega-City One


Welcome to Monday! 

This week I wanted to do an unboxing. As I am sure is known I am a fan of all things Judge Dredd. So when Warlord Games took over the franchise full time, I was super excited and even though they use some weird plastic resin, I am loving the range so far. There have been some issues with the resin but their Customer Service team has been amazing when fixing these problems.

As I write this, a box has arrived this morning, a gift from my wife and as I opened it I was happy to discover the boxset Arch Villains of Mega-City One. This is a set I have been eyeing up for a while especially as it contains a lot of the most popular villains to ever grace the pages of 2000 AD.

Inside are six models in total all made from the grey plastic resin. Overall the quality is pretty good, some flash as always to be cleaned up but there was one issue - Mean Machines arm did not cast well and has damage, after a quick email and photo the Warlord team has sent a replacement which is amazing service A+ service for sure. Check out the pictures below and I hope to have some painted up soon, thinking I will start with Nero.



Anyone else playing or collecting Judge Dredd? Let me know in the comments I would love to chat more about this game.

Aeldari - Words // T


My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.

T

"The wind whipping across your face as your blades whip across the throats of the foe. It makes the blood sing" - Hrythar Dreamweave, Wild Rider

Tag: Descend
Tageth: Fall
Tagtha: Down
Tain: Ender
Taluclu: Meeting
Tann/Tainn/Tonn: Spirit
Tannascurath: Spirit warrior
Tava: Right of
Temam/Timam/TomamWhen?
Tera: Left of
Tesstrassa: Term given to the 5th day of the week. Note there is only 6 days in the Eldar week.
Thara/Tharet/Thareith: Here, Being in this place
Theliol/Thelriann: Hole
Thelios: Absence
Thelriann: Lack
Thiellan Aq Saim: Coiled Serpent.
Thyllian ai-kelethril: Path of Shards.
Tial: Far from
Till: Slayer
Tir: Three
Tirtu: Third
Tiusich/Tuisach/Tuisich: Honouring
Toill: Butcher
Tokath: Scorpion
Tonesh: Blue
Torev: Brown
Tossirial: Stream
Tossirian: Rivers
Tosthuich: Lake
Tri: Sabre
Trill: Blade
Tuelean: Shuriken Catapult.
Tuisich-Novasmair: Lord-Pheonix or Phoenix Lords
Turfen: in opposition to
Turt: Facing
Turta: Opposite

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Book Review 113 // A Common Ground by Mike Brooks

Can't believe how quickly I burning through these Necro short stories. I am really going to miss them. Today's read is A Common Grou...