Comic Review 48 // Judge Dredd Lawman of the Future 03

It's nice how quick and easy it is to read these. For the most part they are one shots and only take about 5 minutes to read, it actually takes longer to review!

The cover is pretty standard showing a close up of the Lawman heads. It is also revealed Machine will play a role in this issue. Along side this we also get to see photographs of Mean Machine on set of the 1995 movie. Then finally we also will get to see blueprints of the Lawgiver.

Also there seems to be a special offer to do with sprogs available in this issue. I don't remember what these were but I am excited to learn more. Let's dive in.

The first article we arrive at is a one pager titled Public Enemies. Seems a bit early in the series for this and includes two characters we haven't even read about or experienced let.

At number 1 is Mean Machine. The Cursed Earth desperado makes sense to hold this spot.
Number 2 - Coldblood. The Cursed Earth mutant defeated in the previous issue. I'm surprised he is here, already defeated and locked away what risk is he to the wider population?
Number 3 is the assassin Dragon. Hailing from the Pacific Rim this mysterious assassin is a mutant whose tattoos come to life to aid in attacking his victims. I know nothing about this character as we haven't seen a story let.

Dial mean for murder - Mean Machine Angel has managed to smuggle himself into MC-1. For a pricey sum he has promised the criminal underworld to rid them of Judge Dredd. Upon learning that Judge Dredd was on boing security, Mean heads on down to the stadium. Soon a fight breaks out on the human sized pinball table and Dredd uses the machine against Mean to become victorious.
This was a joyous tale for me as it included two of my love's from MC-1: Mean Machine Angel and Boing! I would love to experience the inside of a pinball machine from the balls viewpoint.

The next four pages aren't as exciting as I hoped. Up first was a mock advert for Flabbon to help you become a Fattie, followed by a two page spread of the MkII Lawgiver blueprints and finally a page about sprogs which is the game milk caps that became crazy popular in the 90's. Would love to find some of the Dredd ones.

If you have some for sale or trade let me know!

A little disappointing to honest.

Rush Hour Part Two - Judge Dredd has boarded an out of control high speed zoom train in an attempt to stop it from crashing, but first he has to deal with the perps onboard. Once Dredd realizes there is no saving the train or station he starts evacuating the passengers via H-Wagon. But with time running out he has to act quick if he is to save the perps too.
Pretty boring ending to this one. No real standout scenes or artwork. Hence no screen grabs for this one. Let's just move on.

Up next is a two page piece on Mean Machine Angel. The first is a top ten on the comic Mean, not hugely in-depth. Then the second page is photographs from the 1995 movie with some behind the scenes knowledge. This was more interesting and I was surprised Mean wasn't more in the film considering all the work involved in the outfit. Some real moody looking pictures on this page.

Illustrated Dragon (Part 1) - A Pacific Rim mutant has arrived in the outskirts of MC-1 and Judge Hershey and a team are sent to investigate. Onboard is a lone tattooed man, who declares himself the Dragon. In the ensuring conflict Dragon's tattoos come to life and he quickly overpowers the Judges. With Judge Hershey prisoner Dragon challenges Judge Dredd to a one on one combat. Dredd must come alone or Hershey dies.
This seems to be the tale of the comic. I'm actually excited to see where it goes. I'm expecting an epic clash for sure.

With that we have reached the end of issue three. I'm really getting into this series. It's easy to imagine this as an alt universe and forgive the uniforms. My only real negative is the lack of in-depth articles but it may change the further long we go.

Audio Drama Review 06 // Judge Dredd: Wanted - Dredd or Alive

Been lying back and enjoying a few audio dramas of late. The most recent one was Judge Dredd: Wanted - Dredd or Alive by the company - Big Finish.

Commercial Fluff:

Justice is under threat in the Big Meg. The Frendz crime syndicate has a new leader, the Boss, who is openly defying the Law. Worse still, a fatal disease is driving Judges insane, turning them into psychotic killers.

