Comic Review 91 // Judge Dredd Lawman of the Future Issue 13

Here we on issue 13 and would seem the title fight of Dredd vs Bludd is coming to ahead! The cover is dominated by an image of Bludd lording it over Mega-City One with Dredd on the defensive. It's a weird image as the figure of Bludd doesn't look like any other version I have seen in the comic so far. I feel the cover artist was given a bit to much freedom with the creation of the image. But hey let us dive on in.

Survival Part Two

A black alien goo, hitching a ride on a meteor crash lands on Earth during the age of dinosaurs. Fortunately for the dinosaurs, the same meteor causes the ice age and the black goo is frozen away imprisoned in ice. That is until MC-1 picks up a chunk believing it to be oil. As they transport it back to MC-1 wrapped in ice, the black goo manages to escape and infects the Judges onboard (all except Dredd and D'Angelo). Following a brief fight, the ship's shields are disabled and the craft is left open to attack by the local Manta Sharks a mutant breed of Black Atlantic life. A great opening tale with some weird-ass animals involved. This is going to be a fun two-parter, I am also glad it is not Bludd related.

Bludd Feud

Continuing the mini strip from the last two issues this story picks from the Mean Machine arc, with Dredd dropping of Mean at ISO-666. Having finally had enough of all the attempted hits on his life Dredd tracks down Red and discovers for sure that Bludd is behind the assassination attempts. The short story ends with Dredd announcing "I'm coming for you Bludd" - I believe the final story continues the Bludd tales. It's really a filler piece to just move the story along, so we will move on to.

Mob Hit

Judge Dredd has taken an informant in following a Jimping arrest. This informant turns up to have a lot of information on the Grudfather and is moved to a high-security hospital to recover from injuries. Unfortunately for Dredd, there are two things that will ruin his day - 1) There is a mole within the Justice Department 2) The Gila-Munja are coming to assassinate the informant. The Gila-Munja are Cursed Earth Mutants who resemble lizards but man-sized, their claws drip with deadly poison and they can become almost invisible thanks to naturally occurring camo abilities. As Dredd and the team hold of the Gila-Munja, the Justice Department Mole strikes killing the informant. Finally, the mole is revealed to be none other than Judge Markley - who leads the task force against the Mega Rackets. Following a quick fight, Judge Dredd secures a new informant in the form of Markley.

Another great step in the Bludd story arc, only one more tale to go! Loved seeing the Gila-Munja in this story, they are a great part of Dredd lore and I feel they do them great justice in this tale. As we see them take down a lot of Judges and showcase a lot of their abilities.


With Markley in custody, it's finally time to start shutting down the Mega-Mob businesses. With Judge Dredd leading the task force, soon a lot of the major crimes throughout MC-1 are shutdown. Including Umpty Candy and Organ Legging. With the war on Major Crime under way Dredd hops onboard Justice One and heads into Neutral Space to meet Bludd face to face. But being outside of MC-1 jurisdiction Dredd is powerless to do anything and just exchanges words with Bludd, who announces that Dredd has achieved nothing and that in a month's time crime will be back to normal. A bit of a weak ending to this arc of the story, I have the feeling this isn't the end but it is also not the exciting story I was hoping for.

And with that, we reach the end of issue 13. A fun ride for sure but a little disappointing too. Drop me your comments and let me know your thoughts. To be kept informed on more post be sure to subscribe above.

Warhammer 40,000 Monopoly - Random Chat

A while back I was treated to Warhammer 40,000 Monopoly by my wife who enjoys a good board game but has never taken to the miniature wargaming yet ( I will keep trying). The goal was to have a game that we can both enjoy but is heavily themed to a setting I enjoy. It is a great looking board, full of great 40k artwork, the places are no longer named after streets but instead locations from the 40k verse and it is funny to read how they valued planets compared to the real-world setting. Here is the breakdown of board sections:
GO: No change sadly
Brown: Sister of Battle -  Adeptus Ministorum Worlds
Taxes: Tithes & Tributes
Trains: Aeldari Craftworld - Biel-Tan, Saim-Hann, Iyanden and Ulthwe.
Light Blue: Tau Sept - Two of their World and the Farsight Enclave.
Chance: Fate
Jail: Jail - Shame this could have been a penal colony or the Last Chancers.
Pink: Imperial Guard Worlds - Cadia (RIP)
Water Utility: Forgeworld - Metalica 
Orange: Hive Worlds - Verghast, Necromunda
Free Parking: Missed opportunity could have been the eye of Terra?
Community Chest: Glory
Red: Daemon Worlds
Yellow: Space Marine Chapter Homeworlds - Baal, Fenris
Electric Utility: Forgeworld - Mars
GO to Jail: Come on! How about a Commissar?
Green: Ork infested worlds - Orks what else could be green :)
Dark Blue: Sol System - Titan and Terra

