Sector 102 // K. Cattrall Fishmen

There's been a lot of book reviews here recently (which is great for me), but I feel I need to get some miniatures back up and running. So with that in mind let's delve back into the out of print world of JDMG and head back to Sector 102, Mega City One. Now these are models I've had for a long while! They were all bought simply because I love fishmen monsters. But I lacked inspiration to do anything with them, that was until I read a tale in the Judge Dredd megazine. From this one story I've designed a whole gang around these lonely models.
Here is a page clip from the meg that inspired me:

Judge Dredd – The Call Of K. Cattrall Part 2 – By Arthur Wyatt and Paul Davidson

Info: Dredd and Psi-Judge Zheng are looking further into the decapitation of Zac Gammell, CEO of Gammell Industrial. When they come across an alien/mutant fishman race....

Now I'm a huge fan of Lovecraft and Cthulhu so straight away I got into this story. The artwork is also very beautiful.

So now with my inspiration I started digging in my cupboard of figures (it's quite a big cupboard), in there is a long forgotten mini of an out of print Dr Who Fishman model, who acted as my muse. So with my imagination running wild and this figure in hand I looked for more models to add. Within moments I had a collection of eight figures in a variety of poses and a River Troll. So what could be better than painting them and writing up a set of rules. So without further ado.....

++ Sector House 102 ++
++ To all Senior Judges ++
++ Subject: Unknown Alien/Mutant life form ++

"Be on the lookout for an Unknown Alien/Mutant life forms. Believed to be survivors from Dredd's K. Cattrall case. Already linked to 5 murders in Sector 102. Approach with caution and shoot on sight"
K. Cattrall Fishman
Class: Illegal Minion Credits: 95
Move: 5" AG: +0 Shoot: +0 Melee: +0 Melee Dice: 4D Will: +0 Arm: +3 Hits: 2
Weapons: Razor Sharp Claws ( Damage 1 AP -5)
Special: Leathery Skin (Arm +3), Slimy Scales (Count as Suction Pads)

K. Cattrall Fishman leader
Class: Illegal Hero Level 1 Credits: 145
Move: 5" AG: +0 Shoot: +0 Melee: +2 Melee Dice: 4D Will: +0 Arm: +3 Hits: 3
Weapons: Razor Sharp Claws ( Damage 1 AP -5)

Special: PSI score 4 Leathery Skin (Arm +3), Slimy Scales (Count as Suction Pads)
Talents: Skilled and Deadly, Concussive Blast

Type: Infantry Illegal Minion Cost: 30 Credit
Move: 6" Agility: +0 Shoot: - Melee: +2 Melee Dice: 3D Will: +0 Armour: +2 Hits: 1

Heighten Senses: Smooth-Hounds gain a +2 bonus to Will checks made against enemies using Sneaky Does It Talents.
Bite: 1 Damage -2 AP

Big Guy
Type: Infantry Illegal Minion Cost: 105 Credits
Move: 3" Agility: -2 Shoot: -1 Melee: +4 Melee Dice: 1D Will: +0 Armour: +3 Hits: 6
Weapons: Razor Sharp Claws ( Damage 1 AP -5)
Special: Leathery Skin (Arm +3)
Bulky: Once a Big Guy gets going, there is little that can stop him! If two consecutive Move or Melee actions are taken in the same turn, then the second action must be made in a completely straight line, but he will move an additional D10+2". In addition all Close Combat attacks will ignore all Armour except against vehicles and have a damage score equal to the Big Guy's remaining hits. Big Guy's can only move in clear terrain.

Fat: Can't climb ladders, ride in normal vehicles but can sit in the back of a van or lorry. Can only move through doors wide enough for the base and is immune to knockdowns.

As you can tell it's still early days on this project and I want to make more Big Guys and a pure leader hero version. But let me know what you think and maybe do a bit of play testing for me. As always until next time.

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