After a lifetime's training, Rookie Amy Steel is being assessed by Joe Dredd to see if she is ready to become a Judge. When Dredd begins acting strangely, Steel can't believe he has the deadly disease.

But when the legendary lawman attacks her, Steel has to report him. Judge Dredd is wanted - dead or alive!

Run time: 1 hour 3 minutes.

Overview: First up this is a Big Finish tale which means great quality. Wonderfully recorded vocals and sound effects. It really helps to absorb you into the tale. I especially enjoyed the news reports at the start of each chapter. It gives you a great insight into the average MC-1 cits life.

The tale itself follows two characters, up first is Judge Dredd. In his aspect of the tale, Dredd is attempting to closedown the Frendz criminal organisation or at the very least discover who the new leader is. The second character is rookie judge Amy Steel a new recruit brought over from Brit-cit. To complete her training Steel has to accompany a senior judge on patrol. Unlucky for her she has drawn Dredd!

As the tale progresses we discover something is up with the Judge's sleep machines and those who have used it the most are prone to psychotic breaks. Unfortunately for Judge Steel, Dredd only uses sleep machines. It's now up to Steel to discover if Dredd has snapped and attempt to stop the greatest Lawman ever. But why is Chief Judge Hershey telling her to stand down? The story progresses quickly and soon seems like Dredd has gone completely over the edge but is all as it seems?

I really enjoyed this tale. I loved how it introduced us to Amy Steel, we had a very believe able Dredd and the Frendz criminal plan is epic enough that it could work. I'd easierly give this a 8 out of 10.

Comic Review 47 // Judge Dredd Lawman of the Future 02

Hot on the heels of issue one comes Lawman of the Future 02.

First up it has to be pointed out that it came with a free Official Judges Eagle I.D tattoo just add water! Not only that but we have two new tales, the blue prints to the lawmaster and a whole article on how to draw Judge Dredd. Then we also continue the Heatwave tale, which when we left it Judge Dredd had just been ambushed by the mutant Coldblood.

Got to say I'm excited to jump in.

Tale: Night Patrol - We join cadet Marrs at the academy of law and discover as part of his training he has to join Judge Dredd on a night patrol. First up Marrs' is treated to some action in Ape Town getting some rough life lessons Judge Dredd. Then along side the Lawman he aids the capture of two Powered Armoured perps. The tale ends with Joe Dredd giving his mark of approval to the young Judge.
Standout page has to be the Ape Town section. I love the reference to Charleston Heston.

Next few pages are a repeat of images from the first tale as we are asked if we could make it as a Judge on the mean streets of MC-1. Alongside a blue print of the movie lawmaster. Sadly not very in depth but an interesting quick read.

Tale: Heat Wave Part 2 - We join Dredd as he is getting his ass whooped by Coldblood. After using a bright light to dazzle the mutant, Coldblood escapes to his brood. Soon Dredd discovers Coldblood's brood have took control of weather control and are the reason the city is suffering the Heatwave. To make matters worst they have stolen nuclear missiles and plan to damaged the ozone layer beyond repair. Lucky for MC-1 Dredd has a plan. He just has to survive long enough.

These are possibly my favourite two pages. How to draw Judge Dredd. I like this as it shows poses, shadow, structure. I find these very inspiring and it actually makes me want to have a go at drawing the man himself in this comical uniform.

Tale: Rush Hour Part 1 - It's Monday in MC-1 and those lucky enough to have a job hop onboard the zoom train to travel to work. Unlucky for these citizens armed robbers are also on train. In the chaos of the robbery the trains robot driver is destroyed and the train is set to crash in 5 minutes. Guess I now have to wait until the next issue.

I know I'm only on issue two but this is definitely a high point and if the issues continue this way it promises to be a great series. In issue three we get Mean Machine introduced and the Lawgiver gun technical prints so it promises to be a good one.

As always leave me a comment below or better yet hit the follow!