I like that they went to the effort of adding an image to each square but it just feels a little photoshopped and not fully thought out. What ends up happening is a lot of visual stimulation that can be rather distracting. The playing pieces are fun and cute and represent all the major players with pieces representing; Space Marines, Aeldari, Tyranids, Chaos, Necron and Orks which is a solid selection though I find it strange that the Necrons get a playing piece but no actual worlds on the board. Then we have all the cards which each display beautiful artwork on them. But it's not all good news, it was disappointing to see no real attempt to change up the houses and hotels, could have been mini battleships to represent a space fleet growing as resources are claimed and I also felt the Glory and Fate cards were a little lacklustre and flat but I will do a photo dump and you can see for yourself.

As always thanks for stopping by and drop me a comment with your thoughts on these license games.

Aeldari Words // F

My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.


''I have seen the future, and it is death" - Avenelle, Farseer

Faeluchu: Hawk
Failleanan: Soul Grafting
Fainnaid/Finnail/Finneth: Agile/Dexterous
Faolchu: The Great Falcon and friend to Eldanesh.
Far/Faras/Fari: Watching/Seeing
Fare: Making
Fareth: Creating​​
Farture: Weapon
Fedhein Saim Zarakhain: Mounted Counter Attack.
Feik: Below
Fein: Above
Feis: Support
Felchu: Bird of Prey
Fell: Striding
Fhir: Honesty
Fhirin: Truth/Honesty
Fhirinne: Perception
Fiallathandirel: Wall against Evil
Finnaidann: Swift Warrior
Foek: Undermine (Aggressive)
Foen: Overshadow (Aggressive)
Furith: Causing to be
Furta: Future
Furtafar: See you later
Furte: Destiny
Furto: Foreknowledge

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Book Review 87 // Fallen Angels by Mike Lee

Fallen Angels a Horus Heresy novel by Mike Lee

Hot on the heels of Tales of Heresy comes Fallen Angels by Mike Lee. A squeal novel to Descent of Angels and another outing by the Dark Angels, I personally am a big fan of Dark Angels and I have enjoyed most of the novels starring them. The first title in the Horus Heresy Series suffered from being a change of pace and speed, I do hope this novel keeps pace and drums up more excitement for the First Legion.

Book Details

Title: Fallen Angels

Author: Mike Lee

Publisher: Black Library

Type: Paperback

Page Count: 416

Commercial Fluff: As news of Horus’s treachery spreads, the Great Crusade grinds to a halt as the primarchs and their Legions decide where their loyalty lies – with the Emperor or the rebel Warmaster Horus. In this sequel to Descent of Angels, the Dark Angels to face a time of testing, both in the stars and on their homeworld, Caliban.

Arriving in the Gehinnom system, Lion El'Jonson and a force of DarkAngels set about subjugating the system's core worlds which are key to the Warmaster's plans to overthrow the Emperor.

Meanwhile, on Caliban, Luther and the rest of the Legion feel abandoned by their primarch. Civil war erupts as the planet strives to break from Imperial rule, and the Dark Angels are thrown into a deadly conflict where all that they know and trust is thrown into doubt.


A solid read for sure. It gave context to the Descent of Angels novels and what I mean by that is that this novel is basically part two of that first story arc. This novel should have been released straight after Descent as it would have made the story flow better in the Heresy series. As with the first book, we follow the fortunes of the two cousins as they continue to become veterans within the first legion. Unfortunately, their paths seem to be fated to move in opposite directions from each other. The first is banished back to Caliban with Luthor to train the new breed of Space Marine, whilst the other journeys with the Lion into the Great Crusade.