Beer Review 67 // Cosmic Exoskeleton by Burlington Beer Co.

It's been a while since my last beer review but I'm back with a fun new exciting brew. So let's not waste time and gett  cracking on with the beer!


Name: Cosmic Exoskeleton

Style: Gose

Brewery: Burlington Beer Co.

Country: USA. Vermont.

ABV: 5.5%

Commercial Fluff: Black Gose with Raspberry and milk sugar.

Own Opinion

Label: It's what I have come to expect from BBC.  Unusual geometric shapes that kinda look like a beetle. Maybe in reference to the Exoskeleton?

Pour: A dark purple, easy to think it is almost brown in colour.

Aroma: Raspberries are coming through which is good. Smells like real fruit was used.

Taste: Raspberries first and foremost. They are there they proud and they are quitting! That initial hit then makes way for the lactose sweetness to start creeping in. Not a classic tasting Gose in my mind but it is BBC and they love the milk sugar.

Final thoughts is that this is a great tasting brew. Is it a classic tasting Gose? Hell no. It is amazing at beating off this heat? Hell yes. So ignore the word Gose and just treat yourself to a summertime refreshing brew, you won't be disappointed.

Comic Review 46 // Judge Dredd Lawman of the Future 01

Welcome to a new section on the blog were I rediscover the short lived comic: Judge Dredd Lawman of the Future. A fortnightly tie in comic to the 1995 movie. Yes the Sky movie, yes the one with the dodgy uniform. So let's dive in and have a laugh.

What a beautiful cover full on silly uniform combined with the phrase cop this! I can't wait to get into this more. This edition contains three tales plus lots of filler. I'm intrigued to see how they handle the material.

Tale: Future Crimes - an intro piece about MC-1, Dredd and some of Crimes he deals with. Starting with a standard robbery we are lead down the rabbit hole with face changing machines and stookie gland farming! Stookie glands for those not in the know, come from an intelligent alien lifeform. Use of the gland is addictive and helps stop the aging process. The highlight of this take is the criminal getting 30 years in a time machine, forcing his body to age rapidly.

Tale: The Fattie Olympics - With boredom in MC-1 at record levels, the general population has turned to extreme hobbies to fill their time. One such hobby is eating, which has lead to the craze Fatties. A term used to describe humans who are almost reaching a ton in weight.

As the Fattie craze spread so did the need to be entertained by them, leading us to the Fattie Olympics. Unfortunately not everyone is happy with this outrageous display of gluttony. An anti-fattie terrorist group has threaten the sporting event and it is up to Dredd and the Judges to stop them. Highlight of tale is a peep getting crushed by a group of stampeding runners.

Tale: Heatwave Part One - Final tale of the opening comic. Weather control is on the blink and as temperatures rise, so too does the crime rate. We join Dredd in sector were crime is raging out of control as everyone attempts to beat the heat. But when control sends Dredd to investigate a beak in the awful truth is revealed; a cold-blooded mutant has illegally entered MC-1 and is attempting to take over the city. The tale ends with a fist fight but who will win?

Final thoughts: When you consider this was a movie tie in and aimed at a younger audience, this is a pretty enjoyable read. The artwork is clean and crisp, the stories flow well and the added fluff is always a bonus. I'm interested to see how the magazine continues from here. I remember reading them at the time which is a shocking 24 years ago (which would have made me 11!) and re-reading them now is filling me with a sense of joy. Drop me comment if these bring back flashbacks for you too.

Comic Review 45 // Judge Dredd The Restricted Files 02

Hot on the heels of the first Undercover volume we head back onto the mean streets with Judge Dredd. The Restricted Files are for those not use to the format, contain the stories that did not appear in 2000 ad progs, instead these are the tales from annuals and specials released in the 80's sometime during Case Files Vol. 9 and Vol. 10. These tales don't really progress the main story arc and are sometimes more there for comedy value. Either way let us jump in and enjoy.

Story: I, Beast // Following a stormy night Dr. Bob's Animal Bestiary make the shocking discovery one of their creatures is now loose!
Highlight: Dr. Bob's weird ass experiment swapping a beasts brain with that of a human. Now he had an intelligent lizard and an enraged human.

Story: On The Waterfront // A perp is being followed by Judge Dredd. But what exactly is he buying that would make the lawmen so interested in him?
Highlight: Coffee - Of course in MC-1 coffee is banned. As a highly addictive drug this along with sugar have been banned, meaning a huge black market ring have sprung up around it.

Story: John Brown's Body // After being arrested by a rookie John Brown is left chained to rail in Hayte Street - One of the cities highest crime spree zones! Soon John Brown is robbed of this creds, clothes, glasses, teeth and finally hos organs! Gruesome tale.
Highlight: Dredd saying he won't leave Judge Death on his own in Hayte Street.

Story: Crazy R Raiders // The Crazy R Raiders are a Citi-Def squad gone rogue. Having suffered from either boredom or mass hysteria, this heavily armed group are waging exercise drills against the city and are soon causing mass murder and destruction.
Highlight: Seems this issue is a political piece aimed at the USA's current (in the 80's) view point on gun control. It is also a piece that still rings true today sadly.

Story: Crime Call // In Mega City One anything can be made into a vid show including informing about crimes. Following a live tip off Dredd is soon on the scene of kidnapping and busting heads in his normal manner.
Highlight: The perp most keen to be seen on camera turns out to be the one who made the call to the show! The lengths citizens will go to get their 5 minutes of fame.

Story: Beyond The Wall // Dink Jowett is caught running by Judge Dredd and just before his arrest dumps a single rose into the drain. Soon Dink is under arrest and facing a full interrogation by Dredd but refuses to break! What secret is Dink keeping?
Highlight: The truth of this tale- A small oasis of hope in an otherwise cruel and brutal city. It is truly something worth going to the cubes for. A sweet innocent tale.

Story: Ladies' Night // A pretty bad filler tale. I am going to ignore this tale and let us move on.
Highlight: Nope move on.

Story: Meanwhile... // Whilst Dredd is involved with a high speed chase on the megway he is also having to deal with a hostage situation over the radio. Is there nothing this man can't do?
Highlight: The 130 year granny who is loving the high speed chase!

Story: Report to the Chief Judge // Whilst investigating a break in Dredd comes face to face with the Hunchback Pre-dult gang. Following the shoot out Dredd is unfortunate to become a victim of a high does of Dyco-Psycho 16. Whilst in this state Dredd is tripping balls and almost ends up dead at the hands of the perps.
Highlight: The artwork on this is bright colourful and amazing. Great work at portraying a trip.

Story: J.D. and the Seven Dwarves // Dredd is back at Rowdy Yates (see block wars) but as he enters the turn off he is ambushed and captured by a team of Dwarves.
Highlight: When laws fail the populous it has a habit of coming back to affect the Judges. This was a weird tale and definitely filler. No idea why one is Rambo?

Story: The Horsemen of the Apocalypse // Weather control is down for repairs, leaving MC-1 feeling the heat as the temperature rises. To make matters worst a Doomcult has gained popularity among the citizens and seemingly the Four Horsemen have come to MC-1!
Highlight: Turns out Dredd is just having a bad dream.

Story: She-Devils! // Some more undercover work. This time three female Judges pose as the She-Devils in attempt to discover the source of a massive Stookie Ring.
Highlight: Fun little tale, really painful ending for the villains and some strange artwork especially the Judges Helmets.

Story: Last of the Bad Guys // Out in the Cursed Earth a new mutie gang has risen to power - collectively known as the Bad Guys. Now they have made their first mistake by killing a Judge, soon their second will be trying to kill Dredd.
Highlight: Ripperjacks - Think bats combined with piranha fish and your imagination won't be far off.