The Fallen Angels novel does suffer from a little back forth, as we hop from one cousin to the other but unlike the first tale, this novel has a lot of action! The main story for me was the cousin left on Caliban with Luthor, here we start to see jealously and secrets unfold at rapid speed. The classical forests of a fantasy world are now gone and all we are left with is a pillaged Imperial world, but this is Caliban, home of monsters so it doesn't take long for rot to fester and grow afresh. For me, this was the stronger story arc and deserving of a whole novel. We have the early stages of the fall of Luthor, we have Caliban declaring independence, we have some background of the new Cypher revealed and we have giant worms and zombies!! This pretty much overrides the other story of the Lion leading an attack on a forge world to stop the Sons of Horus getting some siege guns (which the Lion hands over to Perturabo anyway facepalm). Which though good was not as exciting as the Caliban arc.

Overall great read and another solid story for the Dark Angels. Now I take a moment and move on to Necromunda and Kal Jericho - Sinner's Bounty. As always stay up to date by subscribing for updates and drop me a comment below. Thank for reading.

Beer Review 97 // Barn Owl with Apricot (No.21) by Bellwoods

Welcome to beer number 97 and as I creep closer to the 100th review I have decided to start playing around with the writing style my reviews as well as the overall feel of the blog. I feel it is all a bit blurg at the moment, with me just stating facts about the beer rather than giving a true opinion. It is also not challenging me to improve my writing and photography which was the reason for restarting a blog in the first place; with that in mind, I am going to mess around with some styling issues and hopefully find a new voice to blog through.

But back to the beer the reason we are here. I hopped on the Bellwoods order from work last week and treated myself to a few brews. I'm pretty excited to share this one as it is from a series of brews I've personally enjoyed a lot. So let's crack the cap and get drinking.


Name: Barn Owl (No.21) with Apricots

Style: Fruited Wild Ale

Price: $14.99

Brewery: Bellwoods

Country: Canada - Toronto, Ontario.

ABV: 5.9%

Commercial Fluff: As years passed and our oak aged beer became more robust, we discovered many unique, interesting, single barrels deserving of a special release. Barn Owl was created as a response to these lone wolves, and has grown into a diverse, ongoing series that reflects the growing diversity of our barrel program. The name is a nod to the wise and exacting animal that keeps watch over the farmhouse (er..industrial warehouse), and the one-off creations are released sporadically throughout the year, just as soon as we deem the barrels ripe for the picking.

Own Opinion

Just look at the bottle. One thing Bellwoods always get right is their artwork, everything feels a bit Ikea, a bit Etsy and this one is no exception. Using the classic twin owls and editing the backdrop to represent the colours of apricot, simple but damn well effective. I feel like I already know what I am getting with this beer and I haven't even opened it yet. The pour is clean with no floaties and ends with a beautiful orange coloured brew with a bright white head that hangs around longer than I expected. Aromas coming off it are rather gentle, a little fruit hit from what I know is apricot but could I have picked that personally? Properly not. The taste is tart and sharp like a ripe apricot but I find the fruit character to be a little lacking and slightly sweet surprisingly. But at 5.9% and on a hot Ottawa evening this beer went down as smooth as anything and I really enjoyed that lingering mouthwatering tartness. Though maybe not the most exciting brew in the series this beer ticked a lot of boxes and left me with a smile. And to be honest what more could I want?

I hope you enjoyed this new styling of beer reviews and I hope you will take a moment to subscribe and get email notifications of when I post. Drop me and comment below and remember to check me out on Instagram via @adventureswithpeps


Comic Review 90 // Judge Dredd - Lawman of the Future Issue 12

Judge Dredd covered in winter snow.

Well, I'm on a bit of a roll so I'm just going to run with it and see how far we go! There is something about this version of Dredd that I just find childlike and enjoyable to read. I honestly hope you are also enjoying the read-along? I only have 23 issues which means we are half the way through, which is great and sad all at the same time. But less chat and more Dredd.

Welcome to issue 12 the Xmas issue. As always we have a Part 2 story - In Cold Blood and two new stories the first Jimping and the second Umpty Bagging.