Story: The Gaia Conspiracy // All over the city Gaia worshipers are appearing everywhere and it is up to Dredd to solve what is going on. But whilst mind probing one perp they accidentally release Kali.
Highlight: Judge Corey- Pretty sure she is dead in the Anderson timeline so I am a bit confussed how this tale comes after that?

Story: The Blob // Pier 17 is the slight of a dangerous accident whilst Dredd is investigating he notices an unusual slime and discovers a mutated mold from the Black Atlantic has managed to sneak in on a ship and is now eating it's way through the harbor district.
Highlight: Classic B-Movie tale, quick easy and fun to read.

Story: The Blockers // A rare tale involving no Judges. We get to enjoy a day in the life of some blockers and how crazy they all get.
Highlight: The fact that there is no judges and the ability of watching the citizens just do their own thing. I did dislike the block name and soviet symbols used throughout.

Story: The Fall Guy // A mob Godfather is celebrating his 100th birthday but following a murder of a Jimp. Dredd is soon on the case and chasing down the old timer.
Highlight: After dumping the jimp's body a mile up in the air, the body starts to make it's way down to earth. Sadly on it's way, it takes out a batglider and a whole host of sky surfers!

Story: Joe Dredd's Blues // A weird tale involving a song and some weirdly coloured pages.
Highlight: The end this was a weird tale.

Story: Costa Del Blood // Dredd is on duty at the Costa Del Meg. Good job he is there as the one and only Dracula is joining in the fun to.
Highlight: Costa Del Meg - Located within a 17 mile strip located between the Atlantic Wall and the Black Atlantic.

Story: Confessions of an Anarchist Flea // A crazed citizen who keeps fleas as a pet, as decides to deprecate their jumping abilities within a specially designed suit. What on earth could go wrong?
Highlight: The ending is very fitting and comical for main protagonist. Almost a full circle deal.

Story: Night at the Basho // We get to join the wally squad on another adventure. Now the question is how is a drug smuggler ring getting drugs into the sumo gym?
Highlight: Seeing how the drugs where actually smuggled in.

Story: Birdman // A mutant heading over the west wall has only one thing in mind, to recapture a special moment shared with a citizen months before. Question is was it special for the citizen?
Highlight: Got to be honest felt a bit weak on the story. The artwork was the best part.

Story: Son of Ratty's Revenge // A very filler tale based on the son of Ratty and his dreams of revenge. Having waited years he has finally managed to track Dress down.
Highlight: Unable to kill Dredd, the Son of Ratty does the next best thing and shits over Dredd's bike seat.

Story: Headbanger // Dredd chases three juves into the museum of Rock Music. Downstairs in the basement Dredd discovers an illegal Headbanger party. Let the chaos commence.
Highlight: Rock music was officially banned and outlawed 50 years previously due to health reasons.

Story: The Stunning Stunts Club // An illegal pirate TV show is going live showcasing one of MC-1's most popular Stuntmen. Unfortunately Dredd is on case and ready to shut them down.
Highlight: Dredd closing the swimming pool roof just as the stuntman is about to make the perfect landing.

Story: The Dungeon Master // A son of a wealthy citizen has been kidnapped and it is up to Dredd to discover how roleplay links it all together.
Highlight: The maze with robot Troll and giant spider. Classic rpg villians.

Story: Brothers 'N' Arms // A citizen convicted of murder is claiming his newly grafted arms did it. But who's arms are they?
Highlight: The dramatic chase through resyk and the gruesome end for the perps.

Story: The Santa Affair // Pretty sure I've covered this story before. It's Xmas time in MC-1 and the Judges are undercover as Santa to help foil a robbery.
Highlight: Dredd being his normal brah Humbug self. Not a great tale to finish with. Also find it weird to have been repeated from the Case files.

Overall this book was a tale of two halves. It had some real standout tales like- I, beast and Beyond the Wall. Then there was real shockers like Joe Dredd, Blues for example. I really don't know what to think, it has not expamded my view on Dredd but I did enjoy reading it.

What are your thoughts on this? Leave a comment below let me know your thoughts.

Book Review 51 // Lurker at the Threshold by H.P Lovecraft or August Derleth

Summer season is upon Ottawa. Which means two things 1- it's really bloody hot and humid, 2- I hide inside more in front of a fan.

Plus side is my reading speeds up and I can start clearing my back log. I have personally been quite lucky this summer and found a lot of H.P Lovecraft tales at the thrift store. Which means a step back from the world of Warhammer and a plunge into the Eldritch horrors of New England. Starting with the tale Lurker at the Threshold.

Book Details
Title: Lurker at the Threshold
Author: H.P Lovecraft // August Derleth
Type: Paperback
Page Count: 186
Commercial Fluff: Ambrose Dewart is the heir to the fortunes of his illustrious forebears. Having sampled the wide world and its pleasures, it's now time to retire to the ancestral estate deep in the rolling hills of Massachusetts. At once he sets to work refurbishing the dark rooms, clearing the cobwebs and brightening the foreboding atmosphere. That's when he stumbles upon an old document handed down from a great-grandfather of sinister reputation. On it reads the ominous injunction:
Never invite him that lurks at the threshold!
But this caution does not suppress Dewart's inquisitive spirit...not even when fantastic, ethereal powers are near at hand, striving to resume their earthly dominion... 


First up let us say this is not a true piece of Lovecraft work. It was at best five percent Lovecraft's work and the rest is penned by August Derleth, his publisher following Lovecraft's death.
With that in mind we have to view this tale as expanded lore and expect a few issues. The book has it's roots set in Massachusetts, at an abandoned house close to Arkham and Dunwich. It also has the classical returning long lost son of an occult family and a cast of shadowy unhelpful co-stars.
Things start going wrong for the man when he begins exploring the grounds and rediscovering his ancestors past dealings with the locals. Soon weird dreams and noises haunt the main star and what is with the weird window in the study? The more he explores and reads up on his family past the more he plunges into madness.
Overall the book is a straight forward A to B story, with elder gods named dropped to remind us it is a Lovecraft tale but it suffers from the author's failings of not quite getting the Lovecraft vibe into tale. It feels rushed in places and the jumping between three different characters narratives causes me to lose the fear and mental distress of the main. character.
A for effort but ultimately a D- in execution.

Comic Review 44 // Mega-City Undercover Volume 01

It's comic reading time and of course it is 2000 AD! Stepping back into the world of Mega city life, I have decided to delve into a different aspect. Gone are the Judges like Dredd and Heresy, instead we enter the life of the undercover Judge. This comic is all about the special type of Judges that go deep undercover and what can happen to them if they stay under too long.

Title: Mega-City Undercover Volume 01
Writers: Andy Diggle, Rob Williams.
Artists: Henry Flint, Jock, Simon Coleby.
Letterers: Annie Parkhouse, Elie De Ville, Tom Frame.

The cover of this is comic is a classic city landscape with what I believe are the two main characters Lenny Zero and Nixon. It looks like the sun is setting the skyline is portrayed in beautiful orange. It is a beautiful piece by Jock and different from a lot of the classic 2000 AD covers.


Lenny Zero

Title: Lenny Zero // A classic introduction tale to get us to know the main character. We discover Lenny Zero has been a street Judge for fifteen years (not sure how long undercover). It is also brought to our attention that whilst undercover he has fallen in love with Mona and wants out of the force. In this issue we watch Lenny Zero pull off one of the biggest crimes a Judge could pull. This is a shocking way to introduce a character. I love it!
Highlight: Caesar Piccante's Mob - Run by Little Caesar, a creepy old guy who has been transferred into his third cloned child body (he is in fact 200 years old)! Marv, the muscle named after Multiple Armed Robbery with Violence.