Coldblood throwing Judge Dredd into a ruined car.
In Cold Blood (Part Two)

So the last issue left us with Dredd facing down the terrifying Coldblood in Mutie town and we pick straight back into the action. It's one of the rare occasions when we get to watch Dredd getting his ass kicked and boy is it a true beating. Dredd is only saved when Coldblood lashes out at one of his own and realizes how low he has sunk. Coldblood vows vengeance on Lucis Bludd and stalks off into the darkness of Mega-City One.
Great way to end as we now seemingly have a three-way face off setting up of Lucius, Coldblood and Dredd. There were some great looking muties in this issue as well, especially the restaurant owner. 

Then similar to Lucius in the last issue we have the Coldblood fact file.

Coldblood the Cursed Earth Mutant

Bludd Feud (Part Two)

The mini newspaper-style comic continues. The Grudd Father Lucius Bludd has offered a Million Credits to the person who can kill Judge Dredd, which means every psycho in the city is gunning for our favourite Judge. To make matters worst Mean Machine has escaped the local Iso-cubes and is hunting the lawman. In a straight fight, it seems like Judge Dredd is going to be bested but is ultimately aided by his bike and is able to apprehend Mean Machine and take him back to the cubes.

We are then treated (if that is the right word) to a scene by scene breakdown of the 1995 movie, which for our reading pleasure is broken down into two parts (heavy eye-rolling), I feel it is time to swiftly move on.

Umpty bagging

So I'm pretty sure this is a retelling of a classic JD arc told in 2000 AD. Bit of a background check and for sure it is. It's just rebranded to fit this version of JD and given a little facelift. It was a good story originally and is still good in this version. It deals with the illegal sales of sugar dosed candy and product that is banned in MC-1 and shows how it is now sold like high-grade drugs, with specialist rehab centres built to deal with the sugar-addicted. It also hints to a Mega Mob informer working inside the Justice Department... It seems like another tale that is building up to a showdown. I just hope there are enough issues in the series to build it out properly.

Judge Dredd astride his Lawmaster motorbike.


Jimping a Mega-City One term for crazies who dress up and act like an MC-1 Judge. Classified a crime these Jimps can cause a lot of trouble in a short space of time as we are about to discover. Following a routine patrol, JD spots a Judges Crime Blitz happening - but this is Dredd's patch, so why wasn't he informed? Also, why doesn't he recognize them? Soon a gunfight breaks out and JD guns the criminal gang down, evening bagging himself a prisoner. It seems all three stories are linked to Mega Rackets and Lucius Bludd, better yet it would seem the next issue is the official showdown I am waiting for!

Final Thoughts: A seriously well thought out issue, loving the fact that all the stories are actually focused on one topic the Mega Rackets and Lucius Bludd. I am excited to get reading the issue. Drop me a comment and let me know your thoughts. Thanks for stopping by!

A Return to Badab

Games Workshop you tease! Just as I started to decide on my next 40k Army (link), they announce a new version of 40k is coming out. That's fine and all but it really has slowed down my drive to start building or painting anything Red Corsair. What if there are new models coming? What if Huron is finally getting a new model? What if a different army takes my breath away? Help!

In an attempt to stay sane and keep my army ideas flowing I have dusted off the tome that started it all: Forge Worlds - Imperial Armour Volume Nine - The Badab War. I remember reading this when it first came out and falling for the Astral Claws. Though the villain of the tale and later to become the Red Corsairs, this Space Marine Chapter truly believed they were doing what was best for the Imperium at large. All they wanted to do was finally cleanse and gain full control of the Malestrom, a lofty but pretty sane goal. Image if they had achieved that feat! Huron would be viewed as a hero, instead of an arch-villain. It's this fall from grace story arc that caught my attention the first time around and led to me having about 2k in Marines of them, which are now long lost to the warp.

Fast forward and that army is no longer a reality, sure I could do a Primaris version and claim some bull about Crawl using their gene-seed to recreate a "loyal" version of the chapter, but I don't want to that, I could collect the old space marines and claim a section remained loyal, but I feel they would have been purged by now. It would also break my soul to do that, as a loyal follower to the Tyrant I feel I must create a Red Corsair force and stick to the theme and ride out the death throes of 8th edition before riding strong into 9th.

And to look into the future we must study the past and that brings us back to the book, as I crack open this book I am already filled with ideas for squads and characters based around what I am reading. I am thinking of a sub-Warband made up of the last of Tiger Claw marines, maybe some veterans made of different chapters that sided with Huron (Lamenters, Mantis Warriors and Executioners), maybe even some of the chapters sent to hunt him have since joined him after becoming disenfranchised. Valthex must be having a field day with all the dark tech he can build and The Corpsemaster – Garreon....have we seen the Fabius Bile Model? Perfect starting point.

The great joy of this book is that as I read it I am collecting names of Marines, Dreadnoughts and  Ships that possibly survived that I can add to my force to give it some character. But what I really need is to know what is GW doing? Release the damn game and tell me what order the new codex is coming out in! I want to start building something but I want a list to build towards first.

Thanks for reading the rant. Drop me comment if you have any advice.

Aeldari Words // E

My Eldar Encyclopedia is becoming a bit bloated and over complicated so I am attempting to fix this. Starting with the A-Z of Aeldari words I have over there. Whenever I have the urge I will post a section of that page, create a link to this page and see if it tidies up the page and makes me feel happy once more.


"Attack swiftly, and without warning. This is the mantra of the Striking Scorpions – it is the way of all our kind." - Aulirel Doomhand, Striking Scorpion Exarch

ea-: Not
Eadar: Animal
eakion: Without, non-conjunction
eaxamath: forgotten
Edasam/Edisam/Edsam: What?
Edi: colours
Edin: Colouring
Edruth Enfaolchu: Flight of Falcon.
Ehk, Ehka, Eihk: Spitting
Eikal: Orange​​
Elan-Shemaresh: Exodites World.
Eldanesh: Child of Kurnous and Isha, brother of Ulthanash.
Eldarten: Eldar body
Elehar: Mind
Elehorn: Thinking
Eliath: Parting/Endings
Elith: Farewell
Elohar: Reflection
Enad: As stone
EnadLam: Stone-speech
Enaid: Stony
Enarc: Gemstone
Eosik: Fearsome
Eotross: Term given to the 2nd day of the week. Note there is only 6 days in the Eldar week.
Erath: Purple
Es: Two
Esdainn: Warlock
-esh: All
Esik: Dire
Esika, Esik, Eosik: Terrible
EsikCaman: Dire Avengers
Estera, Estrea, Esterae: Like/Appreciate
Estu: Second
Eta: Ten

Original Materials

This is a project that has been worked on for a while and mainly for my own needs so I never thought of recording page numbers etc. as I never thought it would leave my notebook but for those interested, it has been collected from the following locations:

Rogue Trader (1987), Warhammer 2nd/3rd/4th/5th Editions, Eldar codex (2nd ed/3rd ed/4th ed), Codex Dark Eldar, Citadel Journal #17, White Dwarf #127 (original Eldar army list), Codex: Titanicus, Codex Necrons, Warhammer 40,000 compendium, Warhammer 40k Wargear (2nd ed). Battletome Sylvaneth. Battletome Daughters of Khaine. Battletome Idoneth Deepkin.

Black Library Novels: Shadow Point, Harlequin, Chaos Child, Farseer, Tales from the Dark Millennium, Warrior Coven, Path of the Warrior, Path of the Seer, Eldar Prophecy, Valedor, Asurmen, Jain Zar, Rise of Ynnead: Ghost Warrior, Rise of Ynnead: Wildrider.

**Also there is this web version of an Eldar dictionary that turns out has been around since 1990. It's more complete than what I have collected and better organized. This link was requested to be added by David Grophland: Eldar Language

Book Review 86 // Tales of Heresy - multiple authors.

Last month I jumped forward by a few months to assist in my Thousand Sons month but it is now time to head back into the correct order of the Horus Heresy. This is the first collected short stories in the series and I am excited to dive in.

Book Details

Title: Tales of Heresy

Author: Multiple Authors

Publisher: Black Library

Type: Paperback

Page Count: 416

Commercial Fluff: When Horus the Warmaster rebelled against the Emperor, the ensuing civil war nearly destroyed the Imperium. War raged across the galaxy, pitting Astartes against their battle-brothers in a struggle where death was the only victor.

Dan Abnett - Blood Games
Matt Farrer - After Desh’ea
Mike Lee - Wolf at the Door
Graham McNeill - The Last Church
James Swallow - The Voice
Anthony Reynolds - Scions of the Storm
Gav Thorpe - Call of the Lion


Great read and plenty to talk about so let us go one story at the time.