Title: Dead Zero // Lenny is on the run and is hiding out in a fat suit claiming to be Porx of Robo Junk. That is until Trapper Khan arrives on scene. Now Lenny has to pull a stunt that if successful will free him for life.
Highlight: Trapper Khan an off world bounty hunter who is a Man tiger! He has some badass tricks like Spider Bombs.

Title: Wipeout // Lenny's death cover is blown and Little Caesar is after him. All Lenny can do now is wage all out war on the Piccante Mob. Perfect way to end the series.
Highlight: Lenny teleporting Little Caesar off the toilet mid crap.

Low Life


Title: Paranoia // Amiee Nixon is an eleven year Wally Squad vet and has been out in the field for over two years working the Low Life streets. Just as her work was about to pay off, Street Judges burst in and kill her informant. Following some rough treatment of a perp Nixon is forced to defend her actions to her Boss Judge Farnsworth.
After a rebuking Nixon is soon back on the streets contacting the Wally Judges for more information on Ragnarok - Turns out Ragnarok is a hardcore punk bar with blood sports acted out for the crowd to bet on. Here Nixon gets into serious trouble and is soon framed for the murder of a local crime boss, worst let someone has deposited money into her account who is setting her up?
Now the story really starts ramping up. Mob bosses across low-life are rapidly turning up dead and to make matters more painful Nixon's Wally Squad members are also seemingly being hunted down. We then reach the dramatic final but I don't want to spoil the surprise so go read the tale yourself.
Highlight: Dirty Frank- 20 plus years in the Wally Division has taken it's toll. Refers to himself in the third person and is viewed as having gone to far into his undercover role. Eye patched and deadlocks this is definitely a character I need to build at some point.

Title: Heavy Duty // Nixon is back and once more Wally Squad members are being targeted and killed. Nixon has to under go body changing technology to become a Fattie and infiltrate Low-Cal Towers Fitness Regimes.
Highlight: There is no crime just a sad state of affairs and what happens when people treat others like crap.

Dirty Frank

Title: Rock and a Hard Place // Rectal Prolapse a Nouveau Punk band has somehow managed to blow up an entire night club and most of a sector block. It falls on Dirty Frank to solve what is going on. But first he has to become the Manager of Kill Kill Kill a dead beat punk band in Low Life.
Highlight: Dirty Frank! After being forced to front the band during a concert, Dirty Frank proceeds to urinate for 21 minutes!! Hahaha so weird.

Title: He's Making a List // The Robert Helpmann Block home to Low Life Orphans is home to possibly 5000 orphans and every year kids go missing around Christmas time. The kids believe it is due to Mr. Claws. Now it is up to Dirty Frank and Nixon to go in undercover and see if it true (dressed as Santa and an Elf).
Highlight: Nixon's past comes to light once more as she bonds with the Orphans. It's these pages that I really enjoy in Dredd themed comics as it remind us the Judges are still human. Only issue is this is normally a fault that leads to a Judge going rogue.


Title: Con Artist // Aimee Nixon is going undercover at Hitcon. A yearly meet up of the elite Button men from around the world. Once again Nixon's character is brought into question as she continues to question her life within the Justice System.
Highlight: The Hit-Con, imagine comic-con for highly dangerous criminals. Booths and talks on the art of murder.

Dirty Frank/Eric Coil (Mortal)

Title: Baby Talk // A new medical clinic is offering parents the ability to increase their childs mental abilities. But after a group of babies go rogue and rob an art gallery it is up to Dirty Franks and Mortal to find out what is going on.
Highlight: Ninja babies....yes you read to correct Ninja Babies!

With the end of Baby Talk we reach the end of the graphic novel. I have to say this has been one of the best Dredd verses I have in a while. I love the characters (especially Dirty Frank) and I can't wait to start on volume two.

As always thanks for reading.

Search This Blog

Book Review 237 // Gods of the North by Robert E. Howard

Continuing our quest to read all the Conan adventures in one go! It has been easy going so far, and we can continue this trend with the foll...