Blood Games - Dan Abnett -
 Amongst the sprawling hives of Terra, Amon Tauromachian of the Emperor's Custodians plays a deadly game as he investigates rumours of treason on humanity's homeworld.

Amon Tauromachian, one of the Emperor’s elite Custodian Guard, returns to the Imperial Palace after a year on one of the Blood Games by which these exalted heroes train. Tasked with a new mission, he is sent to the hives of Hy Brasil to check on the loyalty of a notorious troublemaker. With the galaxy at war and half the Imperium’s armies in rebellion, any hint of heresy on the Throneworld must be stamped out. Amon’s mission draws him into a web of deceit and betrayal, where no one can be trusted and nothing is at it seems. Can he unravel the truth and secure Terra for the Emperor?

It's an in-depth look at Terra itself, and how treachery lurked at the Imperium's heart even as the Heresy began. There's also a fantastic, action-packed look at what the Custodians do when they're not out fighting.

A great way to open the book. We follow a Custodes character as he partakes in a Blood Game. The goal is to infiltrate the Imperial Palace and to see how far they can get before being caught, the aim to discover weaknesses in the Fortress's defences. Great intro to Terra and the Custodes as well as a hive Hy Brasil. So much twists and turns it's impossible not to enjoy.

After Desh'ea - Matt Farrer - 
The War Hounds Legion have been reunited with their primarch. It is a time for rejoicing... isn't it? The masters of the Legion gather to discuss their new master, while the primarch, Angron, lurks in the darkness. Can Khârn unite master and servants?

With the discovery of the lost primarch Angron came violence and confusion, and what should have been the defining moment of the War Hounds Legion instead became a humbling embarrassment. As their senior officers fall one by one to the rage of the newly freed gladiator-king, it seems that they are doomed – perhaps their last chance for redemption comes in the form of the Eighth Captain, Khârn. Will this calm and level-headed warrior be able to lead his father into the Emperor’s light, or will he join the rest of his Legion in death?

The World Eaters make a lot more sense after listening to this tale of the first meeting between the Legion and its primarch. And of all their commanders, only Khârn has what it takes to calm the maddened Angron... a marked contrast from the defining image of the Betrayer.

Been a fan of the World Eaters for a while and this for me is their first real story just about them (not sharing page time with Word Bearers). It's dark, moody and depressing. We have a newly found Primarch suffering from the grief of being torn away from his world, leaving his friends to die alone. Add into this the mixture of the nails and soon the blood is following. Always hard to follow Abnett but I really enjoyed this as it gave us a really good insight into this troubled legion.

Wolf at the Door - Mike Lee -
 The Thirteenth Company of the Space Wolves defend an Imperial world from vile alien raiders, but as the war drags on, the beast within each of Russ' brothers threatens to overwhelm them...

The Space Wolves of the VIth Legion are among the most fierce and dedicated of the Legiones Astartes, bringing the Emperor’s wrath against the many enemies of mankind. As part of the 954th Expedition, Wolf Lord Bulveye’s warriors of the 13th Company come across a world previously shrouded by warp storms and cut off from the rest of the Imperium – when it becomes apparent that the human population is being raided by mysterious Xenos known as ‘the Harrowers’, the Space Wolves are duty-bound to intervene.

It looks at the Space Wolves from a whole new angle, showing the ones who should never have been able to join the Legion, and the consequences of what they went through...

Nice to see Mike Lee made it into this book, I enjoyed his work on Malus Darkblade so I was intrigued to read some of his sci-fi. The Wolf Lord Russ is marshalling his forces before heading to Prospero (and we know what happens there), as The 13th company makes haste to join their lord their scanners discover a world that has not been found before due to warp storms and move to investigate. Here they discover a lost arc of the human race, but aliens known as the Harrowers (aka Dark Eldar) come to harvest them every few years and it seems it is coming up to harvest time once again. Of course, the Space Wolves stay to fight the Xenos! A fun and gripping story really enjoyable.

The Last Church - 
Graham McNeill - As the unification of Terra draws to a close, the priest of the world's last church plays host to a visitor who questions his every belief. Who is the stranger, and what does his visit portend?

Terra stands upon the brink of Unity. The armies of the self-proclaimed Emperor of Mankind have waged their bloody wars to bring the whole planet under his rule, crushing all traces of outlawed religion and worship from the face of this now secular utopia. But even the mighty Thunder Warriors cannot cow Uriah Olathaire, last priest of the Church of the Lightning Stone, as he goes about his empty, hollow rituals – and only one last and thoroughly unexpected visitor can bring any hope of a possible reconciliation.

It's a story like no other, as the custodian of Terra's last place of worship comes face to face with a being who challenges his every belief... and has the power to back up his own.

Here we have the classic matchup of a logical mind versus one of faith. The setting is in the last existing Church on Terra. Inside is Uriah continuing his religious tasks whilst overlooked by the terrifying Thunder Warriors. This priest is soon joined by the other main character and soon the priest is the centre of criticism from this character as he tries to pick holes in the old man's beliefs.
It's a one-sided argument that is disappointing I would have loved the priest to fight back more. But all things considered, it is a solid read.

The Voice - James Swallow -
 When a Black Ship full of captured psykers goes awry, the Sisters of Silence board it to discover what happened. But a mysterious voice threatens to destroy them.

The Black Ships are a mysterious and fearful sight – unmarked vessels that scour the distant reaches of the galaxy, ever watchful for latent psykers and witchbreeds for the monolithic Astra Telepathica. When one such ship, the Validus, is found drifting unpowered in the nightmare realm of the warp, it falls to the Sisters of Silence to uncover the reason behind it. As pariahs capable of blocking even the most potent psychic energy, Amendera Kendel and young Leilani Mollitas ready themselves for the worst…

I a bit of a precursor for the Warhammer horror series I feel. We are drawn into the haunted ship Validus as a squad of Sisters of Silence board to discover what happened on the ship and where is the sister who rode aboard this ship. Not the most exciting tale in the book but still hugely enjoyable.

Scions of the Storm - Anthony Reynolds -
  The Word Bearers encounter a planet where worship of the Dark Gods echoes their own nascent beliefs. Will they purge this world or embrace its darkness?

Shortly after the shameful events of Monarchia, the Word Bearers Legion have begun to prosecute the Great Crusade with a previously unseen level of zealotry and aggression. The world of Forty-Seven Sixteen falls into their sights, a world where the human populace worship graven idols in their heathen rights, and yet plead to be integrated into the wider Imperium. Captain Sor Talgron of the 34th Company stands ready to serve his primarch – but does the Legion have more in common with the people of Forty-Seven Sixteen than they realise?

Another step in the Word Bearers' fall to darkness is revealed, along with some of the foul deeds they committed to get the attention of the Chaos gods.

Monarchia was destroyed, Lorgar humbled and shamed for his works of worship to the Emperor. Since that day Lorgar has hidden from sight but as the compliance of Forty-Seven Sixteen begins Lorgar is reawakened and joins the fray. The people of this world use intelligent but deadly robots to fight their wars and this is an act the warriors of the Emperors can't ignore. As the fighting comes to a conclusion Sor Talgron discovers that the people are actually worshipping the Emperor and that they have made a terrible mistake. As he requests the battle to stop the higher-ranked leaders override his orders and forces the Word Bearers to slaughter the population, before allowing Lorgar to show him the away of Chaos.

Call of the Lion - Gav Thorpe -
 The Terran and Calibanite commanders of the Dark Angels clash for the first time as the Great Crusade brings them to the world of Byzanthis.

The Dark Angels Legion is couched in layers of mystery and secrecy, harkening back to the days of the knightly orders of Caliban that helped to raise their infant primarch. But Lion El’Jonson’s greatest strength often proves to be one of the most divisive issues amongst his sons – rarely can any two commanders agree upon one single course of action from the start. As they seek to bring the world of Byzanthis to compliance, Chapter Masters Astelan and Belath are among those with very different notions of what victory might require.

The Dark Angels are barely into the Crusade but are already starting to show issues. Differing backgrounded leaders (one Terran and one Caliban) clash over how best to bring a planet into knees. Astelan believes peaceful means will win the day whilst Belath wants to use their military strength to bring the world to its knees. But I already know these too will clash and meet again a few more times.

Great short story anthology and it was good to get into a few other legions for a change. But I have to be honest I am ready for a longer tale to sink my teeth into. 

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